Loading opengl/libs/EGL/Loader.cpp +14 −0 Original line number Diff line number Diff line Loading @@ -187,8 +187,13 @@ void* Loader::open(egl_connection_t* cnx) LOG_ALWAYS_FATAL_IF(!hnd, "couldn't find an OpenGL ES implementation"); #if defined(__LP64__) cnx->libGles2 = load_wrapper("/system/lib64/libGLESv2.so"); cnx->libGles1 = load_wrapper("/system/lib64/libGLESv1_CM.so"); #else cnx->libGles2 = load_wrapper("/system/lib/libGLESv2.so"); cnx->libGles1 = load_wrapper("/system/lib/libGLESv1_CM.so"); #endif LOG_ALWAYS_FATAL_IF(!cnx->libGles2 || !cnx->libGles1, "couldn't load system OpenGL ES wrapper libraries"); Loading Loading @@ -268,8 +273,13 @@ void *Loader::load_driver(const char* kind, String8 pattern; pattern.appendFormat("lib%s", kind); const char* const searchPaths[] = { #if defined(__LP64__) "/vendor/lib64/egl", "/system/lib64/egl" #else "/vendor/lib/egl", "/system/lib/egl" #endif }; // first, we search for the exact name of the GLES userspace Loading Loading @@ -310,7 +320,11 @@ void *Loader::load_driver(const char* kind, if (checkGlesEmulationStatus() == 0) { ALOGD("Emulator without GPU support detected. " "Fallback to software renderer."); #if defined(__LP64__) result.setTo("/system/lib64/egl/libGLES_android.so"); #else result.setTo("/system/lib/egl/libGLES_android.so"); #endif return true; } Loading Loading
opengl/libs/EGL/Loader.cpp +14 −0 Original line number Diff line number Diff line Loading @@ -187,8 +187,13 @@ void* Loader::open(egl_connection_t* cnx) LOG_ALWAYS_FATAL_IF(!hnd, "couldn't find an OpenGL ES implementation"); #if defined(__LP64__) cnx->libGles2 = load_wrapper("/system/lib64/libGLESv2.so"); cnx->libGles1 = load_wrapper("/system/lib64/libGLESv1_CM.so"); #else cnx->libGles2 = load_wrapper("/system/lib/libGLESv2.so"); cnx->libGles1 = load_wrapper("/system/lib/libGLESv1_CM.so"); #endif LOG_ALWAYS_FATAL_IF(!cnx->libGles2 || !cnx->libGles1, "couldn't load system OpenGL ES wrapper libraries"); Loading Loading @@ -268,8 +273,13 @@ void *Loader::load_driver(const char* kind, String8 pattern; pattern.appendFormat("lib%s", kind); const char* const searchPaths[] = { #if defined(__LP64__) "/vendor/lib64/egl", "/system/lib64/egl" #else "/vendor/lib/egl", "/system/lib/egl" #endif }; // first, we search for the exact name of the GLES userspace Loading Loading @@ -310,7 +320,11 @@ void *Loader::load_driver(const char* kind, if (checkGlesEmulationStatus() == 0) { ALOGD("Emulator without GPU support detected. " "Fallback to software renderer."); #if defined(__LP64__) result.setTo("/system/lib64/egl/libGLES_android.so"); #else result.setTo("/system/lib/egl/libGLES_android.so"); #endif return true; } Loading