Loading cmds/flatland/GLHelper.cpp +1 −2 Original line number Original line Diff line number Diff line Loading @@ -25,7 +25,6 @@ namespace android { namespace android { GLHelper::GLHelper() : GLHelper::GLHelper() : mGraphicBufferAlloc(new GraphicBufferAlloc()), mDisplay(EGL_NO_DISPLAY), mDisplay(EGL_NO_DISPLAY), mContext(EGL_NO_CONTEXT), mContext(EGL_NO_CONTEXT), mDummySurface(EGL_NO_SURFACE), mDummySurface(EGL_NO_SURFACE), Loading Loading @@ -203,7 +202,7 @@ bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, sp<GLConsumer>* glConsumer, EGLSurface* surface) { sp<GLConsumer>* glConsumer, EGLSurface* surface) { sp<IGraphicBufferProducer> producer; sp<IGraphicBufferProducer> producer; sp<IGraphicBufferConsumer> consumer; sp<IGraphicBufferConsumer> consumer; BufferQueue::createBufferQueue(&producer, &consumer, mGraphicBufferAlloc); BufferQueue::createBufferQueue(&producer, &consumer); sp<GLConsumer> glc = new GLConsumer(consumer, name, sp<GLConsumer> glc = new GLConsumer(consumer, name, GL_TEXTURE_EXTERNAL_OES, false, true); GL_TEXTURE_EXTERNAL_OES, false, true); glc->setDefaultBufferSize(w, h); glc->setDefaultBufferSize(w, h); Loading cmds/flatland/GLHelper.h +0 −3 Original line number Original line Diff line number Diff line Loading @@ -14,7 +14,6 @@ * limitations under the License. * limitations under the License. */ */ #include <gui/GraphicBufferAlloc.h> #include <gui/GLConsumer.h> #include <gui/GLConsumer.h> #include <gui/Surface.h> #include <gui/Surface.h> #include <gui/SurfaceControl.h> #include <gui/SurfaceControl.h> Loading Loading @@ -75,8 +74,6 @@ private: bool setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders); bool setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders); sp<GraphicBufferAlloc> mGraphicBufferAlloc; EGLDisplay mDisplay; EGLDisplay mDisplay; EGLContext mContext; EGLContext mContext; EGLSurface mDummySurface; EGLSurface mDummySurface; Loading cmds/flatland/Main.cpp +0 −1 Original line number Original line Diff line number Diff line Loading @@ -16,7 +16,6 @@ #define ATRACE_TAG ATRACE_TAG_ALWAYS #define ATRACE_TAG ATRACE_TAG_ALWAYS #include <gui/GraphicBufferAlloc.h> #include <gui/Surface.h> #include <gui/Surface.h> #include <gui/SurfaceControl.h> #include <gui/SurfaceControl.h> #include <gui/GLConsumer.h> #include <gui/GLConsumer.h> Loading include/gui/BufferQueue.h +1 −7 Original line number Original line Diff line number Diff line Loading @@ -23,10 +23,6 @@ #include <gui/IGraphicBufferProducer.h> #include <gui/IGraphicBufferProducer.h> #include <gui/IConsumerListener.h> #include <gui/IConsumerListener.h> // These are only required to keep other parts of the framework with incomplete // dependencies building successfully #include <gui/IGraphicBufferAlloc.h> namespace android { namespace android { class BufferQueue { class BufferQueue { Loading Loading @@ -81,11 +77,9 @@ public: // needed gralloc buffers. // needed gralloc buffers. static void createBufferQueue(sp<IGraphicBufferProducer>* outProducer, static void createBufferQueue(sp<IGraphicBufferProducer>* outProducer, sp<IGraphicBufferConsumer>* outConsumer, sp<IGraphicBufferConsumer>* outConsumer, const sp<IGraphicBufferAlloc>& allocator = NULL, bool consumerIsSurfaceFlinger = false); bool consumerIsSurfaceFlinger = false); private: BufferQueue() = delete; // Create through createBufferQueue BufferQueue(); // Create through createBufferQueue }; }; // ---------------------------------------------------------------------------- // ---------------------------------------------------------------------------- Loading include/gui/BufferQueueCore.h +2 −8 Original line number Original line Diff line number Diff line Loading @@ -51,7 +51,6 @@ namespace android { namespace android { class IConsumerListener; class IConsumerListener; class IGraphicBufferAlloc; class IProducerListener; class IProducerListener; class BufferQueueCore : public virtual RefBase { class BufferQueueCore : public virtual RefBase { Loading Loading @@ -79,9 +78,8 @@ public: typedef Vector<BufferItem> Fifo; typedef Vector<BufferItem> Fifo; // BufferQueueCore manages a pool of gralloc memory slots to be used by // BufferQueueCore manages a pool of gralloc memory slots to be used by // producers and consumers. allocator is used to allocate all the needed // producers and consumers. // gralloc buffers. BufferQueueCore(); BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator = NULL); virtual ~BufferQueueCore(); virtual ~BufferQueueCore(); private: private: Loading Loading @@ -143,10 +141,6 @@ private: void validateConsistencyLocked() const; void validateConsistencyLocked() const; #endif #endif // mAllocator is the connection to SurfaceFlinger that is used to allocate // new GraphicBuffer objects. sp<IGraphicBufferAlloc> mAllocator; // mMutex is the mutex used to prevent concurrent access to the member // mMutex is the mutex used to prevent concurrent access to the member // variables of BufferQueueCore objects. It must be locked whenever any // variables of BufferQueueCore objects. It must be locked whenever any // member variable is accessed. // member variable is accessed. Loading Loading
