Loading services/surfaceflinger/Layer.cpp +11 −10 Original line number Original line Diff line number Diff line Loading @@ -317,16 +317,24 @@ void Layer::onDraw(const Region& clip) const } } if (!isProtected()) { if (!isProtected()) { // TODO: we could be more subtle with isFixedSize() const bool useFiltering = getFiltering() || needsFiltering() || isFixedSize(); // Query the texture matrix given our current filtering mode. float textureMatrix[16]; mSurfaceTexture->setFilteringEnabled(useFiltering); mSurfaceTexture->getTransformMatrix(textureMatrix); // Set things up for texturing. glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName); glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName); GLenum filter = GL_NEAREST; GLenum filter = GL_NEAREST; if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) { if (useFiltering) { // TODO: we could be more subtle with isFixedSize() filter = GL_LINEAR; filter = GL_LINEAR; } } glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter); glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter); glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter); glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter); glMatrixMode(GL_TEXTURE); glMatrixMode(GL_TEXTURE); glLoadMatrixf(mTextureMatrix); glLoadMatrixf(textureMatrix); glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW); glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_EXTERNAL_OES); glEnable(GL_TEXTURE_EXTERNAL_OES); Loading Loading @@ -494,13 +502,6 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions) mFlinger->invalidateHwcGeometry(); mFlinger->invalidateHwcGeometry(); } } GLfloat textureMatrix[16]; mSurfaceTexture->getTransformMatrix(textureMatrix); if (memcmp(textureMatrix, mTextureMatrix, sizeof(textureMatrix))) { memcpy(mTextureMatrix, textureMatrix, sizeof(textureMatrix)); mFlinger->invalidateHwcGeometry(); } uint32_t bufWidth = mActiveBuffer->getWidth(); uint32_t bufWidth = mActiveBuffer->getWidth(); uint32_t bufHeight = mActiveBuffer->getHeight(); uint32_t bufHeight = mActiveBuffer->getHeight(); if (oldActiveBuffer != NULL) { if (oldActiveBuffer != NULL) { Loading services/surfaceflinger/Layer.h +0 −1 Original line number Original line Diff line number Diff line Loading @@ -114,7 +114,6 @@ private: // main thread // main thread sp<GraphicBuffer> mActiveBuffer; sp<GraphicBuffer> mActiveBuffer; GLfloat mTextureMatrix[16]; Rect mCurrentCrop; Rect mCurrentCrop; uint32_t mCurrentTransform; uint32_t mCurrentTransform; uint32_t mCurrentScalingMode; uint32_t mCurrentScalingMode; Loading Loading
services/surfaceflinger/Layer.cpp +11 −10 Original line number Original line Diff line number Diff line Loading @@ -317,16 +317,24 @@ void Layer::onDraw(const Region& clip) const } } if (!isProtected()) { if (!isProtected()) { // TODO: we could be more subtle with isFixedSize() const bool useFiltering = getFiltering() || needsFiltering() || isFixedSize(); // Query the texture matrix given our current filtering mode. float textureMatrix[16]; mSurfaceTexture->setFilteringEnabled(useFiltering); mSurfaceTexture->getTransformMatrix(textureMatrix); // Set things up for texturing. glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName); glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName); GLenum filter = GL_NEAREST; GLenum filter = GL_NEAREST; if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) { if (useFiltering) { // TODO: we could be more subtle with isFixedSize() filter = GL_LINEAR; filter = GL_LINEAR; } } glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter); glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter); glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter); glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter); glMatrixMode(GL_TEXTURE); glMatrixMode(GL_TEXTURE); glLoadMatrixf(mTextureMatrix); glLoadMatrixf(textureMatrix); glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW); glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_EXTERNAL_OES); glEnable(GL_TEXTURE_EXTERNAL_OES); Loading Loading @@ -494,13 +502,6 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions) mFlinger->invalidateHwcGeometry(); mFlinger->invalidateHwcGeometry(); } } GLfloat textureMatrix[16]; mSurfaceTexture->getTransformMatrix(textureMatrix); if (memcmp(textureMatrix, mTextureMatrix, sizeof(textureMatrix))) { memcpy(mTextureMatrix, textureMatrix, sizeof(textureMatrix)); mFlinger->invalidateHwcGeometry(); } uint32_t bufWidth = mActiveBuffer->getWidth(); uint32_t bufWidth = mActiveBuffer->getWidth(); uint32_t bufHeight = mActiveBuffer->getHeight(); uint32_t bufHeight = mActiveBuffer->getHeight(); if (oldActiveBuffer != NULL) { if (oldActiveBuffer != NULL) { Loading
services/surfaceflinger/Layer.h +0 −1 Original line number Original line Diff line number Diff line Loading @@ -114,7 +114,6 @@ private: // main thread // main thread sp<GraphicBuffer> mActiveBuffer; sp<GraphicBuffer> mActiveBuffer; GLfloat mTextureMatrix[16]; Rect mCurrentCrop; Rect mCurrentCrop; uint32_t mCurrentTransform; uint32_t mCurrentTransform; uint32_t mCurrentScalingMode; uint32_t mCurrentScalingMode; Loading