Loading libs/ui/Android.mk +4 −0 Original line number Diff line number Diff line Loading @@ -31,6 +31,10 @@ LOCAL_SHARED_LIBRARIES := \ libEGL \ libhardware ifneq ($(BOARD_FRAMEBUFFER_FORCE_FORMAT),) LOCAL_CFLAGS += -DFRAMEBUFFER_FORCE_FORMAT=$(BOARD_FRAMEBUFFER_FORCE_FORMAT) endif LOCAL_MODULE:= libui include $(BUILD_SHARED_LIBRARY) Loading libs/ui/FramebufferNativeWindow.cpp +12 −0 Original line number Diff line number Diff line Loading @@ -100,6 +100,18 @@ FramebufferNativeWindow::FramebufferNativeWindow() mNumFreeBuffers = NUM_FRAME_BUFFERS; mBufferHead = mNumBuffers-1; /* * This does not actually change the framebuffer format. It merely * fakes this format to surfaceflinger so that when it creates * framebuffer surfaces it will use this format. It's really a giant * HACK to allow interworking with buggy gralloc+GPU driver * implementations. You should *NEVER* need to set this for shipping * devices. */ #ifdef FRAMEBUFFER_FORCE_FORMAT *((uint32_t *)&fbDev->format) = FRAMEBUFFER_FORCE_FORMAT; #endif for (i = 0; i < mNumBuffers; i++) { buffers[i] = new NativeBuffer( Loading Loading
libs/ui/Android.mk +4 −0 Original line number Diff line number Diff line Loading @@ -31,6 +31,10 @@ LOCAL_SHARED_LIBRARIES := \ libEGL \ libhardware ifneq ($(BOARD_FRAMEBUFFER_FORCE_FORMAT),) LOCAL_CFLAGS += -DFRAMEBUFFER_FORCE_FORMAT=$(BOARD_FRAMEBUFFER_FORCE_FORMAT) endif LOCAL_MODULE:= libui include $(BUILD_SHARED_LIBRARY) Loading
libs/ui/FramebufferNativeWindow.cpp +12 −0 Original line number Diff line number Diff line Loading @@ -100,6 +100,18 @@ FramebufferNativeWindow::FramebufferNativeWindow() mNumFreeBuffers = NUM_FRAME_BUFFERS; mBufferHead = mNumBuffers-1; /* * This does not actually change the framebuffer format. It merely * fakes this format to surfaceflinger so that when it creates * framebuffer surfaces it will use this format. It's really a giant * HACK to allow interworking with buggy gralloc+GPU driver * implementations. You should *NEVER* need to set this for shipping * devices. */ #ifdef FRAMEBUFFER_FORCE_FORMAT *((uint32_t *)&fbDev->format) = FRAMEBUFFER_FORCE_FORMAT; #endif for (i = 0; i < mNumBuffers; i++) { buffers[i] = new NativeBuffer( Loading