Loading opengl/tests/gl_perf/filltest.cpp +5 −3 Original line number Diff line number Diff line Loading @@ -132,7 +132,7 @@ void endTimer(const char *str, int w, int h, double dc, int count) { double mpps = pixels / delta / 1000000; double dc60 = pixels / delta / (w * h) / 60; printf("test %s, Mpps %f, dc = %f\n", str, mpps, dc60); printf("%s, %f, %f\n", str, mpps, dc60); } static const char gVertexShader[] = Loading Loading @@ -319,12 +319,12 @@ static void doSingleTest(uint32_t w, uint32_t h, glBlendFunc(GL_ONE, GL_ONE); glDisable(GL_BLEND); sprintf(str2, "Test varColor=%i, texCount=%i, modulate=%i, extraMath=%i, texSize=%i, blend=0", sprintf(str2, "%i, %i, %i, %i, %i, 0", useVarColor, texCount, modulateFirstTex, extraMath, tex0); doLoop(w, h, str2); glEnable(GL_BLEND); sprintf(str2, "Test varColor=%i, texCount=%i, modulate=%i, extraMath=%i, texSize=%i, blend=1", sprintf(str2, "%i, %i, %i, %i, %i, 1", useVarColor, texCount, modulateFirstTex, extraMath, tex0); doLoop(w, h, str2); } Loading Loading @@ -361,6 +361,8 @@ bool doTest(uint32_t w, uint32_t h) { setupVA(); genTextures(); printf("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n"); for (int texCount = 0; texCount < 3; texCount++) { for (int extraMath = 0; extraMath < 5; extraMath++) { Loading opengl/tests/gl_perf/gl2_perf.cpp +0 −106 Original line number Diff line number Diff line Loading @@ -31,18 +31,6 @@ using namespace android; static void printGLString(const char *name, GLenum s) { // fprintf(stderr, "printGLString %s, %d\n", name, s); const char *v = (const char *) glGetString(s); // int error = glGetError(); // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error, // (unsigned int) v); // if ((v < (const char*) 0) || (v > (const char*) 0x10000)) // fprintf(stderr, "GL %s = %s\n", name, v); // else // fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v); fprintf(stderr, "GL %s = %s\n", name, v); } static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) { if (returnVal != EGL_TRUE) { Loading @@ -63,89 +51,6 @@ static void checkGlError(const char* op) { } } void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) { #define X(VAL) {VAL, #VAL} struct {EGLint attribute; const char* name;} names[] = { X(EGL_BUFFER_SIZE), X(EGL_ALPHA_SIZE), X(EGL_BLUE_SIZE), X(EGL_GREEN_SIZE), X(EGL_RED_SIZE), X(EGL_DEPTH_SIZE), X(EGL_STENCIL_SIZE), X(EGL_CONFIG_CAVEAT), X(EGL_CONFIG_ID), X(EGL_LEVEL), X(EGL_MAX_PBUFFER_HEIGHT), X(EGL_MAX_PBUFFER_PIXELS), X(EGL_MAX_PBUFFER_WIDTH), X(EGL_NATIVE_RENDERABLE), X(EGL_NATIVE_VISUAL_ID), X(EGL_NATIVE_VISUAL_TYPE), X(EGL_SAMPLES), X(EGL_SAMPLE_BUFFERS), X(EGL_SURFACE_TYPE), X(EGL_TRANSPARENT_TYPE), X(EGL_TRANSPARENT_RED_VALUE), X(EGL_TRANSPARENT_GREEN_VALUE), X(EGL_TRANSPARENT_BLUE_VALUE), X(EGL_BIND_TO_TEXTURE_RGB), X(EGL_BIND_TO_TEXTURE_RGBA), X(EGL_MIN_SWAP_INTERVAL), X(EGL_MAX_SWAP_INTERVAL), X(EGL_LUMINANCE_SIZE), X(EGL_ALPHA_MASK_SIZE), X(EGL_COLOR_BUFFER_TYPE), X(EGL_RENDERABLE_TYPE), X(EGL_CONFORMANT), }; #undef X for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) { EGLint value = -1; EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value); EGLint error = eglGetError(); if (returnVal && error == EGL_SUCCESS) { printf(" %s: ", names[j].name); printf("%d (0x%x)", value, value); } } printf("\n"); } int printEGLConfigurations(EGLDisplay dpy) { EGLint numConfig = 0; EGLint returnVal = eglGetConfigs(dpy, NULL, 0, &numConfig); checkEglError("eglGetConfigs", returnVal); if (!returnVal) { return false; } printf("Number of EGL configuration: %d\n", numConfig); EGLConfig* configs = (EGLConfig*) malloc(sizeof(EGLConfig) * numConfig); if (! configs) { printf("Could not allocate configs.