Loading opengl/libagl/texture.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -583,7 +583,7 @@ static void decodePalette4(const GLvoid *data, int level, int width, int height, static __attribute__((noinline)) void set_depth_and_fog(ogles_context_t* c, GLint z) void set_depth_and_fog(ogles_context_t* c, GGLfixed z) { const uint32_t enables = c->rasterizer.state.enables; // we need to compute Zw Loading @@ -593,7 +593,7 @@ void set_depth_and_fog(ogles_context_t* c, GLint z) GGLfixed n = gglFloatToFixed(c->transforms.vpt.zNear); GGLfixed f = gglFloatToFixed(c->transforms.vpt.zFar); if (z<=0) Zw = n; else if (z>=1) Zw = f; else if (z>=0x10000) Zw = f; else Zw = gglMulAddx(z, (f-n), n); if (enables & GGL_ENABLE_FOG) { // set up fog if needed... Loading Loading @@ -836,7 +836,7 @@ static void drawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h, ogles_conte c->rasterizer.procs.texCoord2i(c, s0, t0); const uint32_t enables = c->rasterizer.state.enables; if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG))) set_depth_and_fog(c, z); set_depth_and_fog(c, gglIntToFixed(z)); c->rasterizer.procs.color4xv(c, c->currentColorClamped.v); c->rasterizer.procs.disable(c, GGL_W_LERP); Loading Loading
opengl/libagl/texture.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -583,7 +583,7 @@ static void decodePalette4(const GLvoid *data, int level, int width, int height, static __attribute__((noinline)) void set_depth_and_fog(ogles_context_t* c, GLint z) void set_depth_and_fog(ogles_context_t* c, GGLfixed z) { const uint32_t enables = c->rasterizer.state.enables; // we need to compute Zw Loading @@ -593,7 +593,7 @@ void set_depth_and_fog(ogles_context_t* c, GLint z) GGLfixed n = gglFloatToFixed(c->transforms.vpt.zNear); GGLfixed f = gglFloatToFixed(c->transforms.vpt.zFar); if (z<=0) Zw = n; else if (z>=1) Zw = f; else if (z>=0x10000) Zw = f; else Zw = gglMulAddx(z, (f-n), n); if (enables & GGL_ENABLE_FOG) { // set up fog if needed... Loading Loading @@ -836,7 +836,7 @@ static void drawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h, ogles_conte c->rasterizer.procs.texCoord2i(c, s0, t0); const uint32_t enables = c->rasterizer.state.enables; if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG))) set_depth_and_fog(c, z); set_depth_and_fog(c, gglIntToFixed(z)); c->rasterizer.procs.color4xv(c, c->currentColorClamped.v); c->rasterizer.procs.disable(c, GGL_W_LERP); Loading