Loading services/surfaceflinger/DisplayHardware/DisplayHardware.cpp +0 −6 Original line number Diff line number Diff line Loading @@ -280,12 +280,6 @@ void DisplayHardware::init(uint32_t dpy) EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED); } if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) { if (dummy == EGL_BUFFER_PRESERVED) { mFlags |= BUFFER_PRESERVED; } } /* * Create our OpenGL ES context */ Loading services/surfaceflinger/DisplayHardware/DisplayHardware.h +0 −1 Original line number Diff line number Diff line Loading @@ -51,7 +51,6 @@ public: enum { COPY_BITS_EXTENSION = 0x00000008, BUFFER_PRESERVED = 0x00010000, PARTIAL_UPDATES = 0x00020000, // video driver feature SLOW_CONFIG = 0x00040000, // software SWAP_RECTANGLE = 0x00080000, Loading services/surfaceflinger/LayerBase.cpp +1 −9 Original line number Diff line number Diff line Loading @@ -43,7 +43,7 @@ LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display) : dpy(display), contentDirty(false), sequence(uint32_t(android_atomic_inc(&sSequence))), mFlinger(flinger), mFiltering(false), mNeedsFiltering(false), mInOverlay(false), mNeedsFiltering(false), mOrientation(0), mPlaneOrientation(0), mTransactionFlags(0), Loading Loading @@ -333,14 +333,6 @@ void LayerBase::setPerFrameData(hwc_layer_t* hwcl) { hwcl->handle = NULL; } void LayerBase::setOverlay(bool inOverlay) { mInOverlay = inOverlay; } bool LayerBase::isOverlay() const { return mInOverlay; } void LayerBase::setFiltering(bool filtering) { mFiltering = filtering; Loading services/surfaceflinger/LayerBase.h +3 −9 Original line number Diff line number Diff line Loading @@ -109,8 +109,6 @@ public: virtual void setGeometry(hwc_layer_t* hwcl); virtual void setPerFrameData(hwc_layer_t* hwcl); void setOverlay(bool inOverlay); bool isOverlay() const; /** Loading Loading @@ -231,13 +229,14 @@ public: int32_t getOrientation() const { return mOrientation; } int32_t getPlaneOrientation() const { return mPlaneOrientation; } void clearWithOpenGL(const Region& clip) const; protected: const GraphicPlane& graphicPlane(int dpy) const; GraphicPlane& graphicPlane(int dpy); void clearWithOpenGL(const Region& clip, GLclampf r, GLclampf g, GLclampf b, GLclampf alpha) const; void clearWithOpenGL(const Region& clip) const; void drawWithOpenGL(const Region& clip) const; void setFiltering(bool filtering); Loading @@ -255,11 +254,6 @@ private: // Whether filtering is needed b/c of the drawingstate bool mNeedsFiltering; // this layer is currently handled by the hwc. this is // updated at composition time, always frmo the composition // thread. bool mInOverlay; protected: // cached during validateVisibility() int32_t mOrientation; Loading services/surfaceflinger/LayerScreenshot.cpp +0 −2 Original line number Diff line number Diff line Loading @@ -70,8 +70,6 @@ void LayerScreenshot::initTexture(GLfloat u, GLfloat v) { glBindTexture(GL_TEXTURE_2D, mTextureName); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); mTexCoords[0] = 0; mTexCoords[1] = v; mTexCoords[2] = 0; mTexCoords[3] = 0; mTexCoords[4] = u; mTexCoords[5] = 0; Loading Loading
services/surfaceflinger/DisplayHardware/DisplayHardware.cpp +0 −6 Original line number Diff line number Diff line Loading @@ -280,12 +280,6 @@ void DisplayHardware::init(uint32_t dpy) EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED); } if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) { if (dummy == EGL_BUFFER_PRESERVED) { mFlags |= BUFFER_PRESERVED; } } /* * Create our OpenGL ES context */ Loading
services/surfaceflinger/DisplayHardware/DisplayHardware.h +0 −1 Original line number Diff line number Diff line Loading @@ -51,7 +51,6 @@ public: enum { COPY_BITS_EXTENSION = 0x00000008, BUFFER_PRESERVED = 0x00010000, PARTIAL_UPDATES = 0x00020000, // video driver feature SLOW_CONFIG = 0x00040000, // software SWAP_RECTANGLE = 0x00080000, Loading
services/surfaceflinger/LayerBase.cpp +1 −9 Original line number Diff line number Diff line Loading @@ -43,7 +43,7 @@ LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display) : dpy(display), contentDirty(false), sequence(uint32_t(android_atomic_inc(&sSequence))), mFlinger(flinger), mFiltering(false), mNeedsFiltering(false), mInOverlay(false), mNeedsFiltering(false), mOrientation(0), mPlaneOrientation(0), mTransactionFlags(0), Loading Loading @@ -333,14 +333,6 @@ void LayerBase::setPerFrameData(hwc_layer_t* hwcl) { hwcl->handle = NULL; } void LayerBase::setOverlay(bool inOverlay) { mInOverlay = inOverlay; } bool LayerBase::isOverlay() const { return mInOverlay; } void LayerBase::setFiltering(bool filtering) { mFiltering = filtering; Loading
services/surfaceflinger/LayerBase.h +3 −9 Original line number Diff line number Diff line Loading @@ -109,8 +109,6 @@ public: virtual void setGeometry(hwc_layer_t* hwcl); virtual void setPerFrameData(hwc_layer_t* hwcl); void setOverlay(bool inOverlay); bool isOverlay() const; /** Loading Loading @@ -231,13 +229,14 @@ public: int32_t getOrientation() const { return mOrientation; } int32_t getPlaneOrientation() const { return mPlaneOrientation; } void clearWithOpenGL(const Region& clip) const; protected: const GraphicPlane& graphicPlane(int dpy) const; GraphicPlane& graphicPlane(int dpy); void clearWithOpenGL(const Region& clip, GLclampf r, GLclampf g, GLclampf b, GLclampf alpha) const; void clearWithOpenGL(const Region& clip) const; void drawWithOpenGL(const Region& clip) const; void setFiltering(bool filtering); Loading @@ -255,11 +254,6 @@ private: // Whether filtering is needed b/c of the drawingstate bool mNeedsFiltering; // this layer is currently handled by the hwc. this is // updated at composition time, always frmo the composition // thread. bool mInOverlay; protected: // cached during validateVisibility() int32_t mOrientation; Loading
services/surfaceflinger/LayerScreenshot.cpp +0 −2 Original line number Diff line number Diff line Loading @@ -70,8 +70,6 @@ void LayerScreenshot::initTexture(GLfloat u, GLfloat v) { glBindTexture(GL_TEXTURE_2D, mTextureName); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); mTexCoords[0] = 0; mTexCoords[1] = v; mTexCoords[2] = 0; mTexCoords[3] = 0; mTexCoords[4] = u; mTexCoords[5] = 0; Loading