Loading libs/gui/LayerState.cpp +0 −8 Original line number Diff line number Diff line Loading @@ -67,7 +67,6 @@ layer_state_t::layer_state_t() reserved(0), cornerRadius(0.0f), clientDrawnCornerRadius(0.0f), clientDrawnShadowRadius(0.0f), backgroundBlurRadius(0), color(0), bufferTransform(0), Loading Loading @@ -143,7 +142,6 @@ status_t layer_state_t::write(Parcel& output) const SAFE_PARCEL(output.write, colorTransform.asArray(), 16 * sizeof(float)); SAFE_PARCEL(output.writeFloat, cornerRadius); SAFE_PARCEL(output.writeFloat, clientDrawnCornerRadius); SAFE_PARCEL(output.writeFloat, clientDrawnShadowRadius); SAFE_PARCEL(output.writeUint32, backgroundBlurRadius); SAFE_PARCEL(output.writeParcelable, metadata); SAFE_PARCEL(output.writeFloat, bgColor.r); Loading Loading @@ -279,7 +277,6 @@ status_t layer_state_t::read(const Parcel& input) SAFE_PARCEL(input.read, &colorTransform, 16 * sizeof(float)); SAFE_PARCEL(input.readFloat, &cornerRadius); SAFE_PARCEL(input.readFloat, &clientDrawnCornerRadius); SAFE_PARCEL(input.readFloat, &clientDrawnShadowRadius); SAFE_PARCEL(input.readUint32, &backgroundBlurRadius); SAFE_PARCEL(input.readParcelable, &metadata); Loading Loading @@ -606,10 +603,6 @@ void layer_state_t::merge(const layer_state_t& other) { what |= eClientDrawnCornerRadiusChanged; clientDrawnCornerRadius = other.clientDrawnCornerRadius; } if (other.what & eClientDrawnShadowsChanged) { what |= eClientDrawnShadowsChanged; clientDrawnShadowRadius = other.clientDrawnShadowRadius; } if (other.what & eBackgroundBlurRadiusChanged) { what |= eBackgroundBlurRadiusChanged; backgroundBlurRadius = other.backgroundBlurRadius; Loading Loading @@ -824,7 +817,6 @@ uint64_t layer_state_t::diff(const layer_state_t& other) const { CHECK_DIFF(diff, eLayerStackChanged, other, layerStack); CHECK_DIFF(diff, eCornerRadiusChanged, other, cornerRadius); CHECK_DIFF(diff, eClientDrawnCornerRadiusChanged, other, clientDrawnCornerRadius); CHECK_DIFF(diff, eClientDrawnShadowsChanged, other, clientDrawnShadowRadius); CHECK_DIFF(diff, eBackgroundBlurRadiusChanged, other, backgroundBlurRadius); if (other.what & eBlurRegionsChanged) diff |= eBlurRegionsChanged; if (other.what & eRelativeLayerChanged) { Loading libs/gui/SurfaceComposerClient.cpp +0 −11 Original line number Diff line number Diff line Loading @@ -1687,17 +1687,6 @@ SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setClien return *this; } SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setClientDrawnShadowRadius( const sp<SurfaceControl>& sc, float clientDrawnShadowRadius) { layer_state_t* s = getLayerState(sc); if (!s) { mStatus = BAD_INDEX; return *this; } s->what |= layer_state_t::eClientDrawnShadowsChanged; s->clientDrawnShadowRadius = clientDrawnShadowRadius; return *this; } SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setBackgroundBlurRadius( const sp<SurfaceControl>& sc, int backgroundBlurRadius) { layer_state_t* s = getLayerState(sc); Loading libs/gui/include/gui/LayerState.h +1 −3 Original line number Diff line number Diff line Loading @@ -232,7 +232,6 @@ struct layer_state_t { ePictureProfileHandleChanged = 0x80000'00000000, eAppContentPriorityChanged = 0x100000'00000000, eClientDrawnCornerRadiusChanged = 0x200000'00000000, eClientDrawnShadowsChanged = 0x400000'00000000, }; layer_state_t(); Loading Loading @@ -276,7 +275,7 @@ struct layer_state_t { layer_state_t::eColorSpaceAgnosticChanged | layer_state_t::eColorTransformChanged | layer_state_t::eCornerRadiusChanged | layer_state_t::eDimmingEnabledChanged | layer_state_t::eHdrMetadataChanged | layer_state_t::eShadowRadiusChanged | layer_state_t::eClientDrawnShadowsChanged | layer_state_t::eStretchChanged | layer_state_t::eStretchChanged | layer_state_t::ePictureProfileHandleChanged | layer_state_t::eAppContentPriorityChanged; // Changes which invalidates the layer's visible