Loading libs/gui/tests/SurfaceTextureClient_test.cpp +263 −0 Original line number Diff line number Diff line Loading @@ -17,23 +17,78 @@ #include <EGL/egl.h> #include <gtest/gtest.h> #include <gui/SurfaceTextureClient.h> #include <utils/threads.h> namespace android { class SurfaceTextureClientTest : public ::testing::Test { protected: SurfaceTextureClientTest(): mEglDisplay(EGL_NO_DISPLAY), mEglSurface(EGL_NO_SURFACE), mEglContext(EGL_NO_CONTEXT) { } virtual void SetUp() { mST = new SurfaceTexture(123); mSTC = new SurfaceTextureClient(mST); // We need a valid GL context so we can test updateTexImage() // This initializes EGL and create a dummy GL context with a // pbuffer render target. mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); EGLint majorVersion, minorVersion; EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); EGLConfig myConfig; EGLint numConfigs = 0; EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig, 1, &numConfigs)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); EGLint pbufferAttribs[] = { EGL_WIDTH, 16, EGL_HEIGHT, 16, EGL_NONE }; mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig, pbufferAttribs); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_SURFACE, mEglSurface); mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT, 0); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_CONTEXT, mEglContext); EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); } virtual void TearDown() { mST.clear(); mSTC.clear(); eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(mEglDisplay, mEglContext); eglDestroySurface(mEglDisplay, mEglSurface); eglTerminate(mEglDisplay); } virtual EGLint const* getConfigAttribs() { static EGLint sDefaultConfigAttribs[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_NONE }; return sDefaultConfigAttribs; } sp<SurfaceTexture> mST; sp<SurfaceTextureClient> mSTC; EGLDisplay mEglDisplay; EGLSurface mEglSurface; EGLContext mEglContext; }; TEST_F(SurfaceTextureClientTest, GetISurfaceTextureIsNotNull) { Loading Loading @@ -247,4 +302,212 @@ TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSizeVsGeometry) { ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[1])); } TEST_F(SurfaceTextureClientTest, SurfaceTextureTooManyUpdateTexImage) { sp<ANativeWindow> anw(mSTC); sp<SurfaceTexture> st(mST); android_native_buffer_t* buf[3]; ASSERT_EQ(OK, st->setSynchronousMode(false)); ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3)); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(OK, st->updateTexImage()); ASSERT_EQ(OK, st->setSynchronousMode(true)); ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 2)); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0])); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(OK, st->updateTexImage()); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeSlowRetire) { sp<ANativeWindow> anw(mSTC); sp<SurfaceTexture> st(mST); android_native_buffer_t* buf[3]; ASSERT_EQ(OK, st->setSynchronousMode(true)); ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4)); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1])); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2])); EXPECT_NE(buf[0], buf[1]); EXPECT_NE(buf[1], buf[2]); EXPECT_NE(buf[2], buf[0]); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[0]); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[1]); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[2]); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeFastRetire) { sp<ANativeWindow> anw(mSTC); sp<SurfaceTexture> st(mST); android_native_buffer_t* buf[3]; ASSERT_EQ(OK, st->setSynchronousMode(true)); ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4)); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1])); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2])); EXPECT_NE(buf[0], buf[1]); EXPECT_NE(buf[1], buf[2]); EXPECT_NE(buf[2], buf[0]); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[0]); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[1]); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[2]); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeDQQR) { sp<ANativeWindow> anw(mSTC); sp<SurfaceTexture> st(mST); android_native_buffer_t* buf[3]; ASSERT_EQ(OK, st->setSynchronousMode(true)); ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3)); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[0]); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1])); EXPECT_NE(buf[0], buf[1]); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[1]); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2])); EXPECT_NE(buf[1], buf[2]); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[2]); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeDequeueCurrent) { sp<ANativeWindow> anw(mSTC); sp<SurfaceTexture> st(mST); android_native_buffer_t* buf[3]; android_native_buffer_t* firstBuf; ASSERT_EQ(OK, st->setSynchronousMode(true)); ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3)); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &firstBuf)); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), firstBuf)); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), firstBuf); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0])); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1])); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2])); EXPECT_NE(buf[0], buf[1]); EXPECT_NE(buf[1], buf[2]); EXPECT_NE(buf[2], buf[0]); EXPECT_EQ(firstBuf, buf[2]); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeTwoBuffers) { sp<ANativeWindow> anw(mSTC); sp<SurfaceTexture> st(mST); ASSERT_EQ(OK, st->setSynchronousMode(true)); EXPECT_EQ(OK, native_window_set_buffer_count(anw.get(), 