Loading libs/renderengine/Android.bp +10 −0 Original line number Diff line number Diff line Loading @@ -31,6 +31,7 @@ cc_defaults { "libui", "libutils", ], whole_static_libs: ["libskia"], local_include_dirs: ["include"], export_include_dirs: ["include"], } Loading Loading @@ -71,6 +72,14 @@ filegroup { ], } filegroup { name: "librenderengine_skia_sources", srcs: [ "skia/SkiaRenderEngine.cpp", "skia/SkiaGLRenderEngine.cpp", ], } cc_library_static { name: "librenderengine", defaults: ["librenderengine_defaults"], Loading @@ -84,6 +93,7 @@ cc_library_static { ":librenderengine_sources", ":librenderengine_gl_sources", ":librenderengine_threaded_sources", ":librenderengine_skia_sources", ], lto: { thin: true, Loading libs/renderengine/RenderEngine.cpp +7 −0 Original line number Diff line number Diff line Loading @@ -22,6 +22,8 @@ #include "gl/GLESRenderEngine.h" #include "threaded/RenderEngineThreaded.h" #include "skia/SkiaGLRenderEngine.h" namespace android { namespace renderengine { Loading @@ -37,12 +39,17 @@ std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArg if (strcmp(prop, "threaded") == 0) { renderEngineType = RenderEngineType::THREADED; } if (strcmp(prop, "skiagl") == 0) { renderEngineType = RenderEngineType::SKIA_GL; } switch (renderEngineType) { case RenderEngineType::THREADED: ALOGD("Threaded RenderEngine with GLES Backend"); return renderengine::threaded::RenderEngineThreaded::create( [args]() { return android::renderengine::gl::GLESRenderEngine::create(args); }); case RenderEngineType::SKIA_GL: return renderengine::skia::SkiaGLRenderEngine::create(args); case RenderEngineType::GLES: default: ALOGD("RenderEngine with GLES Backend"); Loading libs/renderengine/include/renderengine/RenderEngine.h +1 −0 Original line number Diff line number Diff line Loading @@ -73,6 +73,7 @@ public: enum class RenderEngineType { GLES = 1, THREADED = 2, SKIA_GL = 3, }; static std::unique_ptr<RenderEngine> create(const RenderEngineCreationArgs& args); Loading libs/renderengine/skia/SkiaGLRenderEngine.cpp 0 → 100644 +539 −0 Original line number Diff line number Diff line /* * Copyright 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //#define LOG_NDEBUG 0 #undef LOG_TAG #define LOG_TAG "RenderEngine" #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include <cmath> #include <EGL/egl.h> #include <EGL/eglext.h> #include <GLES2/gl2.h> #include <sync/sync.h> #include <ui/GraphicBuffer.h> #include <utils/Trace.h> #include "../gl/GLExtensions.h" #include "SkiaGLRenderEngine.h" #include <GrContextOptions.h> #include <gl/GrGLInterface.h> #include <SkCanvas.h> #include <SkImage.h> #include <SkSurface.h> extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); bool checkGlError(const char* op, int lineNumber); namespace android { namespace renderengine { namespace skia { static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute, EGLint wanted, EGLConfig* outConfig) { EGLint numConfigs = -1, n = 0; eglGetConfigs(dpy, nullptr, 0, &numConfigs); std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR); eglChooseConfig(dpy, attrs, configs.data(), configs.size(), &n); configs.resize(n); if (!configs.empty()) { if (attribute != EGL_NONE) { for (EGLConfig config : configs) { EGLint value = 0; eglGetConfigAttrib(dpy, config, attribute, &value); if (wanted == value) { *outConfig = config; return NO_ERROR; } } } else { // just pick the first one *outConfig = configs[0]; return NO_ERROR; } } return NAME_NOT_FOUND; } static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType, EGLConfig* config) { // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if // it is to be used with WIFI displays status_t err; EGLint wantedAttribute; EGLint wantedAttributeValue; std::vector<EGLint> attribs; if (renderableType) { const ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(format); const bool is1010102 = pixelFormat == ui::PixelFormat::RGBA_1010102; // Default to 8 bits per channel. const EGLint tmpAttribs[] = { EGL_RENDERABLE_TYPE, renderableType, EGL_RECORDABLE_ANDROID, EGL_TRUE, EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT, EGL_FRAMEBUFFER_TARGET_ANDROID, EGL_TRUE, EGL_RED_SIZE, is1010102 ? 10 : 8, EGL_GREEN_SIZE, is1010102 ? 10 : 8, EGL_BLUE_SIZE, is1010102 ? 10 : 8, EGL_ALPHA_SIZE, is1010102 ? 