region in CE. Loading Loading @@ -336,7 +335,6 @@ struct layer_state_t { matrix22_t matrix; float cornerRadius; float clientDrawnCornerRadius; float clientDrawnShadowRadius; uint32_t backgroundBlurRadius; sp<SurfaceControl> relativeLayerSurfaceControl; Loading libs/gui/include/gui/SurfaceComposerClient.h +0 −4 Original line number Diff line number Diff line Loading @@ -569,10 +569,6 @@ public: // radius is drawn by the client and not SurfaceFlinger. Transaction& setClientDrawnCornerRadius(const sp<SurfaceControl>& sc, float clientDrawnCornerRadius); // Sets the client drawn shadow radius for the layer. This indicates that the shadows // are drawn by the client and not SurfaceFlinger. Transaction& setClientDrawnShadowRadius(const sp<SurfaceControl>& sc, float clientDrawnShadowRadius); Transaction& setBackgroundBlurRadius(const sp<SurfaceControl>& sc, int backgroundBlurRadius); Transaction& setBlurRegions(const sp<SurfaceControl>& sc, Loading libs/ui/include/ui/ShadowSettings.h +0 −4 Original line number Diff line number Diff line Loading @@ -46,9 +46,6 @@ struct ShadowSettings { // Length of the cast shadow. If length is <= 0.f no shadows will be drawn. float length = 0.f; // Length of the cast shadow that is drawn by the client. float clientDrawnLength = 0.f; // If true fill in the casting layer is translucent and the shadow needs to fill the bounds. // Otherwise the shadow will only be drawn around the edges of the casting layer. bool casterIsTranslucent = false; Loading @@ -58,7 +55,6 @@ static inline bool operator==(const ShadowSettings& lhs, const ShadowSettings& r return lhs.boundaries == rhs.boundaries && lhs.ambientColor == rhs.ambientColor && lhs.spotColor == rhs.spotColor && lhs.lightPos == rhs.lightPos && lhs.lightRadius == rhs.lightRadius && lhs.length == rhs.length && lhs.clientDrawnLength == rhs.clientDrawnLength && lhs.casterIsTranslucent == rhs.casterIsTranslucent; } Loading Loading
libs/gui/LayerState.cpp +0 −8 Original line number Diff line number Diff line Loading @@ -67,7 +67,6 @@ layer_state_t::layer_state_t() reserved(0), cornerRadius(0.0f), clientDrawnCornerRadius(0.0f), clientDrawnShadowRadius(0.0f), backgroundBlurRadius(0), color(0), bufferTransform(0), Loading Loading @@ -143,7 +142,6 @@ status_t layer_state_t::write(Parcel& output) const SAFE_PARCEL(output.write, colorTransform.asArray(), 16 * sizeof(float)); SAFE_PARCEL(output.writeFloat, cornerRadius); SAFE_PARCEL(output.writeFloat, clientDrawnCornerRadius); SAFE_PARCEL(output.writeFloat, clientDrawnShadowRadius); SAFE_PARCEL(output.writeUint32, backgroundBlurRadius); SAFE_PARCEL(output.writeParcelable, metadata); SAFE_PARCEL(output.writeFloat, bgColor.r); Loading Loading @@ -279,7 +277,6 @@ status_t layer_state_t::read(const Parcel& input) SAFE_PARCEL(input.read, &colorTransform, 16 * sizeof(float)); SAFE_PARCEL(input.readFloat, &cornerRadius); SAFE_PARCEL(input.readFloat, &clientDrawnCornerRadius); SAFE_PARCEL(input.readFloat, &clientDrawnShadowRadius); SAFE_PARCEL(input.readUint32, &backgroundBlurRadius); SAFE_PARCEL(input.readParcelable, &metadata); Loading Loading @@ -606,10 +603,6 @@ void layer_state_t::merge(const layer_state_t& other) { what |= eClientDrawnCornerRadiusChanged; clientDrawnCornerRadius = other.clientDrawnCornerRadius; } if (other.what & eClientDrawnShadowsChanged) { what |= eClientDrawnShadowsChanged; clientDrawnShadowRadius = other.clientDrawnShadowRadius; } if (other.what & eBackgroundBlurRadiusChanged) { what |= eBackgroundBlurRadiusChanged; backgroundBlurRadius = other.backgroundBlurRadius; Loading Loading @@ -824,7 +817,6 @@ uint64_t layer_state_t::diff(const layer_state_t& other) const { CHECK_DIFF(diff, eLayerStackChanged, other, layerStack); CHECK_DIFF(diff, eCornerRadiusChanged, other, cornerRadius); CHECK_DIFF(diff, eClientDrawnCornerRadiusChanged, other, clientDrawnCornerRadius); CHECK_DIFF(diff, eClientDrawnShadowsChanged, other, clientDrawnShadowRadius); CHECK_DIFF(diff, eBackgroundBlurRadiusChanged, other, backgroundBlurRadius); if (other.what & eBlurRegionsChanged) diff |= eBlurRegionsChanged; if (other.what & eRelativeLayerChanged) { Loading
