Loading services/surfaceflinger/RegionSamplingThread.cpp +5 −5 Original line number Diff line number Diff line Loading @@ -258,7 +258,7 @@ void RegionSamplingThread::binderDied(const wp<IBinder>& who) { namespace { // Using Rec. 709 primaries float getLuma(float r, float g, float b) { inline float getLuma(float r, float g, float b) { constexpr auto rec709_red_primary = 0.2126f; constexpr auto rec709_green_primary = 0.7152f; constexpr auto rec709_blue_primary = 0.0722f; Loading Loading @@ -293,10 +293,10 @@ float sampleArea(const uint32_t* data, int32_t width, int32_t height, int32_t st const uint32_t* rowBase = data + row * stride; for (int32_t column = area.left; column < area.right; ++column) { uint32_t pixel = rowBase[column]; const float r = (pixel & 0xFF) / 255.0f; const float g = ((pixel >> 8) & 0xFF) / 255.0f; const float b = ((pixel >> 16) & 0xFF) / 255.0f; const uint8_t luma = std::round(getLuma(r, g, b) * 255.0f); const float r = pixel & 0xFF; const float g = (pixel >> 8) & 0xFF; const float b = (pixel >> 16) & 0xFF; const uint8_t luma = std::round(getLuma(r, g, b)); ++brightnessBuckets[luma]; if (brightnessBuckets[luma] > majoritySampleNum) return luma / 255.0f; } Loading Loading
services/surfaceflinger/RegionSamplingThread.cpp +5 −5 Original line number Diff line number Diff line Loading @@ -258,7 +258,7 @@ void RegionSamplingThread::binderDied(const wp<IBinder>& who) { namespace { // Using Rec. 709 primaries float getLuma(float r, float g, float b) { inline float getLuma(float r, float g, float b) { constexpr auto rec709_red_primary = 0.2126f; constexpr auto rec709_green_primary = 0.7152f; constexpr auto rec709_blue_primary = 0.0722f; Loading Loading @@ -293,10 +293,10 @@ float sampleArea(const uint32_t* data, int32_t width, int32_t height, int32_t st const uint32_t* rowBase = data + row * stride; for (int32_t column = area.left; column < area.right; ++column) { uint32_t pixel = rowBase[column]; const float r = (pixel & 0xFF) / 255.0f; const float g = ((pixel >> 8) & 0xFF) / 255.0f; const float b = ((pixel >> 16) & 0xFF) / 255.0f; const uint8_t luma = std::round(getLuma(r, g, b) * 255.0f); const float r = pixel & 0xFF; const float g = (pixel >> 8) & 0xFF; const float b = (pixel >> 16) & 0xFF; const uint8_t luma = std::round(getLuma(r, g, b)); ++brightnessBuckets[luma]; if (brightnessBuckets[luma] > majoritySampleNum) return luma / 255.0f; } Loading