Loading services/surfaceflinger/SurfaceFlinger.cpp +2 −0 Original line number Diff line number Diff line Loading @@ -1728,6 +1728,8 @@ void SurfaceFlinger::onInitializeDisplays() { d.what = DisplayState::eDisplayProjectionChanged; d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]; d.orientation = DisplayState::eOrientationDefault; d.frame.makeInvalid(); d.viewport.makeInvalid(); displays.add(d); setTransactionState(state, displays, 0); Loading services/surfaceflinger/Transform.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -192,7 +192,6 @@ Transform::vec3 Transform::transform(const vec3& v) const { void Transform::transform(float* point, int x, int y) const { const mat33& M(mMatrix); vec2 v(x, y); v = transform(v); point[0] = v[0]; Loading Loading
services/surfaceflinger/SurfaceFlinger.cpp +2 −0 Original line number Diff line number Diff line Loading @@ -1728,6 +1728,8 @@ void SurfaceFlinger::onInitializeDisplays() { d.what = DisplayState::eDisplayProjectionChanged; d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]; d.orientation = DisplayState::eOrientationDefault; d.frame.makeInvalid(); d.viewport.makeInvalid(); displays.add(d); setTransactionState(state, displays, 0); Loading
services/surfaceflinger/Transform.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -192,7 +192,6 @@ Transform::vec3 Transform::transform(const vec3& v) const { void Transform::transform(float* point, int x, int y) const { const mat33& M(mMatrix); vec2 v(x, y); v = transform(v); point[0] = v[0]; Loading