libs/gui/SurfaceComposerClient.cpp +0 −11 Original line number Diff line number Diff line Loading @@ -1687,17 +1687,6 @@ SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setClien return *this; } SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setClientDrawnShadowRadius( const sp<SurfaceControl>& sc, float clientDrawnShadowRadius) { layer_state_t* s = getLayerState(sc); if (!s) { mStatus = BAD_INDEX; return *this; } s->what |= layer_state_t::eClientDrawnShadowsChanged; s->clientDrawnShadowRadius = clientDrawnShadowRadius; return *this; } SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setBackgroundBlurRadius( const sp<SurfaceControl>& sc, int backgroundBlurRadius) { layer_state_t* s = getLayerState(sc); Loading
libs/gui/include/gui/LayerState.h +1 −3 Original line number Diff line number Diff line Loading @@ -232,7 +232,6 @@ struct layer_state_t { ePictureProfileHandleChanged = 0x80000'00000000, eAppContentPriorityChanged = 0x100000'00000000, eClientDrawnCornerRadiusChanged = 0x200000'00000000, eClientDrawnShadowsChanged = 0x400000'00000000, }; layer_state_t(); Loading Loading @@ -276,7 +275,7 @@ struct layer_state_t { layer_state_t::eColorSpaceAgnosticChanged | layer_state_t::eColorTransformChanged | layer_state_t::eCornerRadiusChanged | layer_state_t::eDimmingEnabledChanged | layer_state_t::eHdrMetadataChanged | layer_state_t::eShadowRadiusChanged | layer_state_t::eClientDrawnShadowsChanged | layer_state_t::eStretchChanged | layer_state_t::eStretchChanged | layer_state_t::ePictureProfileHandleChanged | layer_state_t::eAppContentPriorityChanged; // Changes which invalidates the layer's visible region in CE. Loading Loading @@ -336,7 +335,6 @@ struct layer_state_t { matrix22_t matrix; float cornerRadius; float clientDrawnCornerRadius; float clientDrawnShadowRadius; uint32_t backgroundBlurRadius; sp<SurfaceControl> relativeLayerSurfaceControl; Loading
libs/gui/include/gui/SurfaceComposerClient.h +0 −4 Original line number Diff line number Diff line Loading @@ -569,10 +569,6 @@ public: // radius is drawn by the client and not SurfaceFlinger. Transaction& setClientDrawnCornerRadius(const sp<SurfaceControl>& sc, float clientDrawnCornerRadius); // Sets the client drawn shadow radius for the layer. This indicates that the shadows // are drawn by the client and not SurfaceFlinger. Transaction& setClientDrawnShadowRadius(const sp<SurfaceControl>& sc, float clientDrawnShadowRadius); Transaction& setBackgroundBlurRadius(const sp<SurfaceControl>& sc, int backgroundBlurRadius); Transaction& setBlurRegions(const sp<SurfaceControl>& sc, Loading
libs/ui/include/ui/ShadowSettings.h +0 −4 Original line number Diff line number Diff line Loading @@ -46,9 +46,6 @@ struct ShadowSettings { // Length of the cast shadow. If length is <= 0.f no shadows will be drawn. float length = 0.f; // Length of the cast shadow that is drawn by the client. float clientDrawnLength = 0.f; // If true fill in the casting layer is translucent and the shadow needs to fill the bounds. // Otherwise the shadow will only be drawn around the edges of the casting layer. bool casterIsTranslucent = false; Loading @@ -58,7 +55,6 @@ static inline bool operator==(const ShadowSettings& lhs, const ShadowSettings& r return lhs.boundaries == rhs.boundaries && lhs.ambientColor == rhs.ambientColor && lhs.spotColor == rhs.spotColor && lhs.lightPos == rhs.lightPos && lhs.lightRadius == rhs.lightRadius && lhs.length == rhs.length && lhs.clientDrawnLength == rhs.clientDrawnLength && lhs.casterIsTranslucent == rhs.casterIsTranslucent; } Loading