\n"); return false; } returnVal = eglGetConfigs(dpy, configs, numConfig, &numConfig); checkEglError("eglGetConfigs", returnVal); if (!returnVal) { free(configs); return false; } for(int i = 0; i < numConfig; i++) { printf("Configuration %d\n", i); printEGLConfiguration(dpy, configs[i]); } free(configs); return true; } bool doTest(uint32_t w, uint32_t h); static EGLDisplay dpy; Loading Loading @@ -176,7 +81,6 @@ int main(int argc, char** argv) { returnValue = eglInitialize(dpy, &majorVersion, &minorVersion); checkEglError("eglInitialize", returnValue); fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion); if (returnValue != EGL_TRUE) { printf("eglInitialize failed\n"); return 0; Loading @@ -191,9 +95,6 @@ int main(int argc, char** argv) { checkEglError("EGLUtils::selectConfigForNativeWindow"); printf("Chose this configuration:\n"); printEGLConfiguration(dpy, myConfig); surface = eglCreateWindowSurface(dpy, myConfig, window, NULL); checkEglError("eglCreateWindowSurface"); if (surface == EGL_NO_SURFACE) { Loading @@ -218,13 +119,6 @@ int main(int argc, char** argv) { checkEglError("eglQuerySurface"); GLint dim = w < h ? w : h; fprintf(stderr, "Window dimensions: %d x %d\n", w, h); printGLString("Version", GL_VERSION); printGLString("Vendor", GL_VENDOR); printGLString("Renderer", GL_RENDERER); printGLString("Extensions", GL_EXTENSIONS); glViewport(0, 0, w, h); for (;;) { Loading Loading
opengl/tests/gl_perf/filltest.cpp +5 −3 Original line number Diff line number Diff line Loading @@ -132,7 +132,7 @@ void endTimer(const char *str, int w, int h, double dc, int count) { double mpps = pixels / delta / 1000000; double dc60 = pixels / delta / (w * h) / 60; printf("test %s, Mpps %f, dc = %f\n", str, mpps, dc60); printf("%s, %f, %f\n", str, mpps, dc60); } static const char gVertexShader[] = Loading Loading @@ -319,12 +319,12 @@ static void doSingleTest(uint32_t w, uint32_t h, glBlendFunc(GL_ONE, GL_ONE); glDisable(GL_BLEND); sprintf(str2, "Test varColor=%i, texCount=%i, modulate=%i, extraMath=%i, texSize=%i, blend=0", sprintf(str2, "%i, %i, %i, %i, %i, 0", useVarColor, texCount, modulateFirstTex, extraMath, tex0); doLoop(w, h, str2); glEnable(GL_BLEND); sprintf(str2, "Test varColor=%i, texCount=%i, modulate=%i, extraMath=%i, texSize=%i, blend=1", sprintf(str2, "%i, %i, %i, %i, %i, 1", useVarColor, texCount, modulateFirstTex, extraMath, tex0); doLoop(w, h, str2); } Loading Loading @@ -361,6 +361,8 @@ bool doTest(uint32_t w, uint32_t h) { setupVA(); genTextures(); printf("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n"); for (int texCount = 0; texCount < 3; texCount++) { for (int extraMath = 0; extraMath < 5; extraMath++) { Loading
