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Commit e8fefb2a authored by Peiyong Lin's avatar Peiyong Lin Committed by android-build-merger
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Merge "[RenderEngine] Use highp in shader." into pi-dev

am: 4863737d

Change-Id: I787ec5c5707b22ff533fbe5da953ed531e08c210
parents 305d92ac 4863737d
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+6 −6
Original line number Diff line number Diff line
@@ -422,13 +422,13 @@ void ProgramCache::generateOETF(Formatter& fs, const Key& needs) {
        case Key::OUTPUT_TF_ST2084:
            fs << R"__SHADER__(
                vec3 OETF(const vec3 linear) {
                    const float m1 = (2610.0 / 4096.0) / 4.0;
                    const float m2 = (2523.0 / 4096.0) * 128.0;
                    const float c1 = (3424.0 / 4096.0);
                    const float c2 = (2413.0 / 4096.0) * 32.0;
                    const float c3 = (2392.0 / 4096.0) * 32.0;
                    const highp float m1 = (2610.0 / 4096.0) / 4.0;
                    const highp float m2 = (2523.0 / 4096.0) * 128.0;
                    const highp float c1 = (3424.0 / 4096.0);
                    const highp float c2 = (2413.0 / 4096.0) * 32.0;
                    const highp float c3 = (2392.0 / 4096.0) * 32.0;

                    vec3 tmp = pow(linear, vec3(m1));
                    highp vec3 tmp = pow(linear, vec3(m1));
                    tmp = (c1 + c2 * tmp) / (1.0 + c3 * tmp);
                    return pow(tmp, vec3(m2));
                }