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Commit 91615fb4 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
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Merge "SF: Set up a default factory implementation"

parents 1b871b51 24f3bfe3
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+1 −0
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@@ -168,6 +168,7 @@ filegroup {
        "Scheduler/VSyncModulator.cpp",
        "StartPropertySetThread.cpp",
        "SurfaceFlinger.cpp",
        "SurfaceFlingerDefaultFactory.cpp",
        "SurfaceInterceptor.cpp",
        "SurfaceTracing.cpp",
        "TransactionCompletedThread.cpp",
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/*
 * Copyright 2019 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <compositionengine/impl/CompositionEngine.h>
#include <ui/GraphicBuffer.h>

#include "BufferQueueLayer.h"
#include "BufferStateLayer.h"
#include "ColorLayer.h"
#include "ContainerLayer.h"
#include "DisplayDevice.h"
#include "Layer.h"
#include "NativeWindowSurface.h"
#include "StartPropertySetThread.h"
#include "SurfaceFlingerDefaultFactory.h"
#include "SurfaceInterceptor.h"

#include "DisplayHardware/ComposerHal.h"
#include "Scheduler/DispSync.h"
#include "Scheduler/EventControlThread.h"
#include "Scheduler/MessageQueue.h"
#include "Scheduler/PhaseOffsets.h"
#include "Scheduler/Scheduler.h"

namespace android::surfaceflinger {

DefaultFactory::~DefaultFactory() = default;

std::unique_ptr<DispSync> DefaultFactory::createDispSync(const char* name, bool hasSyncFramework) {
    return std::make_unique<android::impl::DispSync>(name, hasSyncFramework);
}

std::unique_ptr<EventControlThread> DefaultFactory::createEventControlThread(
        SetVSyncEnabled setVSyncEnabled) {
    return std::make_unique<android::impl::EventControlThread>(std::move(setVSyncEnabled));
}

std::unique_ptr<HWComposer> DefaultFactory::createHWComposer(const std::string& serviceName) {
    return std::make_unique<android::impl::HWComposer>(
            std::make_unique<Hwc2::impl::Composer>(serviceName));
}

std::unique_ptr<MessageQueue> DefaultFactory::createMessageQueue() {
    return std::make_unique<android::impl::MessageQueue>();
}

std::unique_ptr<scheduler::PhaseOffsets> DefaultFactory::createPhaseOffsets() {
    return std::make_unique<scheduler::impl::PhaseOffsets>();
}

std::unique_ptr<Scheduler> DefaultFactory::createScheduler(
        SetVSyncEnabled setVSyncEnabled, const scheduler::RefreshRateConfigs& configs) {
    return std::make_unique<Scheduler>(std::move(setVSyncEnabled), configs);
}

std::unique_ptr<SurfaceInterceptor> DefaultFactory::createSurfaceInterceptor(
        SurfaceFlinger* flinger) {
    return std::make_unique<android::impl::SurfaceInterceptor>(flinger);
}

sp<StartPropertySetThread> DefaultFactory::createStartPropertySetThread(
        bool timestampPropertyValue) {
    return new StartPropertySetThread(timestampPropertyValue);
}

sp<DisplayDevice> DefaultFactory::createDisplayDevice(DisplayDeviceCreationArgs&& creationArgs) {
    return new DisplayDevice(std::move(creationArgs));
}

sp<GraphicBuffer> DefaultFactory::createGraphicBuffer(uint32_t width, uint32_t height,
                                                      PixelFormat format, uint32_t layerCount,
                                                      uint64_t usage, std::string requestorName) {
    return new GraphicBuffer(width, height, format, layerCount, usage, requestorName);
}

void DefaultFactory::createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
                                       sp<IGraphicBufferConsumer>* outConsumer,
                                       bool consumerIsSurfaceFlinger) {
    BufferQueue::createBufferQueue(outProducer, outConsumer, consumerIsSurfaceFlinger);
}

