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Commit 0438ca8a authored by Siarhei Vishniakou's avatar Siarhei Vishniakou
Browse files

Move InputConsumer into separate files

This helps to keep track of things, and it also allows easier deletion
in the future.

Bug: 311142655
Test: none
Change-Id: Iece2bf6857ab05f86072031a4cf3a36f843b1634
parent 85277275
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+249 −0
Original line number Diff line number Diff line
/*
 * Copyright 2024 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

/*
 * Native input transport.
 *
 * The InputConsumer is used by the application to receive events from the input dispatcher.
 */

#include "InputTransport.h"

namespace android {

/*
 * Consumes input events from an input channel.
 */
class InputConsumer {
public:
    /* Create a consumer associated with an input channel. */
    explicit InputConsumer(const std::shared_ptr<InputChannel>& channel);
    /* Create a consumer associated with an input channel, override resampling system property */
    explicit InputConsumer(const std::shared_ptr<InputChannel>& channel,
                           bool enableTouchResampling);

    /* Destroys the consumer and releases its input channel. */
    ~InputConsumer();

    /* Gets the underlying input channel. */
    inline std::shared_ptr<InputChannel> getChannel() { return mChannel; }

    /* Consumes an input event from the input channel and copies its contents into
     * an InputEvent object created using the specified factory.
     *
     * Tries to combine a series of move events into larger batches whenever possible.
     *
     * If consumeBatches is false, then defers consuming pending batched events if it
     * is possible for additional samples to be added to them later.  Call hasPendingBatch()
     * to determine whether a pending batch is available to be consumed.
     *
     * If consumeBatches is true, then events are still batched but they are consumed
     * immediately as soon as the input channel is exhausted.
     *
     * The frameTime parameter specifies the time when the current display frame started
     * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown.
     *
     * The returned sequence number is never 0 unless the operation failed.
     *
     * Returns OK on success.
     * Returns WOULD_BLOCK if there is no event present.
     * Returns DEAD_OBJECT if the channel's peer has been closed.
     * Returns NO_MEMORY if the event could not be created.
     * Other errors probably indicate that the channel is broken.
     */
    status_t consume(InputEventFactoryInterface* factory, bool consumeBatches, nsecs_t frameTime,
                     uint32_t* outSeq, InputEvent** outEvent);

    /* Sends a finished signal to the publisher to inform it that the message
     * with the specified sequence number has finished being process and whether
     * the message was handled by the consumer.
     *
     * Returns OK on success.
     * Returns BAD_VALUE if seq is 0.
     * Other errors probably indicate that the channel is broken.
     */
    status_t sendFinishedSignal(uint32_t seq, bool handled);

    status_t sendTimeline(int32_t inputEventId,
                          std::array<nsecs_t, GraphicsTimeline::SIZE> timeline);

    /* Returns true if there is a pending batch.
     *
     * Should be called after calling consume() with consumeBatches == false to determine
     * whether consume() should be called again later on with consumeBatches == true.
     */
    bool hasPendingBatch() const;

    /* Returns the source of first pending batch if exist.
     *
     * Should be called after calling consume() with consumeBatches == false to determine
     * whether consume() should be called again later on with consumeBatches == true.
     */
    int32_t getPendingBatchSource() const;

    /* Returns true when there is *likely* a pending batch or a pending event in the channel.
     *
     * This is only a performance hint and may return false negative results. Clients should not
     * rely on availability of the message based on the return value.
     */
    bool probablyHasInput() const;

    std::string dump() const;

private:
    // True if touch resampling is enabled.
    const bool mResampleTouch;

    std::shared_ptr<InputChannel> mChannel;

    // The current input message.
    InputMessage mMsg;

    // True if mMsg contains a valid input message that was deferred from the previous
    // call to consume and that still needs to be handled.
    bool mMsgDeferred;

    // Batched motion events per device and source.
    struct Batch {
        std::vector<InputMessage> samples;
    };
    std::vector<Batch> mBatches;

