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Commit 1b15e1e2 authored by Dima Zavin's avatar Dima Zavin
Browse files

surfaceflinger: use display dpi if not forced with ro.sf.lcd_nensity



Change-Id: I52c4b872e0f2c088c2a6ada7a5bb15db071f0002
Signed-off-by: default avatarDima Zavin <dima@android.com>
parent 9eeebe39
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+9 −3
Original line number Diff line number Diff line
@@ -251,15 +251,21 @@ void DisplayHardware::init(uint32_t dpy)
     */
    if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) {
        if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
            ALOGW("ro.sf.lcd_density not defined, using 160 dpi by default.");
            strcpy(property, "160");
            if (mDpiX && mDpiY) {
                ALOGI("Using density info from display: xdpi=%d ydpi=%d\n",
                      mDpiX, mDpiY);
            } else {
                ALOGW("No display dpi and ro.sf.lcd_density not defined, using 160 dpi by default.");
                mDpiX = mDpiY = 160;
            }
        }
    } else {
        /* for the emulator case, reset the dpi values too */
        mDpiX = mDpiY = atoi(property);
    }
    mDensity = atoi(property) * (1.0f/160.0f);

    /* use the xdpi as our density baseline */
    mDensity = mDpiX * (1.0f / 160.0f);

    /*
     * Create our OpenGL ES context