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Only process passback transactions during onFrameAvailable
A callback will be fired from the rendering thread when drawFrame returns after queueBuffer. Since the client expects the transaction, if sent, to be populated with the desired frame at this time, we need to make that call to queueBuffer wait until the frame has actually been processed and not put on the shadow queue Step 1 in resolving screen freeze Bug: 149315421 Test: build, boot, turn BLAST ON & reboot & phone boots fine Change-Id: Ibef45fe6c7e0b57fdc4a1be61e2ac93fb2d33525