3)); EXPECT_EQ(OK, native_window_set_buffer_count(anw.get(), 2)); EXPECT_NE(OK, native_window_set_buffer_count(anw.get(), 1)); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeMinUndequeued) { sp<ANativeWindow> anw(mSTC); sp<SurfaceTexture> st(mST); android_native_buffer_t* buf[3]; ASSERT_EQ(OK, st->setSynchronousMode(true)); ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3)); EXPECT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); EXPECT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1])); EXPECT_EQ(-EBUSY, anw->dequeueBuffer(anw.get(), &buf[2])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[1]); EXPECT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2])); ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[0])); ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[2])); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeWaitRetire) { sp<ANativeWindow> anw(mSTC); sp<SurfaceTexture> st(mST); class MyThread : public Thread { sp<SurfaceTexture> st; EGLContext ctx; EGLSurface sur; EGLDisplay dpy; bool mBufferRetired; Mutex mLock; virtual bool threadLoop() { eglMakeCurrent(dpy, sur, sur, ctx); usleep(20000); Mutex::Autolock _l(mLock); st->updateTexImage(); mBufferRetired = true; eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); return false; } public: MyThread(const sp<SurfaceTexture>& st) : st(st), mBufferRetired(false) { ctx = eglGetCurrentContext(); sur = eglGetCurrentSurface(EGL_DRAW); dpy = eglGetCurrentDisplay(); eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } ~MyThread() { eglMakeCurrent(dpy, sur, sur, ctx); } void bufferDequeued() { Mutex::Autolock _l(mLock); EXPECT_EQ(true, mBufferRetired); } }; android_native_buffer_t* buf[3]; ASSERT_EQ(OK, st->setSynchronousMode(true)); ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 2)); // dequeue/queue/update so we have a current buffer ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0])); st->updateTexImage(); MyThread* thread = new MyThread(st); sp<Thread> threadBase(thread); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0])); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1])); thread->run(); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2])); thread->bufferDequeued(); thread->requestExitAndWait(); } } Loading
libs/gui/tests/SurfaceTextureClient_test.cpp +263 −0 Original line number Diff line number Diff line Loading @@ -17,23 +17,78 @@ #include <EGL/egl.h> #include <gtest/gtest.h> #include <gui/SurfaceTextureClient.h> #include <utils/threads.h> namespace android { class SurfaceTextureClientTest : public ::testing::Test { protected: SurfaceTextureClientTest(): mEglDisplay(EGL_NO_DISPLAY), mEglSurface(EGL_NO_SURFACE), mEglContext(EGL_NO_CONTEXT) { } virtual void SetUp() { mST = new SurfaceTexture(123); mSTC = new SurfaceTextureClient(mST); // We need a valid GL context so we can test updateTexImage() // This initializes EGL and create a dummy GL context with a // pbuffer render target. mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); EGLint majorVersion, minorVersion; EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); EGLConfig myConfig; EGLint numConfigs = 0; EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig, 1, &numConfigs)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); EGLint pbufferAttribs[] = { EGL_WIDTH, 16, EGL_HEIGHT, 16, EGL_NONE }; mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig, pbufferAttribs); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_SURFACE, mEglSurface); mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT, 0); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_CONTEXT, mEglContext); EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); } virtual void TearDown() { mST.clear(); mSTC.clear(); eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(mEglDisplay, mEglContext); eglDestroySurface(mEglDisplay, mEglSurface); eglTerminate(mEglDisplay); } virtual EGLint const* getConfigAttribs() { static EGLint sDefaultConfigAttribs[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_NONE }; return sDefaultConfigAttribs; } sp<SurfaceTexture> mST; sp<SurfaceTextureClient> mSTC; EGLDisplay mEglDisplay; EGLSurface mEglSurface; EGLContext mEglContext; }; TEST_F(SurfaceTextureClientTest, GetISurfaceTextureIsNotNull) { Loading Loading @@ -247,4 +302,212 @@ TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSizeVsGeometry) { ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[1])); } TEST_F(SurfaceTextureClientTest, SurfaceTextureTooManyUpdateTexImage) { sp<ANativeWindow> anw(mSTC); sp<SurfaceTexture> st(mST); android_native_buffer_t* buf[3]; ASSERT_EQ(OK, st->setSynchronousMode(false)); ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3)); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(OK, st->updateTexImage()); ASSERT_EQ(OK, st->setSynchronousMode(true)); ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 