2 : 8, EGL_NONE, }; std::copy(tmpAttribs, tmpAttribs + (sizeof(tmpAttribs) / sizeof(EGLint)), std::back_inserter(attribs)); wantedAttribute = EGL_NONE; wantedAttributeValue = EGL_NONE; } else { // if no renderable type specified, fallback to a simplified query wantedAttribute = EGL_NATIVE_VISUAL_ID; wantedAttributeValue = format; } err = selectConfigForAttribute(display, attribs.data(), wantedAttribute, wantedAttributeValue, config); if (err == NO_ERROR) { EGLint caveat; if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); } return err; } std::unique_ptr<SkiaGLRenderEngine> SkiaGLRenderEngine::create( const RenderEngineCreationArgs& args) { // initialize EGL for the default display EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (!eglInitialize(display, nullptr, nullptr)) { LOG_ALWAYS_FATAL("failed to initialize EGL"); } const auto eglVersion = eglQueryStringImplementationANDROID(display, EGL_VERSION); if (!eglVersion) { checkGlError(__FUNCTION__, __LINE__); LOG_ALWAYS_FATAL("eglQueryStringImplementationANDROID(EGL_VERSION) failed"); } const auto eglExtensions = eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS); if (!eglExtensions) { checkGlError(__FUNCTION__, __LINE__); LOG_ALWAYS_FATAL("eglQueryStringImplementationANDROID(EGL_EXTENSIONS) failed"); } auto& extensions = gl::GLExtensions::getInstance(); extensions.initWithEGLStrings(eglVersion, eglExtensions); // The code assumes that ES2 or later is available if this extension is // supported. EGLConfig config = EGL_NO_CONFIG_KHR; if (!extensions.hasNoConfigContext()) { config = chooseEglConfig(display, args.pixelFormat, /*logConfig*/ true); } bool useContextPriority = extensions.hasContextPriority() && args.contextPriority == ContextPriority::HIGH; EGLContext protectedContext = EGL_NO_CONTEXT; if (args.enableProtectedContext && extensions.hasProtectedContent()) { protectedContext = createEglContext(display, config, nullptr, useContextPriority, Protection::PROTECTED); ALOGE_IF(protectedContext == EGL_NO_CONTEXT, "Can't create protected context"); } EGLContext ctxt = createEglContext(display, config, protectedContext, useContextPriority, Protection::UNPROTECTED); // if can't create a GL context, we can only abort. LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed"); EGLSurface placeholder = EGL_NO_SURFACE; if (!extensions.hasSurfacelessContext()) { placeholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat, Protection::UNPROTECTED); LOG_ALWAYS_FATAL_IF(placeholder == EGL_NO_SURFACE, "can't create placeholder pbuffer"); } EGLBoolean success = eglMakeCurrent(display, placeholder, placeholder, ctxt); LOG_ALWAYS_FATAL_IF(!success, "can't make placeholder pbuffer current"); extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION), glGetString(GL_EXTENSIONS)); EGLSurface protectedPlaceholder = EGL_NO_SURFACE; if (protectedContext != EGL_NO_CONTEXT && !extensions.hasSurfacelessContext()) { protectedPlaceholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat, Protection::PROTECTED); ALOGE_IF(protectedPlaceholder == EGL_NO_SURFACE, "can't create protected placeholder pbuffer"); } // initialize the renderer while GL is current std::unique_ptr<SkiaGLRenderEngine> engine = std::make_unique<SkiaGLRenderEngine>(args, display, config, ctxt, placeholder, protectedContext, protectedPlaceholder); ALOGI("OpenGL ES informations:"); ALOGI("vendor : %s", extensions.getVendor()); ALOGI("renderer : %s", extensions.getRenderer()); ALOGI("version : %s", extensions.getVersion()); ALOGI("extensions: %s", extensions.getExtensions()); ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize()); ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims()); return engine; } EGLConfig SkiaGLRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) { status_t err; EGLConfig config; // First try to get an ES3 config err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config); if (err != NO_ERROR) { // If ES3 fails, try to get an ES2 config err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config); if (err != NO_ERROR) { // If ES2 still doesn't work, probably because we're on the emulator. // try a simplified query ALOGW("no suitable EGLConfig found, trying a simpler query"); err = selectEGLConfig(display, format, 0, &config); if (err != NO_ERROR) { // this EGL is too lame for android LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); } } } if (logConfig) { // print some debugging info EGLint r, g, b, a; eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); ALOGI("EGL information:"); ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR)); ALOGI("version : %s", eglQueryString(display, EGL_VERSION)); ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS)); ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported"); ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); } return config; } SkiaGLRenderEngine::SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLConfig config, EGLContext ctxt, EGLSurface placeholder, EGLContext protectedContext, EGLSurface protectedPlaceholder) : renderengine::skia::SkiaRenderEngine(args), mEGLDisplay(display), mEGLConfig(config), mEGLContext(ctxt), mPlaceholderSurface(placeholder), mProtectedEGLContext(protectedContext), mProtectedPlaceholderSurface(protectedPlaceholder) { // Suppress unused field warnings for things we definitely will need/use // These EGL fields will all be needed for toggling between protected & unprotected contexts // Or we need different RE instances for that (void)mEGLDisplay; (void)mEGLConfig; (void)mEGLContext; (void)mPlaceholderSurface; (void)mProtectedEGLContext; (void)mProtectedPlaceholderSurface; sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface()); LOG_ALWAYS_FATAL_IF(!glInterface.get()); GrContextOptions options; options.fPreferExternalImagesOverES3 = true; options.fDisableDistanceFieldPaths = true; mGrContext = GrDirectContext::MakeGL(std::move(glInterface), options); } base::unique_fd SkiaGLRenderEngine::flush() { ATRACE_CALL(); if (!gl::GLExtensions::getInstance().hasNativeFenceSync()) { return base::unique_fd(); } EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr); if (sync == EGL_NO_SYNC_KHR) { ALOGW("failed to create EGL native fence sync: %#x", eglGetError()); return base::unique_fd(); } // native fence fd will not be populated until flush() is done. glFlush(); // get the fence fd base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync)); eglDestroySyncKHR(mEGLDisplay, sync); if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { ALOGW("failed to dup EGL native fence sync: %#x", eglGetError()); } return fenceFd; } bool SkiaGLRenderEngine::waitFence(base::unique_fd fenceFd) { if (!gl::GLExtensions::getInstance().hasNativeFenceSync() || !gl::GLExtensions::getInstance().hasWaitSync()) { return false; } // release the fd and transfer the ownership to EGLSync EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd.release(), EGL_NONE}; EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); if (sync == EGL_NO_SYNC_KHR) { ALOGE("failed to create EGL native fence sync: %#x", eglGetError()); return false; } // XXX: The spec draft is inconsistent as to whether this should return an // EGLint or void. Ignore the return value for now, as it's not strictly // needed. eglWaitSyncKHR(mEGLDisplay, sync, 0); EGLint error = eglGetError(); eglDestroySyncKHR(mEGLDisplay, sync); if (error != EGL_SUCCESS) { ALOGE("failed to wait for EGL native fence sync: %#x", error); return false; } return true; } static bool hasUsage(const AHardwareBuffer_Desc& desc, uint64_t usage) { return !!(desc.usage & usage); } void SkiaGLRenderEngine::unbindExternalTextureBuffer(uint64_t bufferId) { std::lock_guard<std::mutex> lock(mRenderingMutex); mImageCache.erase(bufferId); } status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display, const std::vector<const LayerSettings*>& layers, const sp<GraphicBuffer>& buffer, const bool useFramebufferCache, base::unique_fd&& bufferFence, base::unique_fd* drawFence) { ATRACE_NAME("SkiaGL::drawLayers"); std::lock_guard<std::mutex> lock(mRenderingMutex); if (layers.empty()) { ALOGV("Drawing empty layer stack"); return NO_ERROR; } if (bufferFence.get() >= 0) { // Duplicate the fence for passing to waitFence. base::unique_fd bufferFenceDup(dup(bufferFence.get())); if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) { ATRACE_NAME("Waiting before draw"); sync_wait(bufferFence.get(), -1); } } if (buffer == nullptr) { ALOGE("No output buffer provided. Aborting GPU composition."); return BAD_VALUE; } AHardwareBuffer_Desc bufferDesc; AHardwareBuffer_describe(buffer->toAHardwareBuffer(), &bufferDesc); LOG_ALWAYS_FATAL_IF(!hasUsage(bufferDesc, AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE), "missing usage"); sk_sp<SkSurface> surface; if (useFramebufferCache) { auto iter = mSurfaceCache.find(buffer->getId()); if (iter != mSurfaceCache.end()) { ALOGV("Cache hit!"); surface = iter->second; } } if (!surface) { surface = SkSurface::MakeFromAHardwareBuffer(mGrContext.get(), buffer->toAHardwareBuffer(), GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin, SkColorSpace::MakeSRGB(), nullptr); if (useFramebufferCache && surface) { ALOGD("Adding to cache"); mSurfaceCache.insert({buffer->getId(), surface}); } } if (!surface) { ALOGE("Failed to make