Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 2462602e authored by Mathias Agopian's avatar Mathias Agopian Committed by Android (Google) Code Review
Browse files

Merge "fix a small bug that caused screenshot to show garbage in some cases...

Merge "fix a small bug that caused screenshot to show garbage in some cases (DO NOT MERGE)" into gingerbread
parents 78bd4f68 cfb676f1
Loading
Loading
Loading
Loading
+2 −1
Original line number Original line Diff line number Diff line
@@ -2114,6 +2114,7 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,


        // invert everything, b/c glReadPixel() below will invert the FB
        // invert everything, b/c glReadPixel() below will invert the FB
        glViewport(0, 0, sw, sh);
        glViewport(0, 0, sw, sh);
        glScissor(0, 0, sw, sh);
        glMatrixMode(GL_PROJECTION);
        glMatrixMode(GL_PROJECTION);
        glPushMatrix();
        glPushMatrix();
        glLoadIdentity();
        glLoadIdentity();
@@ -2123,6 +2124,7 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
        // redraw the screen entirely...
        // redraw the screen entirely...
        glClearColor(0,0,0,1);
        glClearColor(0,0,0,1);
        glClear(GL_COLOR_BUFFER_BIT);
        glClear(GL_COLOR_BUFFER_BIT);

        const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
        const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
        const size_t count = layers.size();
        const size_t count = layers.size();
        for (size_t i=0 ; i<count ; ++i) {
        for (size_t i=0 ; i<count ; ++i) {
@@ -2157,7 +2159,6 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
                result = NO_MEMORY;
                result = NO_MEMORY;
            }
            }
        }
        }

        glEnable(GL_SCISSOR_TEST);
        glEnable(GL_SCISSOR_TEST);
        glViewport(0, 0, hw_w, hw_h);
        glViewport(0, 0, hw_w, hw_h);
        glMatrixMode(GL_PROJECTION);
        glMatrixMode(GL_PROJECTION);