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GPU virtual displays now have IDs, so the (ambiguous) fallback is no longer necessary. Remove PhysicalDisplayId constructor from uint64_t to enforce error checking at compile time when upcasting or deserializing. Bug: 162612135 Bug: 182939859 Test: screencap -d <id> Test: DisplayId_test Change-Id: I68fa0835cbc915975c7fa40c7d544d9491db9fa2