Loading include/ui/GraphicBufferAllocator.h +0 −1 Original line number Diff line number Diff line Loading @@ -86,7 +86,6 @@ private: GraphicBufferAllocator(); ~GraphicBufferAllocator(); mutable Mutex mLock; alloc_device_t *mAllocDev; }; Loading libs/ui/GraphicBufferAllocator.cpp +0 −4 Original line number Diff line number Diff line Loading @@ -78,8 +78,6 @@ static inline uint32_t clamp(uint32_t c) { status_t GraphicBufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat format, int usage, buffer_handle_t* handle, int32_t* stride) { Mutex::Autolock _l(mLock); // make sure to not allocate a 0 x 0 buffer w = clamp(w); h = clamp(h); Loading Loading @@ -118,8 +116,6 @@ status_t GraphicBufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat forma status_t GraphicBufferAllocator::free(buffer_handle_t handle) { Mutex::Autolock _l(mLock); status_t err; if (sw_gralloc_handle_t::validate(handle) < 0) { err = mAllocDev->free(mAllocDev, handle); Loading opengl/libagl/state.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -37,7 +37,7 @@ namespace android { // ---------------------------------------------------------------------------- static char const * const gVendorString = "Android"; static char const * const gRendererString = "Android PixelFlinger 1.2"; static char const * const gRendererString = "Android PixelFlinger 1.3"; static char const * const gVersionString = "OpenGL ES-CM 1.0"; static char const * const gExtensionsString = "GL_OES_byte_coordinates " // OK Loading Loading
include/ui/GraphicBufferAllocator.h +0 −1 Original line number Diff line number Diff line Loading @@ -86,7 +86,6 @@ private: GraphicBufferAllocator(); ~GraphicBufferAllocator(); mutable Mutex mLock; alloc_device_t *mAllocDev; }; Loading
libs/ui/GraphicBufferAllocator.cpp +0 −4 Original line number Diff line number Diff line Loading @@ -78,8 +78,6 @@ static inline uint32_t clamp(uint32_t c) { status_t GraphicBufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat format, int usage, buffer_handle_t* handle, int32_t* stride) { Mutex::Autolock _l(mLock); // make sure to not allocate a 0 x 0 buffer w = clamp(w); h = clamp(h); Loading Loading @@ -118,8 +116,6 @@ status_t GraphicBufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat forma status_t GraphicBufferAllocator::free(buffer_handle_t handle) { Mutex::Autolock _l(mLock); status_t err; if (sw_gralloc_handle_t::validate(handle) < 0) { err = mAllocDev->free(mAllocDev, handle); Loading
opengl/libagl/state.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -37,7 +37,7 @@ namespace android { // ---------------------------------------------------------------------------- static char const * const gVendorString = "Android"; static char const * const gRendererString = "Android PixelFlinger 1.2"; static char const * const gRendererString = "Android PixelFlinger 1.3"; static char const * const gVersionString = "OpenGL ES-CM 1.0"; static char const * const gExtensionsString = "GL_OES_byte_coordinates " // OK Loading