Loading libs/renderengine/gl/filters/BlurFilter.cpp +0 −9 Original line number Diff line number Diff line Loading @@ -261,15 +261,6 @@ string BlurFilter::getMixFragShader() const { return shader; } void BlurFilter::blit(GLFramebuffer& read, GLFramebuffer& draw) const { ATRACE_NAME("BlurFilter::blit"); read.bindAsReadBuffer(); draw.bindAsDrawBuffer(); glBlitFramebuffer(0, 0, read.getBufferWidth(), read.getBufferHeight(), 0, 0, draw.getBufferWidth(), draw.getBufferHeight(), GL_COLOR_BUFFER_BIT, GL_LINEAR); } } // namespace gl } // namespace renderengine } // namespace android libs/renderengine/gl/filters/BlurFilter.h +0 −1 Original line number Diff line number Diff line Loading @@ -56,7 +56,6 @@ public: private: uint32_t mRadius; void drawMesh(GLuint uv, GLuint position); void blit(GLFramebuffer& read, GLFramebuffer& draw) const; string getVertexShader() const; string getFragmentShader() const; string getMixFragShader() const; Loading Loading
libs/renderengine/gl/filters/BlurFilter.cpp +0 −9 Original line number Diff line number Diff line Loading @@ -261,15 +261,6 @@ string BlurFilter::getMixFragShader() const { return shader; } void BlurFilter::blit(GLFramebuffer& read, GLFramebuffer& draw) const { ATRACE_NAME("BlurFilter::blit"); read.bindAsReadBuffer(); draw.bindAsDrawBuffer(); glBlitFramebuffer(0, 0, read.getBufferWidth(), read.getBufferHeight(), 0, 0, draw.getBufferWidth(), draw.getBufferHeight(), GL_COLOR_BUFFER_BIT, GL_LINEAR); } } // namespace gl } // namespace renderengine } // namespace android
libs/renderengine/gl/filters/BlurFilter.h +0 −1 Original line number Diff line number Diff line Loading @@ -56,7 +56,6 @@ public: private: uint32_t mRadius; void drawMesh(GLuint uv, GLuint position); void blit(GLFramebuffer& read, GLFramebuffer& draw) const; string getVertexShader() const; string getFragmentShader() const; string getMixFragShader() const; Loading