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Commit 91402c11 authored by Krzysztof Kosiński's avatar Krzysztof Kosiński Committed by android-build-merger
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Merge "Expose additional symbols from libGLESv2 and libGLESv3." into pi-dev

am: 25503383

Change-Id: I36ccc6f351f0c6cc05008af83597117707f47a01
parents e8f96c13 25503383
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+2 −0
Original line number Diff line number Diff line
@@ -79,6 +79,7 @@ LIBGLESV2 {
    glFramebufferRenderbuffer;
    glFramebufferTexture2D;
    glFramebufferTexture2DMultisampleIMG; # introduced-mips=9 introduced-x86=9
    glFramebufferTexture2DMultisampleEXT; # introduced=28
    glFramebufferTexture3DOES;
    glFrontFace;
    glGenBuffers;
@@ -147,6 +148,7 @@ LIBGLESV2 {
    glReadPixels;
    glReleaseShaderCompiler;
    glRenderbufferStorage;
    glRenderbufferStorageMultisampleEXT; # introduced=28
    glRenderbufferStorageMultisampleIMG; # introduced-mips=9 introduced-x86=9
    glSampleCoverage;
    glScissor;
+7 −0
Original line number Diff line number Diff line
@@ -36,6 +36,8 @@ LIBGLESV3 {
    glBlendFunciEXT; # introduced=21
    glBlitFramebuffer;
    glBufferData;
    glBufferStorageEXT; # introduced=28
    glBufferStorageExternalEXT; # introduced=28
    glBufferSubData;
    glCheckFramebufferStatus;
    glClear;
@@ -110,6 +112,7 @@ LIBGLESV3 {
    glDrawRangeElementsBaseVertex; # introduced=24
    glEGLImageTargetRenderbufferStorageOES;
    glEGLImageTargetTexture2DOES;
    glEGLImageTargetTexStorageEXT; # introduced=28
    glEnable;
    glEnableVertexAttribArray;
    glEnablei; # introduced=24
@@ -124,9 +127,12 @@ LIBGLESV3 {
    glFramebufferRenderbuffer;
    glFramebufferTexture; # introduced=24
    glFramebufferTexture2D;
    glFramebufferTexture2DMultisampleEXT; # introduced=28
    glFramebufferTexture3DOES;
    glFramebufferTextureEXT; # introduced=21
    glFramebufferTextureLayer;
    glFramebufferTextureMultisampleMultiviewOVR; # introduced=28
    glFramebufferTextureMultiviewOVR; # introduced=28
    glFrontFace;
    glGenBuffers;
    glGenFramebuffers;
@@ -306,6 +312,7 @@ LIBGLESV3 {
    glReleaseShaderCompiler;
    glRenderbufferStorage;
    glRenderbufferStorageMultisample;
    glRenderbufferStorageMultisampleEXT; # introduced=28
    glResumeTransformFeedback;
    glSampleCoverage;
    glSampleMaski; # introduced=21