    // Touch state per device and source, only for sources of class pointer.
    struct History {
        nsecs_t eventTime;
        BitSet32 idBits;
        int32_t idToIndex[MAX_POINTER_ID + 1];
        PointerCoords pointers[MAX_POINTERS];

        void initializeFrom(const InputMessage& msg) {
            eventTime = msg.body.motion.eventTime;
            idBits.clear();
            for (uint32_t i = 0; i < msg.body.motion.pointerCount; i++) {
                uint32_t id = msg.body.motion.pointers[i].properties.id;
                idBits.markBit(id);
                idToIndex[id] = i;
                pointers[i].copyFrom(msg.body.motion.pointers[i].coords);
            }
        }

        void initializeFrom(const History& other) {
            eventTime = other.eventTime;
            idBits = other.idBits; // temporary copy
            for (size_t i = 0; i < other.idBits.count(); i++) {
                uint32_t id = idBits.clearFirstMarkedBit();
                int32_t index = other.idToIndex[id];
                idToIndex[id] = index;
                pointers[index].copyFrom(other.pointers[index]);
            }
            idBits = other.idBits; // final copy
        }

        const PointerCoords& getPointerById(uint32_t id) const { return pointers[idToIndex[id]]; }

        bool hasPointerId(uint32_t id) const { return idBits.hasBit(id); }
    };
    struct TouchState {
        int32_t deviceId;
        int32_t source;
        size_t historyCurrent;
        size_t historySize;
        History history[2];
        History lastResample;

        void initialize(int32_t incomingDeviceId, int32_t incomingSource) {
            deviceId = incomingDeviceId;
            source = incomingSource;
            historyCurrent = 0;
            historySize = 0;
            lastResample.eventTime = 0;
            lastResample.idBits.clear();
        }

        void addHistory(const InputMessage& msg) {
            historyCurrent ^= 1;
            if (historySize < 2) {
                historySize += 1;
            }
            history[historyCurrent].initializeFrom(msg);
        }

        const History* getHistory(size_t index) const {
            return &history[(historyCurrent + index) & 1];
        }

        bool recentCoordinatesAreIdentical(uint32_t id) const {
            // Return true if the two most recently received "raw" coordinates are identical
            if (historySize < 2) {
                return false;
            }
            if (!getHistory(0)->hasPointerId(id) || !getHistory(1)->hasPointerId(id)) {
                return false;
            }
            float currentX = getHistory(0)->getPointerById(id).getX();
            float currentY = getHistory(0)->getPointerById(id).getY();
            float previousX = getHistory(1)->getPointerById(id).getX();
            float previousY = getHistory(1)->getPointerById(id).getY();
            if (currentX == previousX && currentY == previousY) {
                return true;
            }
            return false;
        }
    };
    std::vector<TouchState> mTouchStates;

    // Chain of batched sequence numbers.  When multiple input messages are combined into
    // a batch, we append a record here that associates the last sequence number in the
    // batch with the previous one.  When the finished signal is sent, we traverse the
    // chain to individually finish all input messages that were part of the batch.
    struct SeqChain {
        uint32_t seq;   // sequence number of batched input message
        uint32_t chain; // sequence number of previous batched input message
    };
    std::vector<SeqChain> mSeqChains;

    // The time at which each event with the sequence number 'seq' was consumed.
    // This data is provided in 'finishInputEvent' so that the receiving end can measure the latency
    // This collection is populated when the event is received, and the entries are erased when the
    // events are finished. It should not grow infinitely because if an event is not ack'd, ANR
    // will be raised for that connection, and no further events will be posted to that channel.
    std::unordered_map<uint32_t /*seq*/, nsecs_t /*consumeTime*/> mConsumeTimes;

    status_t consumeBatch(InputEventFactoryInterface* factory, nsecs_t frameTime, uint32_t* outSeq,
                          InputEvent** outEvent);
    status_t consumeSamples(InputEventFactoryInterface* factory, Batch& batch, size_t count,
                            uint32_t* outSeq, InputEvent** outEvent);

    void updateTouchState(InputMessage& msg);
    void resampleTouchState(nsecs_t frameTime, MotionEvent* event, const InputMessage* next);

    ssize_t findBatch(int32_t deviceId, int32_t source) const;
    ssize_t findTouchState(int32_t deviceId, int32_t source) const;

    nsecs_t getConsumeTime(uint32_t seq) const;
    void popConsumeTime(uint32_t seq);
    status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled);

    static void rewriteMessage(TouchState& state, InputMessage& msg);
    static bool canAddSample(const Batch& batch, const InputMessage* msg);
    static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time);

    static bool isTouchResamplingEnabled();
};

