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Commit 00c2e36c authored by Evan Rosky's avatar Evan Rosky Committed by Android (Google) Code Review
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Merge "Add a hidden API to apply a transform the content of an event." into sc-dev

parents c8ffd2fc d4d4d80f
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+5 −1
Original line number Diff line number Diff line
@@ -746,10 +746,14 @@ public:

    void scale(float globalScaleFactor);

    // Apply 3x3 perspective matrix transformation.
    // Set 3x3 perspective matrix transformation.
    // Matrix is in row-major form and compatible with SkMatrix.
    void transform(const std::array<float, 9>& matrix);

    // Apply 3x3 perspective matrix transformation only to content (do not modify mTransform).
    // Matrix is in row-major form and compatible with SkMatrix.
    void applyTransform(const std::array<float, 9>& matrix);

#ifdef __linux__
    status_t readFromParcel(Parcel* parcel);
    status_t writeToParcel(Parcel* parcel) const;
+18 −0
Original line number Diff line number Diff line
@@ -569,6 +569,24 @@ void MotionEvent::transform(const std::array<float, 9>& matrix) {
    }
}

void MotionEvent::applyTransform(const std::array<float, 9>& matrix) {
    // Determine how the origin is transformed by the matrix so that we
    // can transform orientation vectors.
    vec2 origin = transformPoint(matrix, 0, 0);

    // Apply the transformation to all samples.
    size_t numSamples = mSamplePointerCoords.size();
    for (size_t i = 0; i < numSamples; i++) {
        PointerCoords& c = mSamplePointerCoords.editItemAt(i);
        float orientation = c.getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION);
        c.setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION,
                       transformAngle(matrix, orientation, origin.x, origin.y));
        vec2 xy = transformPoint(matrix, c.getX(), c.getY());
        c.setAxisValue(AMOTION_EVENT_AXIS_X, xy.x);
        c.setAxisValue(AMOTION_EVENT_AXIS_Y, xy.y);
    }
}

#ifdef __linux__
static status_t readFromParcel(ui::Transform& transform, const Parcel& parcel) {
    float dsdx, dtdx, tx, dtdy, dsdy, ty;
+47 −21
Original line number Diff line number Diff line
@@ -636,8 +636,7 @@ TEST_F(MotionEventTest, Transform) {
    ASSERT_NEAR(originalRawY, event.getRawY(0), 0.001);
}

TEST_F(MotionEventTest, RawCompatTransform) {
    auto createTouchDownEvent = [](int x, int y, ui::Transform transform) {
MotionEvent createTouchDownEvent(int x, int y, ui::Transform transform) {
    std::vector<PointerProperties> pointerProperties;
    pointerProperties.push_back(PointerProperties{/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER});
    std::vector<PointerCoords> pointerCoords;
@@ -650,14 +649,41 @@ TEST_F(MotionEventTest, RawCompatTransform) {
                     /* displayId */ 0, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN,
                     /* actionButton */ 0, /* flags */ 0, /* edgeFlags */ 0, AMETA_NONE,
                     /* buttonState */ 0, MotionClassification::NONE, transform,
                         /* xPrecision */ 0, /* yPrecision */ 0,
                         AMOTION_EVENT_INVALID_CURSOR_POSITION,
                     /* xPrecision */ 0, /* yPrecision */ 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
                     AMOTION_EVENT_INVALID_CURSOR_POSITION, /* displayWidth */ 400,
                     /* displayHeight */ 800, eventTime, eventTime, pointerCoords.size(),
                     pointerProperties.data(), pointerCoords.data());
    return event;
    };
}

TEST_F(MotionEventTest, ApplyTransform) {
    // Create a rotate-90 transform with an offset (like a window which isn't fullscreen).
    ui::Transform identity;
    ui::Transform xform(ui::Transform::ROT_90, 800, 400);
    xform.set(xform.tx() + 20, xform.ty() + 40);
    MotionEvent event = createTouchDownEvent(60, 100, xform);
    ASSERT_EQ(700, event.getRawX(0));
    ASSERT_EQ(60, event.getRawY(0));
    ASSERT_NE(event.getRawX(0), event.getX(0));
    ASSERT_NE(event.getRawY(0), event.getY(0));

    MotionEvent changedEvent = createTouchDownEvent(60, 100, identity);
    const std::array<float, 9> rowMajor{xform[0][0], xform[1][0], xform[2][0],
                                        xform[0][1], xform[1][1], xform[2][1],
                                        xform[0][2], xform[1][2], xform[2][2]};
    changedEvent.applyTransform(rowMajor);

    // transformContent effectively rotates the raw coordinates, so those should now include
    // both rotation AND offset
    ASSERT_EQ(720, changedEvent.getRawX(0));
    ASSERT_EQ(100, changedEvent.getRawY(0));

    // The transformed output should be the same then
    ASSERT_NEAR(event.getX(0), changedEvent.getX(0), 0.001);
    ASSERT_NEAR(event.getY(0), changedEvent.getY(0), 0.001);
}

TEST_F(MotionEventTest, RawCompatTransform) {
    {
        // Make sure raw is raw regardless of transform translation.
        ui::Transform xform;