Loading services/surfaceflinger/SurfaceFlinger.cpp +13 −7 Original line number Diff line number Diff line Loading @@ -2211,6 +2211,8 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, const size_t count = layers.size(); for (size_t i=0 ; i<count ; ++i) { const sp<LayerBase>& layer(layers[i]); const uint32_t flags = layer->drawingState().flags; if (!(flags & ISurfaceComposer::eLayerHidden)) { const uint32_t z = layer->drawingState().z; if (z >= minLayerZ && z <= maxLayerZ) { if (layer->isProtected()) { Loading @@ -2218,6 +2220,7 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, } } } } if (!GLExtensions::getInstance().haveFramebufferObject()) return INVALID_OPERATION; Loading Loading @@ -2270,11 +2273,14 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, for (size_t i=0 ; i<count ; ++i) { const sp<LayerBase>& layer(layers[i]); const uint32_t flags = layer->drawingState().flags; if (!(flags & ISurfaceComposer::eLayerHidden)) { const uint32_t z = layer->drawingState().z; if (z >= minLayerZ && z <= maxLayerZ) { layer->drawForSreenShot(); } } } // XXX: this is needed on tegra glEnable(GL_SCISSOR_TEST); Loading Loading
services/surfaceflinger/SurfaceFlinger.cpp +13 −7 Original line number Diff line number Diff line Loading @@ -2211,6 +2211,8 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, const size_t count = layers.size(); for (size_t i=0 ; i<count ; ++i) { const sp<LayerBase>& layer(layers[i]); const uint32_t flags = layer->drawingState().flags; if (!(flags & ISurfaceComposer::eLayerHidden)) { const uint32_t z = layer->drawingState().z; if (z >= minLayerZ && z <= maxLayerZ) { if (layer->isProtected()) { Loading @@ -2218,6 +2220,7 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, } } } } if (!GLExtensions::getInstance().haveFramebufferObject()) return INVALID_OPERATION; Loading Loading @@ -2270,11 +2273,14 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, for (size_t i=0 ; i<count ; ++i) { const sp<LayerBase>& layer(layers[i]); const uint32_t flags = layer->drawingState().flags; if (!(flags & ISurfaceComposer::eLayerHidden)) { const uint32_t z = layer->drawingState().z; if (z >= minLayerZ && z <= maxLayerZ) { layer->drawForSreenShot(); } } } // XXX: this is needed on tegra glEnable(GL_SCISSOR_TEST); Loading