} // namespace android
+0 −225
Original line number Diff line number Diff line
@@ -451,229 +451,4 @@ private:
    InputVerifier mInputVerifier;
};

/*
 * Consumes input events from an input channel.
 */
class InputConsumer {
public:
    /* Create a consumer associated with an input channel. */
    explicit InputConsumer(const std::shared_ptr<InputChannel>& channel);
    /* Create a consumer associated with an input channel, override resampling system property */
    explicit InputConsumer(const std::shared_ptr<InputChannel>& channel,
                           bool enableTouchResampling);

    /* Destroys the consumer and releases its input channel. */
    ~InputConsumer();

    /* Gets the underlying input channel. */
    inline std::shared_ptr<InputChannel> getChannel() { return mChannel; }

    /* Consumes an input event from the input channel and copies its contents into
     * an InputEvent object created using the specified factory.
     *
     * Tries to combine a series of move events into larger batches whenever possible.
     *
     * If consumeBatches is false, then defers consuming pending batched events if it
     * is possible for additional samples to be added to them later.  Call hasPendingBatch()
     * to determine whether a pending batch is available to be consumed.
     *
     * If consumeBatches is true, then events are still batched but they are consumed
     * immediately as soon as the input channel is exhausted.
     *
     * The frameTime parameter specifies the time when the current display frame started
     * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown.
     *
     * The returned sequence number is never 0 unless the operation failed.
     *
     * Returns OK on success.
     * Returns WOULD_BLOCK if there is no event present.
     * Returns DEAD_OBJECT if the channel's peer has been closed.
     * Returns NO_MEMORY if the event could not be created.
     * Other errors probably indicate that the channel is broken.
     */
    status_t consume(InputEventFactoryInterface* factory, bool consumeBatches, nsecs_t frameTime,
                     uint32_t* outSeq, InputEvent** outEvent);

    /* Sends a finished signal to the publisher to inform it that the message
     * with the specified sequence number has finished being process and whether
     * the message was handled by the consumer.
     *
     * Returns OK on success.
     * Returns BAD_VALUE if seq is 0.
     * Other errors probably indicate that the channel is broken.
     */
    status_t sendFinishedSignal(uint32_t seq, bool handled);

    status_t sendTimeline(int32_t inputEventId,
                          std::array<nsecs_t, GraphicsTimeline::SIZE> timeline);

    /* Returns true if there is a pending batch.
     *
     * Should be called after calling consume() with consumeBatches == false to determine
     * whether consume() should be called again later on with consumeBatches == true.
     */
    bool hasPendingBatch() const;

    /* Returns the source of first pending batch if exist.
     *
     * Should be called after calling consume() with consumeBatches == false to determine
     * whether consume() should be called again later on with consumeBatches == true.
     */
    int32_t getPendingBatchSource() const;

    /* Returns true when there is *likely* a pending batch or a pending event in the channel.
     *
     * This is only a performance hint and may return false negative results. Clients should not
     * rely on availability of the message based on the return value.
     */
    bool probablyHasInput() const;

    std::string dump() const;

private:
    // True if touch resampling is enabled.
    const bool mResampleTouch;

    std::shared_ptr<InputChannel> mChannel;

    // The current input message.
    InputMessage mMsg;

    // True if mMsg contains a valid input message that was deferred from the previous
    // call to consume and that still needs to be handled.
    bool mMsgDeferred;

    // Batched motion events per device and source.
    struct Batch {
        std::vector<InputMessage> samples;
    };
    std::vector<Batch> mBatches;

    // Touch state per device and source, only for sources of class pointer.
    struct History {
        nsecs_t eventTime;
        BitSet32 idBits;
        int32_t idToIndex[MAX_POINTER_ID + 1];
        PointerCoords pointers[MAX_POINTERS];

        void initializeFrom(const InputMessage& msg) {
            eventTime = msg.body.motion.eventTime;
            idBits.clear();
            for (uint32_t i = 0; i < msg.body.motion.pointerCount; i++) {
                uint32_t id = msg.body.motion.pointers[i].properties.id;
                idBits.markBit(id);
                idToIndex[id] = i;
                pointers[i].copyFrom(msg.body.motion.pointers[i].coords);
            }
        }

