Loading services/surfaceflinger/RenderEngine/Program.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -133,7 +133,7 @@ void Program::setUniforms(const Description& desc) { glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray()); } if (mColorLoc >= 0) { const float* color = &static_cast<details::TVec4<float> const &>(desc.mColor)[0]; const float color[4] = {desc.mColor.r, desc.mColor.g, desc.mColor.b, desc.mColor.a}; glUniform4fv(mColorLoc, 1, color); } if (mColorMatrixLoc >= 0) { Loading Loading
services/surfaceflinger/RenderEngine/Program.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -133,7 +133,7 @@ void Program::setUniforms(const Description& desc) { glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray()); } if (mColorLoc >= 0) { const float* color = &static_cast<details::TVec4<float> const &>(desc.mColor)[0]; const float color[4] = {desc.mColor.r, desc.mColor.g, desc.mColor.b, desc.mColor.a}; glUniform4fv(mColorLoc, 1, color); } if (mColorMatrixLoc >= 0) { Loading