Loading
Start removing Current state
Now that we only write to current state from the main thread we can actually just write directly in to drawing state and avoid copying current to drawing state on each frame. simpleperf on bouncing ball indicates this was saving around 8% CPU or so per frame. As a next target we will eliminate the remaining work in doTransaction and eliminate the doTransaction pass. Test: Existing tests pass. simpleperf Bug: 186200583 Change-Id: I59b75747d7371b3ffe870129c8be100c7daa6c4e