Loading services/surfaceflinger/Layer.cpp +11 −10 Original line number Diff line number Diff line Loading @@ -317,16 +317,24 @@ void Layer::onDraw(const Region& clip) const } if (!isProtected()) { // TODO: we could be more subtle with isFixedSize() const bool useFiltering = getFiltering() || needsFiltering() || isFixedSize(); // Query the texture matrix given our current filtering mode. float textureMatrix[16]; mSurfaceTexture->setFilteringEnabled(useFiltering); mSurfaceTexture->getTransformMatrix(textureMatrix); // Set things up for texturing. glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName); GLenum filter = GL_NEAREST; if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) { // TODO: we could be more subtle with isFixedSize() if (useFiltering) { filter = GL_LINEAR; } glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter); glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter); glMatrixMode(GL_TEXTURE); glLoadMatrixf(mTextureMatrix); glLoadMatrixf(textureMatrix); glMatrixMode(GL_MODELVIEW); glDisable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_EXTERNAL_OES); Loading Loading @@ -494,13 +502,6 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions) mFlinger->invalidateHwcGeometry(); } GLfloat textureMatrix[16]; mSurfaceTexture->getTransformMatrix(textureMatrix); if (memcmp(textureMatrix, mTextureMatrix, sizeof(textureMatrix))) { memcpy(mTextureMatrix, textureMatrix, sizeof(textureMatrix)); mFlinger->invalidateHwcGeometry(); } uint32_t bufWidth = mActiveBuffer->getWidth(); uint32_t bufHeight = mActiveBuffer->getHeight(); if (oldActiveBuffer != NULL) { Loading services/surfaceflinger/Layer.h +0 −1 Original line number Diff line number Diff line Loading @@ -114,7 +114,6 @@ private: // main thread sp<GraphicBuffer> mActiveBuffer; GLfloat mTextureMatrix[16]; Rect mCurrentCrop; uint32_t mCurrentTransform; uint32_t mCurrentScalingMode; Loading Loading
services/surfaceflinger/Layer.cpp +11 −10 Original line number Diff line number Diff line Loading @@ -317,16 +317,24 @@ void Layer::onDraw(const Region& clip) const } if (!isProtected()) { // TODO: we could be more subtle with isFixedSize() const bool useFiltering = getFiltering() || needsFiltering() || isFixedSize(); // Query the texture matrix given our current filtering mode. float textureMatrix[16]; mSurfaceTexture->setFilteringEnabled(useFiltering); mSurfaceTexture->getTransformMatrix(textureMatrix); // Set things up for texturing. glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName); GLenum filter = GL_NEAREST; if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) { // TODO: we could be more subtle with isFixedSize() if (useFiltering) { filter = GL_LINEAR; } glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter); glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter); glMatrixMode(GL_TEXTURE); glLoadMatrixf(mTextureMatrix); glLoadMatrixf(textureMatrix); glMatrixMode(GL_MODELVIEW); glDisable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_EXTERNAL_OES); Loading Loading @@ -494,13 +502,6 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions) mFlinger->invalidateHwcGeometry(); } GLfloat textureMatrix[16]; mSurfaceTexture->getTransformMatrix(textureMatrix); if (memcmp(textureMatrix, mTextureMatrix, sizeof(textureMatrix))) { memcpy(mTextureMatrix, textureMatrix, sizeof(textureMatrix)); mFlinger->invalidateHwcGeometry(); } uint32_t bufWidth = mActiveBuffer->getWidth(); uint32_t bufHeight = mActiveBuffer->getHeight(); if (oldActiveBuffer != NULL) { Loading
services/surfaceflinger/Layer.h +0 −1 Original line number Diff line number Diff line Loading @@ -114,7 +114,6 @@ private: // main thread sp<GraphicBuffer> mActiveBuffer; GLfloat mTextureMatrix[16]; Rect mCurrentCrop; uint32_t mCurrentTransform; uint32_t mCurrentScalingMode; Loading