std::unique_ptr<surfaceflinger::NativeWindowSurface> DefaultFactory::createNativeWindowSurface(
        const sp<IGraphicBufferProducer>& producer) {
    return surfaceflinger::impl::createNativeWindowSurface(producer);
}

std::unique_ptr<compositionengine::CompositionEngine> DefaultFactory::createCompositionEngine() {
    return compositionengine::impl::createCompositionEngine();
}

sp<ContainerLayer> DefaultFactory::createContainerLayer(const LayerCreationArgs& args) {
    return new ContainerLayer(args);
}

sp<BufferQueueLayer> DefaultFactory::createBufferQueueLayer(const LayerCreationArgs& args) {
    return new BufferQueueLayer(args);
}

sp<BufferStateLayer> DefaultFactory::createBufferStateLayer(const LayerCreationArgs& args) {
    return new BufferStateLayer(args);
}

sp<ColorLayer> DefaultFactory::createColorLayer(const LayerCreationArgs& args) {
    return new ColorLayer(args);
}

} // namespace android::surfaceflinger
+54 −0
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/*
 * Copyright 2019 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "SurfaceFlingerFactory.h"

namespace android::surfaceflinger {

// A default implementation of the factory which creates the standard
// implementation types for each interface.
class DefaultFactory : public surfaceflinger::Factory {
public:
    virtual ~DefaultFactory();

    std::unique_ptr<DispSync> createDispSync(const char* name, bool hasSyncFramework) override;
    std::unique_ptr<EventControlThread> createEventControlThread(SetVSyncEnabled) override;
    std::unique_ptr<HWComposer> createHWComposer(const std::string& serviceName) override;
    std::unique_ptr<MessageQueue> createMessageQueue() override;
    std::unique_ptr<scheduler::PhaseOffsets> createPhaseOffsets() override;
    std::unique_ptr<Scheduler> createScheduler(SetVSyncEnabled,
                                               const scheduler::RefreshRateConfigs&) override;
    std::unique_ptr<SurfaceInterceptor> createSurfaceInterceptor(SurfaceFlinger*) override;
    sp<StartPropertySetThread> createStartPropertySetThread(bool timestampPropertyValue) override;
    sp<DisplayDevice> createDisplayDevice(DisplayDeviceCreationArgs&&) override;
    sp<GraphicBuffer> createGraphicBuffer(uint32_t width, uint32_t height, PixelFormat format,
                                          uint32_t layerCount, uint64_t usage,
                                          std::string requestorName) override;
    void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
                           sp<IGraphicBufferConsumer>* outConsumer,
                           bool consumerIsSurfaceFlinger) override;
    std::unique_ptr<surfaceflinger::NativeWindowSurface> createNativeWindowSurface(
            const sp<IGraphicBufferProducer>&) override;
    std::unique_ptr<compositionengine::CompositionEngine> createCompositionEngine() override;
    sp<BufferQueueLayer> createBufferQueueLayer(const LayerCreationArgs& args) override;
    sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs& args) override;
    sp<ColorLayer> createColorLayer(const LayerCreationArgs& args) override;
    sp<ContainerLayer> createContainerLayer(const LayerCreationArgs& args) override;
};

} // namespace android::surfaceflinger
+2 −105
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@@ -14,116 +14,13 @@
 * limitations under the License.
 */

#include <compositionengine/impl/CompositionEngine.h>
#include <ui/GraphicBuffer.h>

#include "BufferQueueLayer.h"
#include "BufferStateLayer.h"
#include "ColorLayer.h"
#include "ContainerLayer.h"
#include "DisplayDevice.h"
#include "Layer.h"
#include "NativeWindowSurface.h"
#include "StartPropertySetThread.h"
#include "SurfaceFlinger.h"
#include "SurfaceFlingerFactory.h"
#include "SurfaceInterceptor.h"