cmds/flatland/GLHelper.cpp +1 −2 Original line number Original line Diff line number Diff line Loading @@ -25,7 +25,6 @@ namespace android { namespace android { GLHelper::GLHelper() : GLHelper::GLHelper() : mGraphicBufferAlloc(new GraphicBufferAlloc()), mDisplay(EGL_NO_DISPLAY), mDisplay(EGL_NO_DISPLAY), mContext(EGL_NO_CONTEXT), mContext(EGL_NO_CONTEXT), mDummySurface(EGL_NO_SURFACE), mDummySurface(EGL_NO_SURFACE), Loading Loading @@ -203,7 +202,7 @@ bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, sp<GLConsumer>* glConsumer, EGLSurface* surface) { sp<GLConsumer>* glConsumer, EGLSurface* surface) { sp<IGraphicBufferProducer> producer; sp<IGraphicBufferProducer> producer; sp<IGraphicBufferConsumer> consumer; sp<IGraphicBufferConsumer> consumer; BufferQueue::createBufferQueue(&producer, &consumer, mGraphicBufferAlloc); BufferQueue::createBufferQueue(&producer, &consumer); sp<GLConsumer> glc = new GLConsumer(consumer, name, sp<GLConsumer> glc = new GLConsumer(consumer, name, GL_TEXTURE_EXTERNAL_OES, false, true); GL_TEXTURE_EXTERNAL_OES, false, true); glc->setDefaultBufferSize(w, h); glc->setDefaultBufferSize(w, h); Loading
cmds/flatland/GLHelper.h +0 −3 Original line number Original line Diff line number Diff line Loading @@ -14,7 +14,6 @@ * limitations under the License. * limitations under the License. */ */ #include <gui/GraphicBufferAlloc.h> #include <gui/GLConsumer.h> #include <gui/GLConsumer.h> #include <gui/Surface.h> #include <gui/Surface.h> #include <gui/SurfaceControl.h> #include <gui/SurfaceControl.h> Loading Loading @@ -75,8 +74,6 @@ private: bool setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders); bool setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders); sp<GraphicBufferAlloc> mGraphicBufferAlloc; EGLDisplay mDisplay; EGLDisplay mDisplay; EGLContext mContext; EGLContext mContext; EGLSurface mDummySurface; EGLSurface mDummySurface; Loading
cmds/flatland/Main.cpp +0 −1 Original line number Original line Diff line number Diff line Loading @@ -16,7 +16,6 @@ #define ATRACE_TAG ATRACE_TAG_ALWAYS #define ATRACE_TAG ATRACE_TAG_ALWAYS #include <gui/GraphicBufferAlloc.h> #include <gui/Surface.h> #include <gui/Surface.h> #include <gui/SurfaceControl.h> #include <gui/SurfaceControl.h> #include <gui/GLConsumer.h> #include <gui/GLConsumer.h> Loading
include/gui/BufferQueue.h +1 −7 Original line number Original line Diff line number Diff line Loading @@ -23,10 +23,6 @@ #include <gui/IGraphicBufferProducer.h> #include <gui/IGraphicBufferProducer.h> #include <gui/IConsumerListener.h> #include <gui/IConsumerListener.h> // These are only required to keep other parts of the framework with incomplete // dependencies building successfully #include <gui/IGraphicBufferAlloc.h> namespace android { namespace android { class BufferQueue { class BufferQueue { Loading Loading @@ -81,11 +77,9 @@ public: // needed gralloc buffers. // needed gralloc buffers. static void createBufferQueue(sp<IGraphicBufferProducer>* outProducer, static void createBufferQueue(sp<IGraphicBufferProducer>* outProducer, sp<IGraphicBufferConsumer>* outConsumer, sp<IGraphicBufferConsumer>* outConsumer, const sp<IGraphicBufferAlloc>& allocator = NULL, bool consumerIsSurfaceFlinger = false); bool consumerIsSurfaceFlinger = false); private: BufferQueue() = delete; // Create through createBufferQueue BufferQueue(); // Create through createBufferQueue }; }; // ---------------------------------------------------------------------------- // ---------------------------------------------------------------------------- Loading
include/gui/BufferQueueCore.h +2 −8 Original line number Original line Diff line number Diff line Loading @@ -51,7 +51,6 @@ namespace android { namespace android { class IConsumerListener; class IConsumerListener; class IGraphicBufferAlloc; class IProducerListener; class IProducerListener; class BufferQueueCore : public virtual RefBase { class BufferQueueCore : public virtual RefBase { Loading Loading @@ -79,9 +78,8 @@ public: typedef Vector<BufferItem> Fifo; typedef Vector<BufferItem> Fifo; // BufferQueueCore manages a pool of gralloc memory slots to be used by // BufferQueueCore manages a pool of gralloc memory slots to be used by // producers and consumers. allocator is used to allocate all the needed // producers and consumers. // gralloc buffers. BufferQueueCore(); BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator = NULL); virtual ~BufferQueueCore(); virtual ~BufferQueueCore(); private: private: Loading Loading @@ -143,10 +141,6 @@ private: void validateConsistencyLocked() const; void validateConsistencyLocked() const; #endif #endif // mAllocator is the connection to SurfaceFlinger that is used to allocate // new GraphicBuffer objects. sp<IGraphicBufferAlloc> mAllocator; // mMutex is the mutex used to prevent concurrent access to the member // mMutex is the mutex used to prevent concurrent access to the member // variables of BufferQueueCore objects. It must be locked whenever any // variables of BufferQueueCore objects. It must be locked whenever any // member variable is accessed. // member variable is accessed. Loading