surface"); return BAD_VALUE; } auto canvas = surface->getCanvas(); canvas->clipRect(SkRect::MakeLTRB(display.clip.left, display.clip.top, display.clip.right, display.clip.bottom)); canvas->drawColor(0, SkBlendMode::kSrc); for (const auto& layer : layers) { if (layer->source.buffer.buffer) { ATRACE_NAME("DrawImage"); const auto& item = layer->source.buffer; sk_sp<SkImage> image; auto iter = mImageCache.find(item.buffer->getId()); if (iter != mImageCache.end()) { image = iter->second; } else { image = SkImage::MakeFromAHardwareBuffer(item.buffer->toAHardwareBuffer(), item.usePremultipliedAlpha ? kPremul_SkAlphaType : kUnpremul_SkAlphaType); mImageCache.insert({item.buffer->getId(), image}); } const auto& bounds = layer->geometry.boundaries; SkRect dest = SkRect::MakeLTRB(bounds.left, bounds.top, bounds.right, bounds.bottom); canvas->drawImageRect(image, dest, nullptr); } else { ATRACE_NAME("DrawColor"); SkPaint paint; const auto color = layer->source.solidColor; paint.setColor(SkColor4f{.fR = color.r, .fG = color.g, .fB = color.b, layer->alpha}); } } { ATRACE_NAME("flush surface"); surface->flush(); } if (drawFence != nullptr) { *drawFence = flush(); } // If flush failed or we don't support native fences, we need to force the // gl command stream to be executed. bool requireSync = drawFence == nullptr || drawFence->get() < 0; if (requireSync) { ATRACE_BEGIN("Submit(sync=true)"); } else { ATRACE_BEGIN("Submit(sync=false)"); } bool success = mGrContext->submit(requireSync); ATRACE_END(); if (!success) { ALOGE("Failed to flush RenderEngine commands"); // Chances are, something illegal happened (either the caller passed // us bad parameters, or we messed up our shader generation). return INVALID_OPERATION; } // checkErrors(); return NO_ERROR; } size_t SkiaGLRenderEngine::getMaxTextureSize() const { return mGrContext->maxTextureSize(); } size_t SkiaGLRenderEngine::getMaxViewportDims() const { return mGrContext->maxRenderTargetSize(); } EGLContext SkiaGLRenderEngine::createEglContext(EGLDisplay display, EGLConfig config, EGLContext shareContext, bool useContextPriority, Protection protection) { EGLint renderableType = 0; if (config == EGL_NO_CONFIG_KHR) { renderableType = EGL_OPENGL_ES3_BIT; } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) { LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE"); } EGLint contextClientVersion = 0; if (renderableType & EGL_OPENGL_ES3_BIT) { contextClientVersion = 3; } else if (renderableType & EGL_OPENGL_ES2_BIT) { contextClientVersion = 2; } else if (renderableType & EGL_OPENGL_ES_BIT) { contextClientVersion = 1; } else { LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs"); } std::vector<EGLint> contextAttributes; contextAttributes.reserve(7); contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); contextAttributes.push_back(contextClientVersion); if (useContextPriority) { contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); } if (protection == Protection::PROTECTED) { contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT); contextAttributes.push_back(EGL_TRUE); } contextAttributes.push_back(EGL_NONE); EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data()); if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) { // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus // EGL_NO_CONTEXT so that we can abort. if (config != EGL_NO_CONFIG_KHR) { return context; } // If |config| is EGL_NO_CONFIG_KHR, we speculatively try to create GLES 3 context, so we // should try to fall back to GLES 2. contextAttributes[1] = 2; context = eglCreateContext(display, config, shareContext, contextAttributes.data()); } return context; } EGLSurface SkiaGLRenderEngine::createPlaceholderEglPbufferSurface(EGLDisplay display, EGLConfig config, int hwcFormat, Protection protection) { EGLConfig placeholderConfig = config; if (placeholderConfig == EGL_NO_CONFIG_KHR) { placeholderConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); } std::vector<EGLint> attributes; attributes.reserve(7); attributes.push_back(EGL_WIDTH); attributes.push_back(1); attributes.push_back(EGL_HEIGHT); attributes.push_back(1); if (protection == Protection::PROTECTED) { attributes.push_back(EGL_PROTECTED_CONTENT_EXT); attributes.push_back(EGL_TRUE); } attributes.push_back(EGL_NONE); return eglCreatePbufferSurface(display, placeholderConfig, attributes.data()); } void SkiaGLRenderEngine::cleanFramebufferCache() { mSurfaceCache.clear(); } } // namespace skia } // namespace renderengine } // namespace android No newline at end of file Loading
