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Commit 0de362d4 authored by Derek Sollenberger's avatar Derek Sollenberger Committed by Automerger Merge Worker
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Update shader declarations to use 'uniform' instead of 'in' am: 5ea461ca

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/native/+/14127865

Change-Id: I6478f2aae6db3910c50f4948ac804e611976faa3
parents 6ab0ff72 5ea461ca
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+1 −1
Original line number Diff line number Diff line
@@ -390,7 +390,7 @@ static void generateOETF(ui::Dataspace dataspace, SkString& shader) {

static void generateEffectiveOOTF(bool undoPremultipliedAlpha, SkString& shader) {
    shader.append(R"(
        in shader input;
        uniform shader input;
        half4 main(float2 xy) {
            float4 c = float4(sample(input, xy));
    )");