opengl/tests/gl_perf/gl2_perf.cpp +0 −106 Original line number Diff line number Diff line Loading @@ -31,18 +31,6 @@ using namespace android; static void printGLString(const char *name, GLenum s) { // fprintf(stderr, "printGLString %s, %d\n", name, s); const char *v = (const char *) glGetString(s); // int error = glGetError(); // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error, // (unsigned int) v); // if ((v < (const char*) 0) || (v > (const char*) 0x10000)) // fprintf(stderr, "GL %s = %s\n", name, v); // else // fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v); fprintf(stderr, "GL %s = %s\n", name, v); } static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) { if (returnVal != EGL_TRUE) { Loading @@ -63,89 +51,6 @@ static void checkGlError(const char* op) { } } void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) { #define X(VAL) {VAL, #VAL} struct {EGLint attribute; const char* name;} names[] = { X(EGL_BUFFER_SIZE), X(EGL_ALPHA_SIZE), X(EGL_BLUE_SIZE), X(EGL_GREEN_SIZE), X(EGL_RED_SIZE), X(EGL_DEPTH_SIZE), X(EGL_STENCIL_SIZE), X(EGL_CONFIG_CAVEAT), X(EGL_CONFIG_ID), X(EGL_LEVEL), X(EGL_MAX_PBUFFER_HEIGHT), X(EGL_MAX_PBUFFER_PIXELS), X(EGL_MAX_PBUFFER_WIDTH), X(EGL_NATIVE_RENDERABLE), X(EGL_NATIVE_VISUAL_ID), X(EGL_NATIVE_VISUAL_TYPE), X(EGL_SAMPLES), X(EGL_SAMPLE_BUFFERS), X(EGL_SURFACE_TYPE), X(EGL_TRANSPARENT_TYPE), X(EGL_TRANSPARENT_RED_VALUE), X(EGL_TRANSPARENT_GREEN_VALUE), X(EGL_TRANSPARENT_BLUE_VALUE), X(EGL_BIND_TO_TEXTURE_RGB), X(EGL_BIND_TO_TEXTURE_RGBA), X(EGL_MIN_SWAP_INTERVAL), X(EGL_MAX_SWAP_INTERVAL), X(EGL_LUMINANCE_SIZE), X(EGL_ALPHA_MASK_SIZE), X(EGL_COLOR_BUFFER_TYPE), X(EGL_RENDERABLE_TYPE), X(EGL_CONFORMANT), }; #undef X for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) { EGLint value = -1; EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value); EGLint error = eglGetError(); if (returnVal && error == EGL_SUCCESS) { printf(" %s: ", names[j].name); printf("%d (0x%x)", value, value); } } printf("\n"); } int printEGLConfigurations(EGLDisplay dpy) { EGLint numConfig = 0; EGLint returnVal = eglGetConfigs(dpy, NULL, 0, &numConfig); checkEglError("eglGetConfigs", returnVal); if (!returnVal) { return false; } printf("Number of EGL configuration: %d\n", numConfig); EGLConfig* configs = (EGLConfig*) malloc(sizeof(EGLConfig) * numConfig); if (! configs) { printf("Could not allocate configs.\n"); return false; } returnVal = eglGetConfigs(dpy, configs, numConfig, &numConfig); checkEglError("eglGetConfigs", returnVal); if (!returnVal) { free(configs); return false; } for(int i = 0; i < numConfig; i++) { printf("Configuration %d\n", i); printEGLConfiguration(dpy, configs[i]); } free(configs); return true; } bool doTest(uint32_t w, uint32_t h); static EGLDisplay dpy; Loading Loading @@ -176,7 +81,6 @@ int main(int argc, char** argv) { returnValue = eglInitialize(dpy, &majorVersion, &minorVersion); checkEglError("eglInitialize", returnValue); fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion); if (returnValue != EGL_TRUE) { printf("eglInitialize failed\n"); return 0; Loading @@ -191,9 +95,6 @@ int main(int argc, char** argv) { checkEglError("EGLUtils::selectConfigForNativeWindow"); printf("Chose this configuration:\n"); printEGLConfiguration(dpy, myConfig); surface = eglCreateWindowSurface(dpy, myConfig, window, NULL); checkEglError("eglCreateWindowSurface"); if (surface == EGL_NO_SURFACE) { Loading @@ -218,13 +119,6 @@ int main(int argc, char** argv) { checkEglError("eglQuerySurface"); GLint dim = w < h ? w : h; fprintf(stderr, "Window dimensions: %d x %d\n", w, h); printGLString("Version", GL_VERSION); printGLString("Vendor", GL_VENDOR); printGLString("Renderer", GL_RENDERER); printGLString("Extensions", GL_EXTENSIONS); glViewport(0, 0, w, h); for (;;) { Loading