#include "DisplayHardware/ComposerHal.h"
#include "Scheduler/DispSync.h"
#include "Scheduler/EventControlThread.h"
#include "Scheduler/MessageQueue.h"
#include "Scheduler/PhaseOffsets.h"
#include "Scheduler/Scheduler.h"
#include "SurfaceFlingerDefaultFactory.h"

namespace android::surfaceflinger {

sp<SurfaceFlinger> createSurfaceFlinger() {
    class Factory final : public surfaceflinger::Factory {
    public:
        Factory() = default;
        ~Factory() = default;

        std::unique_ptr<DispSync> createDispSync(const char* name, bool hasSyncFramework) override {
            return std::make_unique<android::impl::DispSync>(name, hasSyncFramework);
        }

        std::unique_ptr<EventControlThread> createEventControlThread(
                SetVSyncEnabled setVSyncEnabled) override {
            return std::make_unique<android::impl::EventControlThread>(std::move(setVSyncEnabled));
        }

        std::unique_ptr<HWComposer> createHWComposer(const std::string& serviceName) override {
            return std::make_unique<android::impl::HWComposer>(
                    std::make_unique<Hwc2::impl::Composer>(serviceName));
        }

        std::unique_ptr<MessageQueue> createMessageQueue() override {
            return std::make_unique<android::impl::MessageQueue>();
        }

        std::unique_ptr<scheduler::PhaseOffsets> createPhaseOffsets() override {
            return std::make_unique<scheduler::impl::PhaseOffsets>();
        }

        std::unique_ptr<Scheduler> createScheduler(
                SetVSyncEnabled setVSyncEnabled,
                const scheduler::RefreshRateConfigs& configs) override {
            return std::make_unique<Scheduler>(std::move(setVSyncEnabled), configs);
        }

        std::unique_ptr<SurfaceInterceptor> createSurfaceInterceptor(
                SurfaceFlinger* flinger) override {
            return std::make_unique<android::impl::SurfaceInterceptor>(flinger);
        }

        sp<StartPropertySetThread> createStartPropertySetThread(
                bool timestampPropertyValue) override {
            return new StartPropertySetThread(timestampPropertyValue);
        }

        sp<DisplayDevice> createDisplayDevice(DisplayDeviceCreationArgs&& creationArgs) override {
            return new DisplayDevice(std::move(creationArgs));
        }

        sp<GraphicBuffer> createGraphicBuffer(uint32_t width, uint32_t height, PixelFormat format,
                                              uint32_t layerCount, uint64_t usage,
                                              std::string requestorName) override {
            return new GraphicBuffer(width, height, format, layerCount, usage, requestorName);
        }

        void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
                               sp<IGraphicBufferConsumer>* outConsumer,
                               bool consumerIsSurfaceFlinger) override {
            BufferQueue::createBufferQueue(outProducer, outConsumer, consumerIsSurfaceFlinger);
        }

        std::unique_ptr<surfaceflinger::NativeWindowSurface> createNativeWindowSurface(
                const sp<IGraphicBufferProducer>& producer) override {
            return surfaceflinger::impl::createNativeWindowSurface(producer);
        }

        std::unique_ptr<compositionengine::CompositionEngine> createCompositionEngine() override {
            return compositionengine::impl::createCompositionEngine();
        }

        sp<ContainerLayer> createContainerLayer(const LayerCreationArgs& args) override {
            return new ContainerLayer(args);
        }

        sp<BufferQueueLayer> createBufferQueueLayer(const LayerCreationArgs& args) override {
            return new BufferQueueLayer(args);
        }

        sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs& args) override {
            return new BufferStateLayer(args);
        }

        sp<ColorLayer> createColorLayer(const LayerCreationArgs& args) override {
            return new ColorLayer(args);
        }
    };
    static Factory factory;
    static DefaultFactory factory;

    return new SurfaceFlinger(factory);
}
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@@ -35,7 +35,7 @@
#include "Scheduler/RefreshRateConfigs.h"
#include "StartPropertySetThread.h"
#include "SurfaceFlinger.h"
#include "SurfaceFlingerFactory.h"
#include "SurfaceFlingerDefaultFactory.h"
#include "SurfaceInterceptor.h"
#include "TestableScheduler.h"