Loading services/surfaceflinger/LayerBlur.cpp +2 −4 Original line number Diff line number Diff line Loading @@ -228,8 +228,6 @@ bool LayerBlur::captureScreen(const sp<const DisplayDevice>& hw, FBO& fbo, Textu texture.getTextureName(), 0); mFlinger->getRenderEngine().clearWithColor(0.0f, 0.0f, 0.0f, 1.0f); if (hw->isPanelInverseMounted()) rotation = Transform::ROT_180; mFlinger->renderScreenImplLocked( hw, Rect(0,0,width,height), Loading Loading @@ -303,8 +301,8 @@ void LayerBlur::doDrawFinal(const sp<const DisplayDevice>& hw, RenderEngine& engine(mFlinger->getRenderEngine()); const Layer::State& s(getDrawingState()); Transform trToDraw(useIdentityTransform ? hw->getTransform() : hw->getTransform() * s.transform); Transform trToMapTexture(hw->getTransform() * s.transform); Transform trToDraw(useIdentityTransform ? hw->getTransform() : hw->getTransform() * s.active.transform); Transform trToMapTexture(hw->getTransform() * s.active.transform); Rect frameToDraw(trToDraw.transform(Rect(s.active.w, s.active.h))); Rect frameToMapTexture(trToMapTexture.transform(Rect(s.active.w, s.active.h))); Loading Loading
services/surfaceflinger/LayerBlur.cpp +2 −4 Original line number Diff line number Diff line Loading @@ -228,8 +228,6 @@ bool LayerBlur::captureScreen(const sp<const DisplayDevice>& hw, FBO& fbo, Textu texture.getTextureName(), 0); mFlinger->getRenderEngine().clearWithColor(0.0f, 0.0f, 0.0f, 1.0f); if (hw->isPanelInverseMounted()) rotation = Transform::ROT_180; mFlinger->renderScreenImplLocked( hw, Rect(0,0,width,height), Loading Loading @@ -303,8 +301,8 @@ void LayerBlur::doDrawFinal(const sp<const DisplayDevice>& hw, RenderEngine& engine(mFlinger->getRenderEngine()); const Layer::State& s(getDrawingState()); Transform trToDraw(useIdentityTransform ? hw->getTransform() : hw->getTransform() * s.transform); Transform trToMapTexture(hw->getTransform() * s.transform); Transform trToDraw(useIdentityTransform ? hw->getTransform() : hw->getTransform() * s.active.transform); Transform trToMapTexture(hw->getTransform() * s.active.transform); Rect frameToDraw(trToDraw.transform(Rect(s.active.w, s.active.h))); Rect frameToMapTexture(trToMapTexture.transform(Rect(s.active.w, s.active.h))); Loading