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Commit 7c143aab authored by Mathias Agopian's avatar Mathias Agopian Committed by The Android Open Source Project
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Automated import from //branches/master/...@142447,142447

parent b535e583
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+102 −85
Original line number Original line Diff line number Diff line
@@ -55,7 +55,6 @@ LayerOrientationAnim::LayerOrientationAnim(
    mOrientationCompleted = false;
    mOrientationCompleted = false;
    mFirstRedraw = false;
    mFirstRedraw = false;
    mLastNormalizedTime = 0;
    mLastNormalizedTime = 0;
    mLastAngle = 0;
    mLastScale = 0;
    mLastScale = 0;
    mNeedsBlending = false;
    mNeedsBlending = false;
}
}
@@ -95,6 +94,10 @@ void LayerOrientationAnim::validateVisibility(const Transform&)
    transparentRegionScreen.clear();
    transparentRegionScreen.clear();
    mTransformed = true;
    mTransformed = true;
    mCanUseCopyBit = false;
    mCanUseCopyBit = false;
    copybit_device_t* copybit = mFlinger->getBlitEngine();
    if (copybit) { 
        mCanUseCopyBit = true;
    }
}
}


void LayerOrientationAnim::onOrientationCompleted()
void LayerOrientationAnim::onOrientationCompleted()
@@ -106,33 +109,35 @@ void LayerOrientationAnim::onOrientationCompleted()
    mFlinger->invalidateLayerVisibility(this);
    mFlinger->invalidateLayerVisibility(this);
}
}


const float ROTATION = M_PI * 0.5f;
const float ROTATION_FACTOR = 1.0f; // 1.0 or 2.0
const float DURATION = ms2ns(200);
const float BOUNCES_PER_SECOND = 1.618f;
const float BOUNCES_AMPLITUDE = (5.0f/180.f) * M_PI;

void LayerOrientationAnim::onDraw(const Region& clip) const
void LayerOrientationAnim::onDraw(const Region& clip) const
{
{
    // Animation...
    // Animation...

    const float MIN_SCALE = 0.5f;
    // FIXME: works only for portrait framebuffers
    const float DURATION = ms2ns(200);
    const Point size(getPhysicalSize());
    const float BOUNCES_PER_SECOND = 1.618f;
    const float TARGET_SCALE = size.x * (1.0f / size.y);
    const float BOUNCES_AMPLITUDE = 1.0f/32.0f;


    const nsecs_t now = systemTime();
    const nsecs_t now = systemTime();
    float angle, scale, alpha;
    float scale, alpha;
    
    
    if (mOrientationCompleted) {
    if (mOrientationCompleted) {
        if (mFirstRedraw) {
        if (mFirstRedraw) {
            mFirstRedraw = false;
            
            // make a copy of what's on screen
            // make a copy of what's on screen
            copybit_image_t image;
            copybit_image_t image;
            mBitmapIn.getBitmapSurface(&image);
            mBitmapIn.getBitmapSurface(&image);
            const DisplayHardware& hw(graphicPlane(0).displayHardware());
            const DisplayHardware& hw(graphicPlane(0).displayHardware());
            hw.copyBackToImage(image);
            hw.copyBackToImage(image);


            // and erase the screen for this round
            glDisable(GL_BLEND);
            glDisable(GL_DITHER);
            glDisable(GL_SCISSOR_TEST);
            glClearColor(0,0,0,0);
            glClear(GL_COLOR_BUFFER_BIT);
            
