BlastBufferQueue: Fix wait in onFrameAvailable
Use the same logic in both onFrameAvailable and processNextBufferLocked to check if we can acquire a buffer. Otherwise, there is a chance we will not be waiting long enough in onFrameAvailable. Also add error logs if we return unexpectedly when trying to acquire a buffer. Test: go/wm-smoke with blast enabled Test: atest SurfaceViewBufferTests Change-Id: I2f8afa2fc2efb0371ccc86b422524e474e3f6170 Change-Id: Ibf2733725f7a4334eff38b516f0f5cec87dfd493
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