Loading opengl/tests/fillrate/fillrate.cpp +37 −5 Original line number Diff line number Diff line Loading @@ -88,19 +88,25 @@ int main(int argc, char** argv) glBindTexture(GL_TEXTURE_2D, 0); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_DITHER); glDisable(GL_BLEND); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glColor4f(1,1,1,1); uint32_t* t32 = (uint32_t*)malloc(512*512*4); for (int y=0 ; y<512 ; y++) { for (int x=0 ; x<512 ; x++) { int u = x-256; int v = y-256; if (u*u+v*v < 256*256) { t32[x+y*512] = 0x10FFFFFF; } else { t32[x+y*512] = 0x20FF0000; } } } Loading @@ -127,14 +133,30 @@ int main(int argc, char** argv) glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FIXED, 0, vertices); glVertexPointer(2, GL_FLOAT, 0, vertices); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); eglSwapInterval(dpy, 1); glClearColor(1,0,0,0); glClear(GL_COLOR_BUFFER_BIT); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); eglSwapBuffers(dpy, surface); nsecs_t times[32]; for (int c=1 ; c<32 ; c++) { glClear(GL_COLOR_BUFFER_BIT); for (int i=0 ; i<c ; i++) { glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } eglSwapBuffers(dpy, surface); } // for (int c=31 ; c>=1 ; c--) { int j=0; for (int c=1 ; c<32 ; c++) { glClear(GL_COLOR_BUFFER_BIT); nsecs_t now = systemTime(); Loading @@ -143,7 +165,17 @@ int main(int argc, char** argv) } eglSwapBuffers(dpy, surface); nsecs_t t = systemTime() - now; times[j++] = t; } for (int c=1, j=0 ; c<32 ; c++, j++) { nsecs_t t = times[j]; printf("%lld\t%d\t%f\n", t, c, (double(t)/c)/1000000.0); } eglTerminate(dpy); return 0; } opengl/tests/swapinterval/Android.mk 0 → 100644 +17 −0 Original line number Diff line number Diff line LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ swapinterval.cpp LOCAL_SHARED_LIBRARIES := \ libcutils \ libEGL \ libGLESv1_CM \ libui LOCAL_MODULE:= test-opengl-swapinterval LOCAL_MODULE_TAGS := optional include $(BUILD_EXECUTABLE) opengl/tests/swapinterval/swapinterval.cpp 0 → 100644 +124 −0 Original line number Diff line number Diff line /* ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #define LOG_TAG "fillrate" #include <stdlib.h> #include <stdio.h> #include <EGL/egl.h> #include <GLES/gl.h> #include <GLES/glext.h> #include <utils/StopWatch.h> #include <ui/FramebufferNativeWindow.h> using namespace android; int main(int argc, char** argv) { EGLint configAttribs[] = { EGL_DEPTH_SIZE, 0, EGL_NONE }; EGLint numConfigs = -1, n=0; EGLint majorVersion; EGLint minorVersion; EGLConfig config; EGLContext context; EGLSurface surface; EGLint w, h; EGLDisplay dpy; dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(dpy, &majorVersion, &minorVersion); // Get all the "potential match" configs... eglGetConfigs(dpy, NULL, 0, &numConfigs); EGLConfig* const configs = (EGLConfig*)malloc(sizeof(EGLConfig)*numConfigs); eglChooseConfig(dpy, configAttribs, configs, numConfigs, &n); config = configs[0]; if (n > 1) { // if there is more than one candidate, go through the list // and pick one that matches our framebuffer format int fbSzA = 0; // should not hardcode int fbSzR = 5; // should not hardcode int fbSzG = 6; // should not hardcode int fbSzB = 5; // should not hardcode int i; for (i=0 ; i<n ; i++) { EGLint r,g,b,a; eglGetConfigAttrib(dpy, configs[i], EGL_RED_SIZE, &r); eglGetConfigAttrib(dpy, configs[i], EGL_GREEN_SIZE, &g); eglGetConfigAttrib(dpy, configs[i], EGL_BLUE_SIZE, &b); eglGetConfigAttrib(dpy, configs[i], EGL_ALPHA_SIZE, &a); if (fbSzA == a && fbSzR == r && fbSzG == g && fbSzB == b) { config = configs[i]; break; } } } free(configs); surface = eglCreateWindowSurface(dpy, config, android_createDisplaySurface(), NULL); context = eglCreateContext(dpy, config, NULL, NULL); eglMakeCurrent(dpy, surface, surface, context); eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); printf("w=%d, h=%d\n", w, h); glDisable(GL_DITHER); glEnable(GL_BLEND); glViewport(0, 0, w, h); glOrthof(0, w, 0, h, 0, 1); eglSwapInterval(dpy, 1); glClearColor(1,0,0,0); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(dpy, surface); int time = 10; printf("screen should flash red/green quickly for %d s...\n", time); int c = 0; nsecs_t start = systemTime(); nsecs_t t; do { glClearColor(1,0,0,0); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(dpy, surface); glClearColor(0,1,0,0); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(dpy, surface); t = systemTime() - start; c += 2; } while (int(ns2s(t))<=time); double p = (double(t) / c) / 1000000000.0; printf("refresh-rate is %f fps (%f ms)\n", 1.0f/p, p*1000.0); eglTerminate(dpy); return 0; } Loading
