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Commit 6cd19a42 authored by Arthur Hung's avatar Arthur Hung
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Make sure that touches are within the surface.

Changed TouchInputMapper::isPointInsideSurface should check the
surface range instead of physical frame range.

Test: atest inputflinger_tests
Test: enable emulator, open second display with landscape mode, try
      YouTube and changed it to portrait mode.
Bug: 139805619

Change-Id: Id4ad7053acac33f49363442bd5f710f8023d5190
parent d071a9dc
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