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Some devices have particularly large pipelines for decoding video. This can result in large queues of decoded frames waiting to be displayed. If the frame event history isn't large enough, then frame events can fall out of the queue before the buffers are actually rendered, which causes failures when processing consumer frame events. Test: manually check that MAX_FRAME_HISTORY is configurable at build Change-Id: I8bfcc6bf095e775c93a39669840d721417a58113