opengl/tests/fillrate/fillrate.cpp +37 −5 Original line number Diff line number Diff line Loading @@ -88,19 +88,25 @@ int main(int argc, char** argv) glBindTexture(GL_TEXTURE_2D, 0); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_DITHER); glDisable(GL_BLEND); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glColor4f(1,1,1,1); uint32_t* t32 = (uint32_t*)malloc(512*512*4); for (int y=0 ; y<512 ; y++) { for (int x=0 ; x<512 ; x++) { int u = x-256; int v = y-256; if (u*u+v*v < 256*256) { t32[x+y*512] = 0x10FFFFFF; } else { t32[x+y*512] = 0x20FF0000; } } } Loading @@ -127,14 +133,30 @@ int main(int argc, char** argv) glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FIXED, 0, vertices); glVertexPointer(2, GL_FLOAT, 0, vertices); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); eglSwapInterval(dpy, 1); glClearColor(1,0,0,0); glClear(GL_COLOR_BUFFER_BIT); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); eglSwapBuffers(dpy, surface); nsecs_t times[32]; for (int c=1 ; c<32 ; c++) { glClear(GL_COLOR_BUFFER_BIT); for (int i=0 ; i<c ; i++) { glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } eglSwapBuffers(dpy, surface); } // for (int c=31 ; c>=1 ; c--) { int j=0; for (int c=1 ; c<32 ; c++) { glClear(GL_COLOR_BUFFER_BIT); nsecs_t now = systemTime(); Loading @@ -143,7 +165,17 @@ int main(int argc, char** argv) } eglSwapBuffers(dpy, surface); nsecs_t t = systemTime() - now; times[j++] = t; } for (int c=1, j=0 ; c<32 ; c++, j++) { nsecs_t t = times[j]; printf("%lld\t%d\t%f\n", t, c, (double(t)/c)/1000000.0); } eglTerminate(dpy); return 0; }
opengl/tests/swapinterval/Android.mk 0 → 100644 +17 −0 Original line number Diff line number Diff line LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ swapinterval.cpp LOCAL_SHARED_LIBRARIES := \ libcutils \ libEGL \ libGLESv1_CM \ libui LOCAL_MODULE:= test-opengl-swapinterval LOCAL_MODULE_TAGS := optional include $(BUILD_EXECUTABLE)
opengl/tests/swapinterval/swapinterval.cpp 0 → 100644 +124 −0 Original line number Diff line number Diff line /* ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #define LOG_TAG "fillrate" #include <stdlib.h> #include <stdio.h> #include <EGL/egl.h> #include <GLES/gl.h> #include <GLES/glext.h> #include <utils/StopWatch.h> #include <ui/FramebufferNativeWindow.h> using namespace android; int main(int argc, char** argv) { EGLint configAttribs[] = { EGL_DEPTH_SIZE, 0, EGL_NONE }; EGLint numConfigs = -1, n=0; EGLint majorVersion; EGLint minorVersion; EGLConfig config; EGLContext context; EGLSurface surface; EGLint w, h; EGLDisplay dpy; dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(dpy, &majorVersion, &minorVersion); // Get all the "potential match" configs... eglGetConfigs(dpy, NULL, 0, &numConfigs); EGLConfig* const configs = (EGLConfig*)malloc(sizeof(EGLConfig)*numConfigs); eglChooseConfig(dpy, configAttribs, configs, numConfigs, &n); config = configs[0]; if (n > 1) { // if there is more than one candidate, go through the list // and pick one that matches our framebuffer format int fbSzA = 0; // should not hardcode int fbSzR = 5; // should not hardcode int fbSzG = 6; // should not hardcode int fbSzB = 5; // should not hardcode int i; for (i=0 ; i<n ; i++) { EGLint r,g,b,a; eglGetConfigAttrib(dpy, configs[i], EGL_RED_SIZE, &r); eglGetConfigAttrib(dpy, configs[i], EGL_GREEN_SIZE, &g); eglGetConfigAttrib(dpy, configs[i], EGL_BLUE_SIZE, &b); eglGetConfigAttrib(dpy, configs[i], EGL_ALPHA_SIZE, &a); if (fbSzA == a && fbSzR == r && fbSzG == g && fbSzB == b) { config = configs[i]; break; } } } free(configs); surface = eglCreateWindowSurface(dpy, config, android_createDisplaySurface(), NULL); context = eglCreateContext(dpy, config, NULL, NULL); eglMakeCurrent(dpy, surface, surface, context); eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); printf("w=%d, h=%d\n", w, h); glDisable(GL_DITHER); glEnable(GL_BLEND); glViewport(0, 0, w, h); glOrthof(0, w, 0, h, 0, 1); eglSwapInterval(dpy, 1); glClearColor(1,0,0,0); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(dpy, surface); int time = 10; printf("screen should flash red/green quickly for %d s...\n", time); int c = 0; nsecs_t start = systemTime(); nsecs_t t; do { glClearColor(1,0,0,0); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(dpy, surface); glClearColor(0,1,0,0); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(dpy, surface); t = systemTime() - start; c += 2; } while (int(ns2s(t))<=time); double p = (double(t) / c) / 1000000000.0; printf("refresh-rate is %f fps (%f ms)\n", 1.0f/p, p*1000.0); eglTerminate(dpy); return 0; }