Loading
BlastBufferQueue: Fix scaling when buffer scaling mode changes
The current logic updates the target size of the buffer when a buffer arrives with FREEZE scaling mode (target size == buffer size) or when the target size is set and the previous buffer has a scaling mode !FREEZE. This is because if the previous scaling mode is freeze, we do not want to change the target size otherwise we will break the contract with the client and scale the currently presented buffer. In the case of YoutubeMusic on TV, the client sets a target size, then submits a buffer with scaling mode FREEZE, then changes the target size but submits a buffer with scaling mode SCALE_TO_WINDOW. The new target size never gets sent to SurfaceFlinger. To fix this we check if the target size has been updated when acquiring a buffer and update the target size. Test: atest BLASTBufferQueueTest SurfaceViewSyncTest Bug: 196339769 Change-Id: I6db3411b64552e5a4416d60420c92e698beda311