Loading libs/renderengine/skia/Cache.cpp +5 −1 Original line number Diff line number Diff line Loading @@ -292,7 +292,11 @@ void Cache::primeShaderCache(SkiaRenderEngine* renderengine) { drawSolidLayers(renderengine, display, dstTexture); drawShadowLayers(renderengine, display, srcTexture); if (renderengine->supportsBackgroundBlur()) { drawBlurLayers(renderengine, display, dstTexture); } // The majority of shaders are related to sampling images. drawImageLayers(renderengine, display, dstTexture, srcTexture); Loading Loading
libs/renderengine/skia/Cache.cpp +5 −1 Original line number Diff line number Diff line Loading @@ -292,7 +292,11 @@ void Cache::primeShaderCache(SkiaRenderEngine* renderengine) { drawSolidLayers(renderengine, display, dstTexture); drawShadowLayers(renderengine, display, srcTexture); if (renderengine->supportsBackgroundBlur()) { drawBlurLayers(renderengine, display, dstTexture); } // The majority of shaders are related to sampling images. drawImageLayers(renderengine, display, dstTexture, srcTexture); Loading