2)); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0])); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(OK, st->updateTexImage()); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeSlowRetire) { sp<ANativeWindow> anw(mSTC); sp<SurfaceTexture> st(mST); android_native_buffer_t* buf[3]; ASSERT_EQ(OK, st->setSynchronousMode(true)); ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4)); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1])); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2])); EXPECT_NE(buf[0], buf[1]); EXPECT_NE(buf[1], buf[2]); EXPECT_NE(buf[2], buf[0]); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[0]); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[1]); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[2]); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeFastRetire) { sp<ANativeWindow> anw(mSTC); sp<SurfaceTexture> st(mST); android_native_buffer_t* buf[3]; ASSERT_EQ(OK, st->setSynchronousMode(true)); ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4)); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1])); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2])); EXPECT_NE(buf[0], buf[1]); EXPECT_NE(buf[1], buf[2]); EXPECT_NE(buf[2], buf[0]); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[0]); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[1]); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[2]); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeDQQR) { sp<ANativeWindow> anw(mSTC); sp<SurfaceTexture> st(mST); android_native_buffer_t* buf[3]; ASSERT_EQ(OK, st->setSynchronousMode(true)); ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3)); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[0]); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1])); EXPECT_NE(buf[0], buf[1]); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[1]); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2])); EXPECT_NE(buf[1], buf[2]); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[2]); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeDequeueCurrent) { sp<ANativeWindow> anw(mSTC); sp<SurfaceTexture> st(mST); android_native_buffer_t* buf[3]; android_native_buffer_t* firstBuf; ASSERT_EQ(OK, st->setSynchronousMode(true)); ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3)); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &firstBuf)); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), firstBuf)); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), firstBuf); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0])); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1])); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2])); EXPECT_NE(buf[0], buf[1]); EXPECT_NE(buf[1], buf[2]); EXPECT_NE(buf[2], buf[0]); EXPECT_EQ(firstBuf, buf[2]); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeTwoBuffers) { sp<ANativeWindow> anw(mSTC); sp<SurfaceTexture> st(mST); ASSERT_EQ(OK, st->setSynchronousMode(true)); EXPECT_EQ(OK, native_window_set_buffer_count(anw.get(), 3)); EXPECT_EQ(OK, native_window_set_buffer_count(anw.get(), 2)); EXPECT_NE(OK, native_window_set_buffer_count(anw.get(), 1)); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeMinUndequeued) { sp<ANativeWindow> anw(mSTC); sp<SurfaceTexture> st(mST); android_native_buffer_t* buf[3]; ASSERT_EQ(OK, st->setSynchronousMode(true)); ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3)); EXPECT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); EXPECT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1])); EXPECT_EQ(-EBUSY, anw->dequeueBuffer(anw.get(), &buf[2])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1])); EXPECT_EQ(OK, st->updateTexImage()); EXPECT_EQ(st->getCurrentBuffer().get(), buf[1]); EXPECT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2])); ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[0])); ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[2])); } TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeWaitRetire) { sp<ANativeWindow> anw(mSTC); sp<SurfaceTexture> st(mST); class MyThread : public Thread { sp<SurfaceTexture> st; EGLContext ctx; EGLSurface sur; EGLDisplay dpy; bool mBufferRetired; Mutex mLock; virtual bool threadLoop() { eglMakeCurrent(dpy, sur, sur, ctx); usleep(20000); Mutex::Autolock _l(mLock); st->updateTexImage(); mBufferRetired = true; eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); return false; } public: MyThread(const sp<SurfaceTexture>& st) : st(st), mBufferRetired(false) { ctx = eglGetCurrentContext(); sur = eglGetCurrentSurface(EGL_DRAW); dpy = eglGetCurrentDisplay(); eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } ~MyThread() { eglMakeCurrent(dpy, sur, sur, ctx); } void bufferDequeued() { Mutex::Autolock _l(mLock); EXPECT_EQ(true, mBufferRetired); } }; android_native_buffer_t* buf[3]; ASSERT_EQ(OK, st->setSynchronousMode(true)); ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 2)); // dequeue/queue/update so we have a current buffer ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0])); st->updateTexImage(); MyThread* thread = new MyThread(st); sp<Thread> threadBase(thread); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0])); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1])); thread->run(); ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2])); ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2])); thread->bufferDequeued(); thread->requestExitAndWait(); } }