            // FIXME: code below is gross
            // FIXME: code below is gross
            mFirstRedraw = false; 
            mNeedsBlending = false;
            mNeedsBlending = false;
            LayerOrientationAnim* self(const_cast<LayerOrientationAnim*>(this));
            LayerOrientationAnim* self(const_cast<LayerOrientationAnim*>(this));
            mFlinger->invalidateLayerVisibility(self);
            mFlinger->invalidateLayerVisibility(self);
@@ -143,39 +148,36 @@ void LayerOrientationAnim::onDraw(const Region& clip) const
        const float normalizedTime = (float(now - mFinishTime) / duration);
        const float normalizedTime = (float(now - mFinishTime) / duration);
        if (normalizedTime <= 1.0f) {
        if (normalizedTime <= 1.0f) {
            const float squaredTime = normalizedTime*normalizedTime;
            const float squaredTime = normalizedTime*normalizedTime;
            angle = (ROTATION*ROTATION_FACTOR - mLastAngle)*squaredTime + mLastAngle;
            scale = (1.0f - mLastScale)*squaredTime + mLastScale;
            scale = (1.0f - mLastScale)*squaredTime + mLastScale;
            alpha = normalizedTime;
            alpha = (1.0f - normalizedTime);
            alpha *= alpha;
            alpha *= alpha;
        } else {
        } else {
            mAnim->onAnimationFinished();
            mAnim->onAnimationFinished();
            angle = ROTATION;
            alpha = 1.0f;
            scale = 1.0f;
            scale = 1.0f;
            alpha = 0.0f;
        }
        }
    } else {
    } else {
        const float normalizedTime = float(now - mStartTime) / DURATION;
        const float normalizedTime = float(now - mStartTime) / DURATION;
        if (normalizedTime <= 1.0f) {
        if (normalizedTime <= 1.0f) {
            mLastNormalizedTime = normalizedTime;
            mLastNormalizedTime = normalizedTime;
            const float squaredTime = normalizedTime*normalizedTime;
            const float squaredTime = normalizedTime*normalizedTime;
            angle = ROTATION * squaredTime;
            scale = (MIN_SCALE-1.0f)*squaredTime + 1.0f;
            scale = (TARGET_SCALE - 1.0f)*squaredTime + 1.0f;
            alpha = 1.0f;
            alpha = 0;
        } else {
        } else {
            mLastNormalizedTime = 1.0f;
            mLastNormalizedTime = 1.0f;
            const float to_seconds = DURATION / seconds(1);
            const float to_seconds = DURATION / seconds(1);
            const float phi = BOUNCES_PER_SECOND * 
            const float phi = BOUNCES_PER_SECOND * 
                    (((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
                    (((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
            angle = ROTATION + BOUNCES_AMPLITUDE * sinf(phi);
            scale = MIN_SCALE + BOUNCES_AMPLITUDE * (1.0f - cosf(phi));
            scale = TARGET_SCALE;
            alpha = 1.0f;
            alpha = 0;
        }
        }
        mLastAngle = angle;
        mLastScale = scale;
        mLastScale = scale;
    }
    }
    drawScaled(angle, scale, alpha);
    drawScaled(scale, alpha);
}
}


void LayerOrientationAnim::drawScaled(float f, float s, float alpha) const
void LayerOrientationAnim::drawScaled(float f, float alpha) const
{
{
    copybit_image_t dst;
    copybit_image_t dst;
    const GraphicPlane& plane(graphicPlane(0));
    const GraphicPlane& plane(graphicPlane(0));
@@ -185,20 +187,47 @@ void LayerOrientationAnim::drawScaled(float f, float s, float alpha) const
    // clear screen
    // clear screen
    // TODO: with update on demand, we may be able 
    // TODO: with update on demand, we may be able 
    // to not erase the screen at all during the animation 
    // to not erase the screen at all during the animation 
    if (!mOrientationCompleted) {
        glDisable(GL_BLEND);
        glDisable(GL_BLEND);
        glDisable(GL_DITHER);
        glDisable(GL_DITHER);
        glDisable(GL_SCISSOR_TEST);
        glDisable(GL_SCISSOR_TEST);
        glClearColor(0,0,0,0);
        glClearColor(0,0,0,0);
        glClear(GL_COLOR_BUFFER_BIT);
        glClear(GL_COLOR_BUFFER_BIT);
    }
    
    
    const int w = dst.w; 
    const int w = dst.w*f; 
    const int h = dst.h; 
    const int h = dst.h*f; 
    const int xc = uint32_t(dst.w-w)/2;
    const int yc = uint32_t(dst.h-h)/2;
    const copybit_rect_t drect = { xc, yc, xc+w, yc+h }; 


    copybit_image_t src;
    copybit_image_t src;
    mBitmap.getBitmapSurface(&src);
    mBitmap.getBitmapSurface(&src);
    const copybit_rect_t srect = { 0, 0, src.w, src.h };
    const copybit_rect_t srect = { 0, 0, src.w, src.h };


    int err = NO_ERROR;
    const int can_use_copybit = canUseCopybit();
    if (can_use_copybit)  {
        copybit_device_t* copybit = mFlinger->getBlitEngine();
        copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
        copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);

        if (alpha < 1.0f) {
            copybit_image_t srcIn;
            mBitmapIn.getBitmapSurface(&srcIn);
            region_iterator it(Region(Rect( drect.l, drect.t, drect.r, drect.b )));
            copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
            err = copybit->stretch(copybit, &dst, &srcIn, &drect, &srect, &it);
        }


