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Commit 93a098fb authored by Mathias Agopian's avatar Mathias Agopian Committed by Android Git Automerger
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am 8390cf39: am 8646cd42: Merge "enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra...

am 8390cf39: am 8646cd42: Merge "enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices" into ics-mr1

* commit '8390cf39f8a4f74f7baa91d23cba06894a3fb9b5':
  enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices
parents ddbaa9d7 4869991f
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+4 −0
Original line number Original line Diff line number Diff line
@@ -32,6 +32,10 @@ LOCAL_SHARED_LIBRARIES := \


LOCAL_MODULE:= libgui
LOCAL_MODULE:= libgui


ifeq ($(TARGET_BOARD_PLATFORM), tegra)
	LOCAL_CFLAGS += -DALLOW_DEQUEUE_CURRENT_BUFFER
endif

include $(BUILD_SHARED_LIBRARY)
include $(BUILD_SHARED_LIBRARY)


ifeq (,$(ONE_SHOT_MAKEFILE))
ifeq (,$(ONE_SHOT_MAKEFILE))
+7 −3
Original line number Original line Diff line number Diff line
@@ -36,8 +36,12 @@
#include <utils/Log.h>
#include <utils/Log.h>
#include <utils/String8.h>
#include <utils/String8.h>



#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
#define ALLOW_DEQUEUE_CURRENT_BUFFER    false
#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    true
#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
#else
#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    false
#endif


// Macros for including the SurfaceTexture name in log messages
// Macros for including the SurfaceTexture name in log messages
#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
@@ -325,7 +329,7 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
            LOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
            LOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
                    "dequeueBuffer: buffer %d is both FREE and current!", i);
                    "dequeueBuffer: buffer %d is both FREE and current!", i);


            if (ALLOW_DEQUEUE_CURRENT_BUFFER) {
            if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
                if (state == BufferSlot::FREE || i == mCurrentTexture) {
                if (state == BufferSlot::FREE || i == mCurrentTexture) {
                    foundSync = i;
                    foundSync = i;
                    if (i != mCurrentTexture) {
                    if (i != mCurrentTexture) {