Loading libs/gui/BLASTBufferQueue.cpp +8 −3 Original line number Diff line number Diff line Loading @@ -302,13 +302,13 @@ Rect BLASTBufferQueue::computeCrop(const BufferItem& item) { return item.mCrop; } void BLASTBufferQueue::onFrameAvailable(const BufferItem& /*item*/) { void BLASTBufferQueue::onFrameAvailable(const BufferItem& item) { ATRACE_CALL(); std::unique_lock _lock{mMutex}; const bool nextTransactionSet = mNextTransaction != nullptr; BQA_LOGV("onFrameAvailable nextTransactionSet=%s mFlushShadowQueue=%s", toString(nextTransactionSet), toString(mFlushShadowQueue)); BQA_LOGV("onFrameAvailable framenumber=%" PRIu64 " nextTransactionSet=%s mFlushShadowQueue=%s", item.mFrameNumber, toString(nextTransactionSet), toString(mFlushShadowQueue)); if (nextTransactionSet || mFlushShadowQueue) { while (mNumFrameAvailable > 0 || maxBuffersAcquired()) { Loading @@ -322,6 +322,11 @@ void BLASTBufferQueue::onFrameAvailable(const BufferItem& /*item*/) { processNextBufferLocked(true); } void BLASTBufferQueue::onFrameReplaced(const BufferItem& item) { BQA_LOGV("onFrameReplaced framenumber=%" PRIu64, item.mFrameNumber); // Do nothing since we are not storing unacquired buffer items locally. } void BLASTBufferQueue::setNextTransaction(SurfaceComposerClient::Transaction* t) { std::lock_guard _lock{mMutex}; mNextTransaction = t; Loading libs/gui/include/gui/BLASTBufferQueue.h +1 −1 Original line number Diff line number Diff line Loading @@ -75,7 +75,7 @@ public: sp<Surface> getSurface(bool includeSurfaceControlHandle); void onBufferFreed(const wp<GraphicBuffer>&/* graphicBuffer*/) override { /* TODO */ } void onFrameReplaced(const BufferItem& item) override {onFrameAvailable(item);} void onFrameReplaced(const BufferItem& item) override; void onFrameAvailable(const BufferItem& item) override; void transactionCallback(nsecs_t latchTime, const sp<Fence>& presentFence, Loading Loading
libs/gui/BLASTBufferQueue.cpp +8 −3 Original line number Diff line number Diff line Loading @@ -302,13 +302,13 @@ Rect BLASTBufferQueue::computeCrop(const BufferItem& item) { return item.mCrop; } void BLASTBufferQueue::onFrameAvailable(const BufferItem& /*item*/) { void BLASTBufferQueue::onFrameAvailable(const BufferItem& item) { ATRACE_CALL(); std::unique_lock _lock{mMutex}; const bool nextTransactionSet = mNextTransaction != nullptr; BQA_LOGV("onFrameAvailable nextTransactionSet=%s mFlushShadowQueue=%s", toString(nextTransactionSet), toString(mFlushShadowQueue)); BQA_LOGV("onFrameAvailable framenumber=%" PRIu64 " nextTransactionSet=%s mFlushShadowQueue=%s", item.mFrameNumber, toString(nextTransactionSet), toString(mFlushShadowQueue)); if (nextTransactionSet || mFlushShadowQueue) { while (mNumFrameAvailable > 0 || maxBuffersAcquired()) { Loading @@ -322,6 +322,11 @@ void BLASTBufferQueue::onFrameAvailable(const BufferItem& /*item*/) { processNextBufferLocked(true); } void BLASTBufferQueue::onFrameReplaced(const BufferItem& item) { BQA_LOGV("onFrameReplaced framenumber=%" PRIu64, item.mFrameNumber); // Do nothing since we are not storing unacquired buffer items locally. } void BLASTBufferQueue::setNextTransaction(SurfaceComposerClient::Transaction* t) { std::lock_guard _lock{mMutex}; mNextTransaction = t; Loading
libs/gui/include/gui/BLASTBufferQueue.h +1 −1 Original line number Diff line number Diff line Loading @@ -75,7 +75,7 @@ public: sp<Surface> getSurface(bool includeSurfaceControlHandle); void onBufferFreed(const wp<GraphicBuffer>&/* graphicBuffer*/) override { /* TODO */ } void onFrameReplaced(const BufferItem& item) override {onFrameAvailable(item);} void onFrameReplaced(const BufferItem& item) override; void onFrameAvailable(const BufferItem& item) override; void transactionCallback(nsecs_t latchTime, const sp<Fence>& presentFence, Loading