        void initializeFrom(const History& other) {
            eventTime = other.eventTime;
            idBits = other.idBits; // temporary copy
            for (size_t i = 0; i < other.idBits.count(); i++) {
                uint32_t id = idBits.clearFirstMarkedBit();
                int32_t index = other.idToIndex[id];
                idToIndex[id] = index;
                pointers[index].copyFrom(other.pointers[index]);
            }
            idBits = other.idBits; // final copy
        }

        const PointerCoords& getPointerById(uint32_t id) const {
            return pointers[idToIndex[id]];
        }

        bool hasPointerId(uint32_t id) const {
            return idBits.hasBit(id);
        }
    };
    struct TouchState {
        int32_t deviceId;
        int32_t source;
        size_t historyCurrent;
        size_t historySize;
        History history[2];
        History lastResample;

        void initialize(int32_t deviceId, int32_t source) {
            this->deviceId = deviceId;
            this->source = source;
            historyCurrent = 0;
            historySize = 0;
            lastResample.eventTime = 0;
            lastResample.idBits.clear();
        }

        void addHistory(const InputMessage& msg) {
            historyCurrent ^= 1;
            if (historySize < 2) {
                historySize += 1;
            }
            history[historyCurrent].initializeFrom(msg);
        }

        const History* getHistory(size_t index) const {
            return &history[(historyCurrent + index) & 1];
        }

        bool recentCoordinatesAreIdentical(uint32_t id) const {
            // Return true if the two most recently received "raw" coordinates are identical
            if (historySize < 2) {
                return false;
            }
            if (!getHistory(0)->hasPointerId(id) || !getHistory(1)->hasPointerId(id)) {
                return false;
            }
            float currentX = getHistory(0)->getPointerById(id).getX();
            float currentY = getHistory(0)->getPointerById(id).getY();
            float previousX = getHistory(1)->getPointerById(id).getX();
            float previousY = getHistory(1)->getPointerById(id).getY();
            if (currentX == previousX && currentY == previousY) {
                return true;
            }
            return false;
        }
    };
    std::vector<TouchState> mTouchStates;

    // Chain of batched sequence numbers.  When multiple input messages are combined into
    // a batch, we append a record here that associates the last sequence number in the
    // batch with the previous one.  When the finished signal is sent, we traverse the
    // chain to individually finish all input messages that were part of the batch.
    struct SeqChain {
        uint32_t seq;   // sequence number of batched input message
        uint32_t chain; // sequence number of previous batched input message
    };
    std::vector<SeqChain> mSeqChains;

    // The time at which each event with the sequence number 'seq' was consumed.
    // This data is provided in 'finishInputEvent' so that the receiving end can measure the latency
    // This collection is populated when the event is received, and the entries are erased when the
    // events are finished. It should not grow infinitely because if an event is not ack'd, ANR
    // will be raised for that connection, and no further events will be posted to that channel.
    std::unordered_map<uint32_t /*seq*/, nsecs_t /*consumeTime*/> mConsumeTimes;

    status_t consumeBatch(InputEventFactoryInterface* factory,
            nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
    status_t consumeSamples(InputEventFactoryInterface* factory,
            Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent);

    void updateTouchState(InputMessage& msg);
    void resampleTouchState(nsecs_t frameTime, MotionEvent* event,
            const InputMessage *next);

    ssize_t findBatch(int32_t deviceId, int32_t source) const;
    ssize_t findTouchState(int32_t deviceId, int32_t source) const;

    nsecs_t getConsumeTime(uint32_t seq) const;
    void popConsumeTime(uint32_t seq);
    status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled);

    static void rewriteMessage(TouchState& state, InputMessage& msg);
    static bool canAddSample(const Batch& batch, const InputMessage* msg);
    static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time);

    static bool isTouchResamplingEnabled();
};

} // namespace android
+1 −0
Original line number Diff line number Diff line
@@ -41,6 +41,7 @@
#include <android/os/IInputFlinger.h>
#include <gui/WindowInfo.h>
#include <input/Input.h>
#include <input/InputConsumer.h>
#include <input/InputTransport.h>

#include <ui/DisplayMode.h>
+1 −0
Original line number Diff line number Diff line
@@ -204,6 +204,7 @@ cc_library {
    srcs: [
        "AccelerationCurve.cpp",
        "Input.cpp",
        "InputConsumer.cpp",
        "InputDevice.cpp",
        "InputEventLabels.cpp",
        "InputTransport.cpp",
+939 −0

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