Loading libs/renderengine/skia/AutoBackendTexture.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -46,7 +46,7 @@ AutoBackendTexture::AutoBackendTexture(GrDirectContext* context, AHardwareBuffer ALOGE_IF(!mBackendTexture.isValid(), "Failed to create a valid texture. [%p]:[%d,%d] isProtected:%d isWriteable:%d " "format:%d", this, desc.width, desc.height, isOutputBuffer, createProtectedImage, desc.format); this, desc.width, desc.height, createProtectedImage, isOutputBuffer, desc.format); } void AutoBackendTexture::unref(bool releaseLocalResources) { Loading Loading
libs/renderengine/skia/AutoBackendTexture.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -46,7 +46,7 @@ AutoBackendTexture::AutoBackendTexture(GrDirectContext* context, AHardwareBuffer ALOGE_IF(!mBackendTexture.isValid(), "Failed to create a valid texture. [%p]:[%d,%d] isProtected:%d isWriteable:%d " "format:%d", this, desc.width, desc.height, isOutputBuffer, createProtectedImage, desc.format); this, desc.width, desc.height, createProtectedImage, isOutputBuffer, desc.format); } void AutoBackendTexture::unref(bool releaseLocalResources) { Loading