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Do not map protected buffers to GPU resources and cache the result
This is in line with the older version of RenderEngine and prevents the device from exhausting its limited protected GPU memory on cached objects. This CL also ensures that upon switching to/from a protected context that the Skia GPU state is properly initialized and any scratch resources that were being held onto are purged. Test: atest com.google.android.media.gts.WidevineDashPolicyTests Bug: 186158883 Bug: 183391755 Change-Id: I31c03a7589feea6f5d2eb244f77b934e1868326d