Loading services/surfaceflinger/CompositionEngine/include/compositionengine/CompositionRefreshArgs.h +0 −3 Original line number Diff line number Diff line Loading @@ -47,9 +47,6 @@ struct CompositionRefreshArgs { // All the layers that have queued updates. Layers layersWithQueuedFrames; // If true, forces the entire display to be considered dirty and repainted bool repaintEverything{false}; // Controls how the color mode is chosen for an output OutputColorSetting outputColorSetting{OutputColorSetting::kEnhanced}; Loading services/surfaceflinger/CompositionEngine/include/compositionengine/Output.h +1 −2 Original line number Diff line number Diff line Loading @@ -221,8 +221,7 @@ public: virtual OutputCompositionState& editState() = 0; // Gets the dirty region in layer stack space. // If repaintEverything is true, this will be the full display bounds. virtual Region getDirtyRegion(bool repaintEverything) const = 0; virtual Region getDirtyRegion() const = 0; // Returns whether the output includes a layer, based on their respective filters. // See Output::setLayerFilter. Loading services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Output.h +1 −1 Original line number Diff line number Diff line Loading @@ -65,7 +65,7 @@ public: compositionengine::RenderSurface* getRenderSurface() const override; void setRenderSurface(std::unique_ptr<compositionengine::RenderSurface>) override; Region getDirtyRegion(bool repaintEverything) const override; Region getDirtyRegion() const override; bool includesLayer(ui::LayerFilter) const override; bool includesLayer(const sp<LayerFE>&) const override; Loading services/surfaceflinger/CompositionEngine/include/compositionengine/mock/Output.h +1 −1 Original line number Diff line number Diff line Loading @@ -65,7 +65,7 @@ public: MOCK_CONST_METHOD0(getState, const OutputCompositionState&()); MOCK_METHOD0(editState, OutputCompositionState&()); MOCK_CONST_METHOD1(getDirtyRegion, Region(bool)); MOCK_METHOD(Region, getDirtyRegion, (), (const)); MOCK_CONST_METHOD1(getOutputLayerForLayer, compositionengine::OutputLayer*(const sp<compositionengine::LayerFE>&)); Loading services/surfaceflinger/CompositionEngine/src/Display.cpp +1 −2 Original line number Diff line number Diff line Loading @@ -361,8 +361,7 @@ void Display::finishFrame(const compositionengine::CompositionRefreshArgs& refre // 1) It is being handled by hardware composer, which may need this to // keep its virtual display state machine in sync, or // 2) There is work to be done (the dirty region isn't empty) if (GpuVirtualDisplayId::tryCast(mId) && getDirtyRegion(refreshArgs.repaintEverything).isEmpty()) { if (GpuVirtualDisplayId::tryCast(mId) && getDirtyRegion().isEmpty()) { ALOGV("Skipping display composition"); return; } Loading Loading
services/surfaceflinger/CompositionEngine/include/compositionengine/CompositionRefreshArgs.h +0 −3 Original line number Diff line number Diff line Loading @@ -47,9 +47,6 @@ struct CompositionRefreshArgs { // All the layers that have queued updates. Layers layersWithQueuedFrames; // If true, forces the entire display to be considered dirty and repainted bool repaintEverything{false}; // Controls how the color mode is chosen for an output OutputColorSetting outputColorSetting{OutputColorSetting::kEnhanced}; Loading
services/surfaceflinger/CompositionEngine/include/compositionengine/Output.h +1 −2 Original line number Diff line number Diff line Loading @@ -221,8 +221,7 @@ public: virtual OutputCompositionState& editState() = 0; // Gets the dirty region in layer stack space. // If repaintEverything is true, this will be the full display bounds. virtual Region getDirtyRegion(bool repaintEverything) const = 0; virtual Region getDirtyRegion() const = 0; // Returns whether the output includes a layer, based on their respective filters. // See Output::setLayerFilter. Loading
services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Output.h +1 −1 Original line number Diff line number Diff line Loading @@ -65,7 +65,7 @@ public: compositionengine::RenderSurface* getRenderSurface() const override; void setRenderSurface(std::unique_ptr<compositionengine::RenderSurface>) override; Region getDirtyRegion(bool repaintEverything) const override; Region getDirtyRegion() const override; bool includesLayer(ui::LayerFilter) const override; bool includesLayer(const sp<LayerFE>&) const override; Loading
services/surfaceflinger/CompositionEngine/include/compositionengine/mock/Output.h +1 −1 Original line number Diff line number Diff line Loading @@ -65,7 +65,7 @@ public: MOCK_CONST_METHOD0(getState, const OutputCompositionState&()); MOCK_METHOD0(editState, OutputCompositionState&()); MOCK_CONST_METHOD1(getDirtyRegion, Region(bool)); MOCK_METHOD(Region, getDirtyRegion, (), (const)); MOCK_CONST_METHOD1(getOutputLayerForLayer, compositionengine::OutputLayer*(const sp<compositionengine::LayerFE>&)); Loading
services/surfaceflinger/CompositionEngine/src/Display.cpp +1 −2 Original line number Diff line number Diff line Loading @@ -361,8 +361,7 @@ void Display::finishFrame(const compositionengine::CompositionRefreshArgs& refre // 1) It is being handled by hardware composer, which may need this to // keep its virtual display state machine in sync, or // 2) There is work to be done (the dirty region isn't empty) if (GpuVirtualDisplayId::tryCast(mId) && getDirtyRegion(refreshArgs.repaintEverything).isEmpty()) { if (GpuVirtualDisplayId::tryCast(mId) && getDirtyRegion().isEmpty()) { ALOGV("Skipping display composition"); return; } Loading