        if (!err && alpha > 0.0f) {
            region_iterator it(Region(Rect( drect.l, drect.t, drect.r, drect.b )));
            copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alpha*255));
            err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
        }
        LOGE_IF(err != NO_ERROR, "copybit failed (%s)", strerror(err));
    }
    if (!can_use_copybit || err) {   
        GGLSurface t;
        GGLSurface t;
        t.version = sizeof(GGLSurface);
        t.version = sizeof(GGLSurface);
        t.width  = src.w;
        t.width  = src.w;
@@ -208,14 +237,9 @@ void LayerOrientationAnim::drawScaled(float f, float s, float alpha) const
        t.format = src.format;
        t.format = src.format;
        t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
        t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);


    const int targetOrientation = plane.getOrientation(); 
    if (!targetOrientation) {
        f = -f;
    }

        Transform tr;
        Transform tr;
    tr.set(f, w*0.5f, h*0.5f);
        tr.set(f,0,0,f);
    tr.scale(s, w*0.5f, h*0.5f);
        tr.set(xc, yc);
        
        
        // FIXME: we should not access mVertices and mDrawingState like that,
        // FIXME: we should not access mVertices and mDrawingState like that,
        // but since we control the animation, we know it's going to work okay.
        // but since we control the animation, we know it's going to work okay.
@@ -225,31 +249,12 @@ void LayerOrientationAnim::drawScaled(float f, float s, float alpha) const
        tr.transform(self.mVertices[1], 0, src.h);
        tr.transform(self.mVertices[1], 0, src.h);
        tr.transform(self.mVertices[2], src.w, src.h);
        tr.transform(self.mVertices[2], src.w, src.h);
        tr.transform(self.mVertices[3], src.w, 0);
        tr.transform(self.mVertices[3], src.w, 0);

        if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
        if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
            // Too slow to do this in software
            // Too slow to do this in software
            self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
            self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
        }
        }


    if (UNLIKELY(mTextureName == -1LU)) {
        if (alpha < 1.0f) {
        mTextureName = createTexture();
        GLuint w=0, h=0;
        const Region dirty(Rect(t.width, t.height));
        loadTexture(dirty, mTextureName, t, w, h);
    }
    self.mDrawingState.alpha = 255; //-int(alpha*255);
    const Region clip(Rect( srect.l, srect.t, srect.r, srect.b ));
    drawWithOpenGL(clip, mTextureName, t);
    
    if (alpha > 0) {
        const float sign = (!targetOrientation) ? 1.0f : -1.0f;
        tr.set(f + sign*(M_PI * 0.5f * ROTATION_FACTOR), w*0.5f, h*0.5f);
        tr.scale(s, w*0.5f, h*0.5f);
        tr.transform(self.mVertices[0], 0, 0);
        tr.transform(self.mVertices[1], 0, src.h);
        tr.transform(self.mVertices[2], src.w, src.h);
        tr.transform(self.mVertices[3], src.w, 0);

            copybit_image_t src;
            copybit_image_t src;
            mBitmapIn.getBitmapSurface(&src);
            mBitmapIn.getBitmapSurface(&src);
            t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
            t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
@@ -259,9 +264,21 @@ void LayerOrientationAnim::drawScaled(float f, float s, float alpha) const
                const Region dirty(Rect(t.width, t.height));
                const Region dirty(Rect(t.width, t.height));
                loadTexture(dirty, mTextureNameIn, t, w, h);
                loadTexture(dirty, mTextureNameIn, t, w, h);
            }
            }
            self.mDrawingState.alpha = 255;
            const Region clip(Rect( drect.l, drect.t, drect.r, drect.b ));
            drawWithOpenGL(clip, mTextureName, t);
        }

        t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
        if (UNLIKELY(mTextureName == -1LU)) {
            mTextureName = createTexture();
            GLuint w=0, h=0;
            const Region dirty(Rect(t.width, t.height));
            loadTexture(dirty, mTextureName, t, w, h);
        }
        self.mDrawingState.alpha = int(alpha*255);
        self.mDrawingState.alpha = int(alpha*255);
        const Region clip(Rect( srect.l, srect.t, srect.r, srect.b ));
        const Region clip(Rect( drect.l, drect.t, drect.r, drect.b ));
        drawWithOpenGL(clip, mTextureNameIn, t);
        drawWithOpenGL(clip, mTextureName, t);
    }
    }
}
}


