Loading cmds/flatland/GLHelper.cpp +10 −0 Original line number Diff line number Diff line Loading @@ -18,6 +18,7 @@ #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <com_android_graphics_libgui_flags.h> #include <gui/SurfaceComposerClient.h> #include <ui/DisplayMode.h> Loading Loading @@ -202,6 +203,14 @@ bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) { bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, sp<GLConsumer>* glConsumer, EGLSurface* surface) { #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) sp<GLConsumer> glc = new GLConsumer(name, GL_TEXTURE_EXTERNAL_OES, false, true); glc->setDefaultBufferSize(w, h); glc->getSurface()->setMaxDequeuedBufferCount(2); glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); sp<ANativeWindow> anw = glc->getSurface(); #else sp<IGraphicBufferProducer> producer; sp<IGraphicBufferConsumer> consumer; BufferQueue::createBufferQueue(&producer, &consumer); Loading @@ -212,6 +221,7 @@ bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); sp<ANativeWindow> anw = new Surface(producer); #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), nullptr); if (s == EGL_NO_SURFACE) { fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError()); Loading Loading
cmds/flatland/GLHelper.cpp +10 −0 Original line number Diff line number Diff line Loading @@ -18,6 +18,7 @@ #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <com_android_graphics_libgui_flags.h> #include <gui/SurfaceComposerClient.h> #include <ui/DisplayMode.h> Loading Loading @@ -202,6 +203,14 @@ bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) { bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, sp<GLConsumer>* glConsumer, EGLSurface* surface) { #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) sp<GLConsumer> glc = new GLConsumer(name, GL_TEXTURE_EXTERNAL_OES, false, true); glc->setDefaultBufferSize(w, h); glc->getSurface()->setMaxDequeuedBufferCount(2); glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); sp<ANativeWindow> anw = glc->getSurface(); #else sp<IGraphicBufferProducer> producer; sp<IGraphicBufferConsumer> consumer; BufferQueue::createBufferQueue(&producer, &consumer); Loading @@ -212,6 +221,7 @@ bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); sp<ANativeWindow> anw = new Surface(producer); #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), nullptr); if (s == EGL_NO_SURFACE) { fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError()); Loading