libs/renderengine/Android.bp +10 −0 Original line number Diff line number Diff line Loading @@ -31,6 +31,7 @@ cc_defaults { "libui", "libutils", ], whole_static_libs: ["libskia"], local_include_dirs: ["include"], export_include_dirs: ["include"], } Loading Loading @@ -71,6 +72,14 @@ filegroup { ], } filegroup { name: "librenderengine_skia_sources", srcs: [ "skia/SkiaRenderEngine.cpp", "skia/SkiaGLRenderEngine.cpp", ], } cc_library_static { name: "librenderengine", defaults: ["librenderengine_defaults"], Loading @@ -84,6 +93,7 @@ cc_library_static { ":librenderengine_sources", ":librenderengine_gl_sources", ":librenderengine_threaded_sources", ":librenderengine_skia_sources", ], lto: { thin: true, Loading
libs/renderengine/RenderEngine.cpp +7 −0 Original line number Diff line number Diff line Loading @@ -22,6 +22,8 @@ #include "gl/GLESRenderEngine.h" #include "threaded/RenderEngineThreaded.h" #include "skia/SkiaGLRenderEngine.h" namespace android { namespace renderengine { Loading @@ -37,12 +39,17 @@ std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArg if (strcmp(prop, "threaded") == 0) { renderEngineType = RenderEngineType::THREADED; } if (strcmp(prop, "skiagl") == 0) { renderEngineType = RenderEngineType::SKIA_GL; } switch (renderEngineType) { case RenderEngineType::THREADED: ALOGD("Threaded RenderEngine with GLES Backend"); return renderengine::threaded::RenderEngineThreaded::create( [args]() { return android::renderengine::gl::GLESRenderEngine::create(args); }); case RenderEngineType::SKIA_GL: return renderengine::skia::SkiaGLRenderEngine::create(args); case RenderEngineType::GLES: default: ALOGD("RenderEngine with GLES Backend"); Loading
libs/renderengine/include/renderengine/RenderEngine.h +1 −0 Original line number Diff line number Diff line Loading @@ -73,6 +73,7 @@ public: enum class RenderEngineType { GLES = 1, THREADED = 2, SKIA_GL = 3, }; static std::unique_ptr<RenderEngine> create(const RenderEngineCreationArgs& args); Loading
libs/renderengine/skia/SkiaGLRenderEngine.cpp 0 → 100644 +539 −0 Original line number Diff line number Diff line /* * Copyright 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //#define LOG_NDEBUG 0 #undef LOG_TAG #define LOG_TAG "RenderEngine" #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include <cmath> #include <EGL/egl.h> #include <EGL/eglext.h> #include <GLES2/gl2.h> #include <sync/sync.h> #include <ui/GraphicBuffer.h> #include <utils/Trace.h> #include "../gl/GLExtensions.h" #include "SkiaGLRenderEngine.h" #include <GrContextOptions.h> #include <gl/GrGLInterface.h> #include <SkCanvas.h> #include <SkImage.h> #include <SkSurface.h> extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); bool checkGlError(const char* op, int lineNumber); namespace android { namespace renderengine { namespace skia { static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute, EGLint wanted, EGLConfig* outConfig) { EGLint numConfigs = -1, n = 0; eglGetConfigs(dpy, nullptr, 0, &numConfigs); std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR); eglChooseConfig(dpy, attrs, configs.data(), configs.size(), &n); configs.resize(n); if (!configs.empty()) { if (attribute != EGL_NONE) { for (EGLConfig config : configs) { EGLint value = 0; eglGetConfigAttrib(dpy, config, attribute, &value); if (wanted == value) { *outConfig = config; return NO_ERROR; } } } else { // just pick the first one *outConfig = configs[0]; return NO_ERROR; } } return NAME_NOT_FOUND; } static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType, EGLConfig* config) { // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if // it is to be used with WIFI displays status_t err; EGLint wantedAttribute; EGLint wantedAttributeValue; std::vector<EGLint> attribs; if (renderableType) { const ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(format); const bool is1010102 = pixelFormat == ui::PixelFormat::RGBA_1010102; // Default to 8 bits per channel. const EGLint tmpAttribs[] = { EGL_RENDERABLE_TYPE, renderableType, EGL_RECORDABLE_ANDROID, EGL_TRUE, EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT, EGL_FRAMEBUFFER_TARGET_ANDROID, EGL_TRUE, EGL_RED_SIZE, is1010102 ? 10 : 8, EGL_GREEN_SIZE, is1010102 ? 10 : 8, EGL_BLUE_SIZE, is1010102 ? 10 : 8, EGL_ALPHA_SIZE, is1010102 ? 