+1 −2
Original line number Original line Diff line number Diff line
@@ -52,7 +52,7 @@ public:
    virtual bool needsBlending() const;
    virtual bool needsBlending() const;
    virtual bool isSecure() const       { return false; }
    virtual bool isSecure() const       { return false; }
private:
private:
    void drawScaled(float angle, float scale, float alpha) const;
    void drawScaled(float scale, float alpha) const;


    OrientationAnimation* mAnim;
    OrientationAnimation* mAnim;
    LayerBitmap mBitmap;
    LayerBitmap mBitmap;
@@ -62,7 +62,6 @@ private:
    bool mOrientationCompleted;
    bool mOrientationCompleted;
    mutable bool mFirstRedraw;
    mutable bool mFirstRedraw;
    mutable float mLastNormalizedTime;
    mutable float mLastNormalizedTime;
    mutable float mLastAngle;
    mutable float mLastScale;
    mutable float mLastScale;
    mutable GLuint  mTextureName;
    mutable GLuint  mTextureName;
    mutable GLuint  mTextureNameIn;
    mutable GLuint  mTextureNameIn;
+1 −2
Original line number Original line Diff line number Diff line
@@ -1804,7 +1804,6 @@ status_t GraphicPlane::setOrientation(int orientation)
    if (orientation == ISurfaceComposer::eOrientationDefault) {
    if (orientation == ISurfaceComposer::eOrientationDefault) {
        // make sure the default orientation is optimal
        // make sure the default orientation is optimal
        mOrientationTransform.reset();
        mOrientationTransform.reset();
        mOrientation = orientation;
        mGlobalTransform = mTransform;
        mGlobalTransform = mTransform;
        return NO_ERROR;
        return NO_ERROR;
    }
    }
@@ -1825,7 +1824,7 @@ status_t GraphicPlane::setOrientation(int orientation)
        GraphicPlane::orientationToTransfrom(orientation, w, h,
        GraphicPlane::orientationToTransfrom(orientation, w, h,
                &mOrientationTransform);
                &mOrientationTransform);
    }
    }
    mOrientation = orientation;
    
    mGlobalTransform = mOrientationTransform * mTransform;
    mGlobalTransform = mOrientationTransform * mTransform;
    return NO_ERROR;
    return NO_ERROR;
}
}
+0 −2
Original line number Original line Diff line number Diff line
@@ -122,7 +122,6 @@ public:
        void                    setDisplayHardware(DisplayHardware *);
        void                    setDisplayHardware(DisplayHardware *);
        void                    setTransform(const Transform& tr);
        void                    setTransform(const Transform& tr);
        status_t                setOrientation(int orientation);
        status_t                setOrientation(int orientation);
        int                     getOrientation() const { return mOrientation; }


        const DisplayHardware&  displayHardware() const;
        const DisplayHardware&  displayHardware() const;
        const Transform&        transform() const;
        const Transform&        transform() const;
@@ -134,7 +133,6 @@ private:
        Transform               mTransform;
        Transform               mTransform;
        Transform               mOrientationTransform;
        Transform               mOrientationTransform;
        Transform               mGlobalTransform;
        Transform               mGlobalTransform;
        int                     mOrientation;
};
};


// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
+0 −19
Original line number Original line Diff line number Diff line
@@ -103,25 +103,6 @@ void Transform::set( float xx, float xy,
    mType |= 0x80000000;
    mType |= 0x80000000;
}
}


void Transform::set(float radian, float x, float y)
{
    float r00 = cosf(radian);    float r01 = -sinf(radian);
    float r10 = sinf(radian);    float r11 =  cosf(radian);
    mTransform.set(SkMatrix::kMScaleX, SkFloatToScalar(r00));
    mTransform.set(SkMatrix::kMSkewX, SkFloatToScalar(r01));
    mTransform.set(SkMatrix::kMSkewY, SkFloatToScalar(r10));
    mTransform.set(SkMatrix::kMScaleY, SkFloatToScalar(r11));
    mTransform.set(SkMatrix::kMTransX, SkIntToScalar(x - r00*x - r01*y));
    mTransform.set(SkMatrix::kMTransY, SkIntToScalar(y - r10*x - r11*y));
    mType |= 0x80000000 | SkMatrix::kTranslate_Mask;
}

void Transform::scale(float s, float x, float y)
{
    mTransform.postScale(s, s, x, y); 
    mType |= 0x80000000;
}

void Transform::set(int tx, int ty)
void Transform::set(int tx, int ty)
{
{
    if (tx | ty) {
    if (tx | ty) {
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