Loading libs/ui/ColorSpace.cpp +3 −4 Original line number Diff line number Diff line Loading @@ -351,13 +351,12 @@ const ColorSpace ColorSpace::ACEScg() { }; } std::unique_ptr<float3> ColorSpace::createLUT(uint32_t size, const ColorSpace& src, const ColorSpace& dst) { std::unique_ptr<float3[]> ColorSpace::createLUT(uint32_t size, const ColorSpace& src, const ColorSpace& dst) { size = clamp(size, 2u, 256u); float m = 1.0f / float(size - 1); std::unique_ptr<float3> lut(new float3[size * size * size]); std::unique_ptr<float3[]> lut(new float3[size * size * size]); float3* data = lut.get(); ColorSpaceConnector connector(src, dst); Loading libs/ui/include/ui/ColorSpace.h +2 −2 Original line number Diff line number Diff line Loading @@ -250,8 +250,8 @@ public: // axis is thus already flipped // The source color space must define its values in the domain [0..1] // The generated LUT transforms from gamma space to gamma space static std::unique_ptr<float3> createLUT(uint32_t size, const ColorSpace& src, const ColorSpace& dst); static std::unique_ptr<float3[]> createLUT(uint32_t size, const ColorSpace& src, const ColorSpace& dst); private: static constexpr mat3 computeXYZMatrix( Loading Loading
libs/ui/ColorSpace.cpp +3 −4 Original line number Diff line number Diff line Loading @@ -351,13 +351,12 @@ const ColorSpace ColorSpace::ACEScg() { }; } std::unique_ptr<float3> ColorSpace::createLUT(uint32_t size, const ColorSpace& src, const ColorSpace& dst) { std::unique_ptr<float3[]> ColorSpace::createLUT(uint32_t size, const ColorSpace& src, const ColorSpace& dst) { size = clamp(size, 2u, 256u); float m = 1.0f / float(size - 1); std::unique_ptr<float3> lut(new float3[size * size * size]); std::unique_ptr<float3[]> lut(new float3[size * size * size]); float3* data = lut.get(); ColorSpaceConnector connector(src, dst); Loading
libs/ui/include/ui/ColorSpace.h +2 −2 Original line number Diff line number Diff line Loading @@ -250,8 +250,8 @@ public: // axis is thus already flipped // The source color space must define its values in the domain [0..1] // The generated LUT transforms from gamma space to gamma space static std::unique_ptr<float3> createLUT(uint32_t size, const ColorSpace& src, const ColorSpace& dst); static std::unique_ptr<float3[]> createLUT(uint32_t size, const ColorSpace& src, const ColorSpace& dst); private: static constexpr mat3 computeXYZMatrix( Loading