Loading opengl/libs/Android.mk +1 −1 Original line number Diff line number Diff line Loading @@ -122,7 +122,7 @@ LOCAL_SRC_FILES:= \ GLES2/gl2.cpp.arm \ # LOCAL_SHARED_LIBRARIES += libcutils libEGL LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL LOCAL_LDLIBS := -lpthread -ldl LOCAL_MODULE:= libGLESv2 Loading opengl/libs/GLES2/gl2.cpp +11 −0 Original line number Diff line number Diff line Loading @@ -26,6 +26,9 @@ #include <cutils/log.h> #include <cutils/properties.h> #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include <utils/Trace.h> #include "hooks.h" #include "egl_impl.h" Loading @@ -40,6 +43,7 @@ using namespace android; #undef CALL_GL_API_RETURN #define DEBUG_CALL_GL_API 0 #define SYSTRACE_CALL_GL_API 0 #if USE_FAST_TLS_KEY Loading Loading @@ -86,6 +90,13 @@ using namespace android; ALOGD("[" #_api "] 0x%x", status); \ } #elif SYSTRACE_CALL_GL_API #define CALL_GL_API(_api, ...) \ ATRACE_CALL(); \ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ _c->_api(__VA_ARGS__); #else #define CALL_GL_API(_api, ...) \ Loading Loading
opengl/libs/Android.mk +1 −1 Original line number Diff line number Diff line Loading @@ -122,7 +122,7 @@ LOCAL_SRC_FILES:= \ GLES2/gl2.cpp.arm \ # LOCAL_SHARED_LIBRARIES += libcutils libEGL LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL LOCAL_LDLIBS := -lpthread -ldl LOCAL_MODULE:= libGLESv2 Loading
opengl/libs/GLES2/gl2.cpp +11 −0 Original line number Diff line number Diff line Loading @@ -26,6 +26,9 @@ #include <cutils/log.h> #include <cutils/properties.h> #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include <utils/Trace.h> #include "hooks.h" #include "egl_impl.h" Loading @@ -40,6 +43,7 @@ using namespace android; #undef CALL_GL_API_RETURN #define DEBUG_CALL_GL_API 0 #define SYSTRACE_CALL_GL_API 0 #if USE_FAST_TLS_KEY Loading Loading @@ -86,6 +90,13 @@ using namespace android; ALOGD("[" #_api "] 0x%x", status); \ } #elif SYSTRACE_CALL_GL_API #define CALL_GL_API(_api, ...) \ ATRACE_CALL(); \ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ _c->_api(__VA_ARGS__); #else #define CALL_GL_API(_api, ...) \ Loading