2 : 8, EGL_NONE, }; std::copy(tmpAttribs, tmpAttribs + (sizeof(tmpAttribs) / sizeof(EGLint)), std::back_inserter(attribs)); wantedAttribute = EGL_NONE; wantedAttributeValue = EGL_NONE; } else { // if no renderable type specified, fallback to a simplified query wantedAttribute = EGL_NATIVE_VISUAL_ID; wantedAttributeValue = format; } err = selectConfigForAttribute(display, attribs.data(), wantedAttribute, wantedAttributeValue, config); if (err == NO_ERROR) { EGLint caveat; if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); } return err; } std::unique_ptr<SkiaGLRenderEngine> SkiaGLRenderEngine::create( const RenderEngineCreationArgs& args) { // initialize EGL for the default display EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (!eglInitialize(display, nullptr, nullptr)) { LOG_ALWAYS_FATAL("failed to initialize EGL"); } const auto eglVersion = eglQueryStringImplementationANDROID(display, EGL_VERSION); if (!eglVersion) { checkGlError(__FUNCTION__, __LINE__); LOG_ALWAYS_FATAL("eglQueryStringImplementationANDROID(EGL_VERSION) failed"); } const auto eglExtensions = eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS); if (!eglExtensions) { checkGlError(__FUNCTION__, __LINE__); LOG_ALWAYS_FATAL("eglQueryStringImplementationANDROID(EGL_EXTENSIONS) failed"); } auto& extensions = gl::GLExtensions::getInstance(); extensions.initWithEGLStrings(eglVersion, eglExtensions); // The code assumes that ES2 or later is available if this extension is // supported. EGLConfig config = EGL_NO_CONFIG_KHR; if (!extensions.hasNoConfigContext()) { config = chooseEglConfig(display, args.pixelFormat, /*logConfig*/ true); } bool useContextPriority = extensions.hasContextPriority() && args.contextPriority == ContextPriority::HIGH; EGLContext protectedContext = EGL_NO_CONTEXT; if (args.enableProtectedContext && extensions.hasProtectedContent()) { protectedContext = createEglContext(display, config, nullptr, useContextPriority, Protection::PROTECTED); ALOGE_IF(protectedContext == EGL_NO_CONTEXT, "Can't create protected context"); } EGLContext ctxt = createEglContext(display, config, protectedContext, useContextPriority, Protection::UNPROTECTED); // if can't create a GL context, we can only abort. LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed"); EGLSurface placeholder = EGL_NO_SURFACE; if (!extensions.hasSurfacelessContext()) { placeholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat, Protection::UNPROTECTED); LOG_ALWAYS_FATAL_IF(placeholder == EGL_NO_SURFACE, "can't create placeholder pbuffer"); } EGLBoolean success = eglMakeCurrent(display, placeholder, placeholder, ctxt); LOG_ALWAYS_FATAL_IF(!success, "can't make placeholder pbuffer current"); extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION), glGetString(GL_EXTENSIONS)); EGLSurface protectedPlaceholder = EGL_NO_SURFACE; if (protectedContext != EGL_NO_CONTEXT && !extensions.hasSurfacelessContext()) { protectedPlaceholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat, Protection::PROTECTED); ALOGE_IF(protectedPlaceholder == EGL_NO_SURFACE, "can't create protected placeholder pbuffer"); } // initialize the renderer while GL is current std::unique_ptr<SkiaGLRenderEngine> engine = std::make_unique<SkiaGLRenderEngine>(args, display, config, ctxt, placeholder, protectedContext, protectedPlaceholder); ALOGI("OpenGL ES informations:"); ALOGI("vendor : %s", extensions.getVendor()); ALOGI("renderer : %s", extensions.getRenderer()); ALOGI("version : %s", extensions.getVersion()); ALOGI("extensions: %s", extensions.getExtensions()); ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize()); ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims()); return engine; } EGLConfig SkiaGLRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) { status_t err; EGLConfig config; // First try to get an ES3 config err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config); if (err != NO_ERROR) { // If ES3 fails, try to get an ES2 config err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config); if (err != NO_ERROR) { // If ES2 still doesn't work, probably because we're on the emulator. // try a simplified query ALOGW("no suitable EGLConfig found, trying a simpler query"); err = selectEGLConfig(display, format, 0, &config); if (err != NO_ERROR) { // this EGL is too lame for android LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); } } } if (logConfig) { // print some debugging info EGLint r, g, b, a; eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); ALOGI("EGL information:"); ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR)); ALOGI("version : %s", eglQueryString(display, EGL_VERSION)); ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS)); ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported"); ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); } return config; } SkiaGLRenderEngine::SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLConfig config, EGLContext ctxt, EGLSurface placeholder, EGLContext protectedContext, EGLSurface protectedPlaceholder) : renderengine::skia::SkiaRenderEngine(args), mEGLDisplay(display), mEGLConfig(config), mEGLContext(ctxt), mPlaceholderSurface(placeholder), mProtectedEGLContext(protectedContext), mProtectedPlaceholderSurface(protectedPlaceholder) { // Suppress unused field warnings for things we definitely will need/use // These EGL fields will all be needed for toggling between protected & unprotected contexts // Or we need different RE instances for that (void)mEGLDisplay; (void)mEGLConfig; (void)mEGLContext; (void)mPlaceholderSurface; (void)mProtectedEGLContext; (void)mProtectedPlaceholderSurface; sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface()); LOG_ALWAYS_FATAL_IF(!glInterface.get()); GrContextOptions options; options.fPreferExternalImagesOverES3 = true; options.fDisableDistanceFieldPaths = true; mGrContext = GrDirectContext::MakeGL(std::move(glInterface), options); } base::unique_fd SkiaGLRenderEngine::flush() { ATRACE_CALL(); if (!gl::GLExtensions::getInstance().hasNativeFenceSync()) { return base::unique_fd(); } EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr); if (sync == EGL_NO_SYNC_KHR) { ALOGW("failed to create EGL native fence sync: %#x", eglGetError()); return base::unique_fd(); } // native fence fd will not be populated until flush() is done. glFlush(); // get the fence fd base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync)); eglDestroySyncKHR(mEGLDisplay, sync); if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { ALOGW("failed to dup EGL native fence sync: %#x", eglGetError()); } return fenceFd; } bool SkiaGLRenderEngine::waitFence(base::unique_fd fenceFd) { if (!gl::GLExtensions::getInstance().hasNativeFenceSync() || !gl::GLExtensions::getInstance().hasWaitSync()) { return false; } // release the fd and transfer the ownership to EGLSync EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd.release(), EGL_NONE}; EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); if (sync == EGL_NO_SYNC_KHR) { ALOGE("failed to create EGL native fence sync: %#x", eglGetError()); return false; } // XXX: The spec draft is inconsistent as to whether this should return an // EGLint or void. Ignore the return value for now, as it's not strictly // needed. eglWaitSyncKHR(mEGLDisplay, sync, 0); EGLint error = eglGetError(); eglDestroySyncKHR(mEGLDisplay, sync); if (error != EGL_SUCCESS) { ALOGE("failed to wait for EGL native fence sync: %#x", error); return false; } return true; } static bool hasUsage(const AHardwareBuffer_Desc& desc, uint64_t usage) { return !!(desc.usage & usage); } void SkiaGLRenderEngine::unbindExternalTextureBuffer(uint64_t bufferId) { std::lock_guard<std::mutex> lock(mRenderingMutex); mImageCache.erase(bufferId); } status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display, const std::vector<const LayerSettings*>& layers, const sp<GraphicBuffer>& buffer, const bool useFramebufferCache, base::unique_fd&& bufferFence, base::unique_fd* drawFence) { ATRACE_NAME("SkiaGL::drawLayers"); std::lock_guard<std::mutex> lock(mRenderingMutex); if (layers.empty()) { ALOGV("Drawing empty layer stack"); return NO_ERROR; } if (bufferFence.get() >= 0) { // Duplicate the fence for passing to waitFence. base::unique_fd bufferFenceDup(dup(bufferFence.get())); if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) { ATRACE_NAME("Waiting before draw"); sync_wait(bufferFence.get(), -1); } } if (buffer == nullptr) { ALOGE("No output buffer provided. Aborting GPU composition."); return BAD_VALUE; } AHardwareBuffer_Desc bufferDesc; AHardwareBuffer_describe(buffer->toAHardwareBuffer(), &bufferDesc); LOG_ALWAYS_FATAL_IF(!hasUsage(bufferDesc, AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE), "missing usage"); sk_sp<SkSurface> surface; if (useFramebufferCache) { auto iter = mSurfaceCache.find(buffer->getId()); if (iter != mSurfaceCache.end()) { ALOGV("Cache hit!"); surface = iter->second; } } if (!surface) { surface = SkSurface::MakeFromAHardwareBuffer(mGrContext.get(), buffer->toAHardwareBuffer(), GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin, SkColorSpace::MakeSRGB(), nullptr); if (useFramebufferCache && surface) { ALOGD("Adding to cache"); mSurfaceCache.insert({buffer->getId(), surface}); } } if (!surface) { ALOGE("Failed to make