Loading libs/surfaceflinger/Layer.cpp +9 −3 Original line number Diff line number Diff line Loading @@ -176,7 +176,7 @@ void Layer::reloadTexture(const Region& dirty) // this failed, for instance, because we don't support // NPOT. // FIXME: do something! LOGD("layer=%p, glEGLImageTargetTexture2DOES(%d) " LOGD("layer=%p, glEGLImageTargetTexture2DOES(%p) " "failed err=0x%04x", this, mTextures[index].image, error); mFlags &= ~DisplayHardware::DIRECT_TEXTURE; Loading Loading @@ -256,11 +256,17 @@ sp<SurfaceBuffer> Layer::requestBuffer(int index, int usage) w = mWidth; h = mHeight; buffer = mBuffers[index]; // destroy() could have been called before we get here, we log it // because it's uncommon, and the code below should handle it LOGW_IF(buffer==0, "mBuffers[%d] is null (mWidth=%d, mHeight=%d)", index, w, h); mBuffers[index].clear(); } if (buffer->getStrongCount() == 1) { if (buffer!=0 && buffer->getStrongCount() == 1) { err = buffer->reallocate(w, h, mFormat, usage, mBufferFlags); } else { // here we have to reallocate a new buffer because we could have a Loading Loading
libs/surfaceflinger/Layer.cpp +9 −3 Original line number Diff line number Diff line Loading @@ -176,7 +176,7 @@ void Layer::reloadTexture(const Region& dirty) // this failed, for instance, because we don't support // NPOT. // FIXME: do something! LOGD("layer=%p, glEGLImageTargetTexture2DOES(%d) " LOGD("layer=%p, glEGLImageTargetTexture2DOES(%p) " "failed err=0x%04x", this, mTextures[index].image, error); mFlags &= ~DisplayHardware::DIRECT_TEXTURE; Loading Loading @@ -256,11 +256,17 @@ sp<SurfaceBuffer> Layer::requestBuffer(int index, int usage) w = mWidth; h = mHeight; buffer = mBuffers[index]; // destroy() could have been called before we get here, we log it // because it's uncommon, and the code below should handle it LOGW_IF(buffer==0, "mBuffers[%d] is null (mWidth=%d, mHeight=%d)", index, w, h); mBuffers[index].clear(); } if (buffer->getStrongCount() == 1) { if (buffer!=0 && buffer->getStrongCount() == 1) { err = buffer->reallocate(w, h, mFormat, usage, mBufferFlags); } else { // here we have to reallocate a new buffer because we could have a Loading