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Commit 11085796 authored by Robert Carr's avatar Robert Carr
Browse files

surface_control.h: Clarify callback documentation

In response to API council feedback we more clearly
document the differences between the OnCommit and the
OnComplete callbacks.

Fixes: 187846583
Test: Doc changes only
Change-Id: Ib0529d7d01de046ccae8f14c8bf8bb9a6110624d
parent 272e1621
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+10 −0
Original line number Diff line number Diff line
@@ -133,6 +133,9 @@ typedef struct ASurfaceTransactionStats ASurfaceTransactionStats;
 * ASurfaceTransaction_OnComplete callback can be used to be notified when a frame
 * including the updates in a transaction was presented.
 *
 * Buffers which are replaced or removed from the scene in the transaction invoking
 * this callback may be reused after this point.
 *
 * \param context Optional context provided by the client that is passed into
 * the callback.
 *
@@ -153,6 +156,13 @@ typedef void (*ASurfaceTransaction_OnComplete)(void* context, ASurfaceTransactio
 * are ready to be presented. This callback will be invoked before the
 * ASurfaceTransaction_OnComplete callback.
 *
 * This callback does not mean buffers have been released! It simply means that any new
 * transactions applied will not overwrite the transaction for which we are receiving
 * a callback and instead will be included in the next frame. If you are trying to avoid
 * dropping frames (overwriting transactions), and unable to use timestamps (Which provide
 * a more efficient solution), then this method provides a method to pace your transaction
 * application.
 *
 * \param context Optional context provided by the client that is passed into the callback.
 *
 * \param stats Opaque handle that can be passed to ASurfaceTransactionStats functions to query