surface"); return BAD_VALUE; } auto canvas = surface->getCanvas(); canvas->clipRect(SkRect::MakeLTRB(display.clip.left, display.clip.top, display.clip.right, display.clip.bottom)); canvas->drawColor(0, SkBlendMode::kSrc); for (const auto& layer : layers) { if (layer->source.buffer.buffer) { ATRACE_NAME("DrawImage"); const auto& item = layer->source.buffer; sk_sp<SkImage> image; auto iter = mImageCache.find(item.buffer->getId()); if (iter != mImageCache.end()) { image = iter->second; } else { image = SkImage::MakeFromAHardwareBuffer(item.buffer->toAHardwareBuffer(), item.usePremultipliedAlpha ? kPremul_SkAlphaType : kUnpremul_SkAlphaType); mImageCache.insert({item.buffer->getId(), image}); } const auto& bounds = layer->geometry.boundaries; SkRect dest = SkRect::MakeLTRB(bounds.left, bounds.top, bounds.right, bounds.bottom); canvas->drawImageRect(image, dest, nullptr); } else { ATRACE_NAME("DrawColor"); SkPaint paint; const auto color = layer->source.solidColor; paint.setColor(SkColor4f{.fR = color.r, .fG = color.g, .fB = color.b, layer->alpha}); } } { ATRACE_NAME("flush surface"); surface->flush(); } if (drawFence != nullptr) { *drawFence = flush(); } // If flush failed or we don't support native fences, we need to force the // gl command stream to be executed. bool requireSync = drawFence == nullptr || drawFence->get() < 0; if (requireSync) { ATRACE_BEGIN("Submit(sync=true)"); } else { ATRACE_BEGIN("Submit(sync=false)"); } bool success = mGrContext->submit(requireSync); ATRACE_END(); if (!success) { ALOGE("Failed to flush RenderEngine commands"); // Chances are, something illegal happened (either the caller passed // us bad parameters, or we messed up our shader generation). return INVALID_OPERATION; } // checkErrors(); return NO_ERROR; } size_t SkiaGLRenderEngine::getMaxTextureSize() const { return mGrContext->maxTextureSize(); } size_t SkiaGLRenderEngine::getMaxViewportDims() const { return mGrContext->maxRenderTargetSize(); } EGLContext SkiaGLRenderEngine::createEglContext(EGLDisplay display, EGLConfig config, EGLContext shareContext, bool useContextPriority, Protection protection) { EGLint renderableType = 0; if (config == EGL_NO_CONFIG_KHR) { renderableType = EGL_OPENGL_ES3_BIT; } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) { LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE"); } EGLint contextClientVersion = 0; if (renderableType & EGL_OPENGL_ES3_BIT) { contextClientVersion = 3; } else if (renderableType & EGL_OPENGL_ES2_BIT) { contextClientVersion = 2; } else if (renderableType & EGL_OPENGL_ES_BIT) { contextClientVersion = 1; } else { LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs"); } std::vector<EGLint> contextAttributes; contextAttributes.reserve(7); contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); contextAttributes.push_back(contextClientVersion); if (useContextPriority) { contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); } if (protection == Protection::PROTECTED) { contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT); contextAttributes.push_back(EGL_TRUE); } contextAttributes.push_back(EGL_NONE); EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data()); if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) { // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus // EGL_NO_CONTEXT so that we can abort. if (config != EGL_NO_CONFIG_KHR) { return context; } // If |config| is EGL_NO_CONFIG_KHR, we speculatively try to create GLES 3 context, so we // should try to fall back to GLES 2. contextAttributes[1] = 2; context = eglCreateContext(display, config, shareContext, contextAttributes.data()); } return context; } EGLSurface SkiaGLRenderEngine::createPlaceholderEglPbufferSurface(EGLDisplay display, EGLConfig config, int hwcFormat, Protection protection) { EGLConfig placeholderConfig = config; if (placeholderConfig == EGL_NO_CONFIG_KHR) { placeholderConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); } std::vector<EGLint> attributes; attributes.reserve(7); attributes.push_back(EGL_WIDTH); attributes.push_back(1); attributes.push_back(EGL_HEIGHT); attributes.push_back(1); if (protection == Protection::PROTECTED) { attributes.push_back(EGL_PROTECTED_CONTENT_EXT); attributes.push_back(EGL_TRUE); } attributes.push_back(EGL_NONE); return eglCreatePbufferSurface(display, placeholderConfig, attributes.data()); } void SkiaGLRenderEngine::cleanFramebufferCache() { mSurfaceCache.clear(); } } // namespace skia } // namespace renderengine } // namespace android No newline at end of file