SurfaceFlinger: Handle EGL errors more cleanly
Adds some more safety checking for cases where we get an error while trying to create the EGLImage. The checking puts the Layer into a failed state after detecting an error, since the shadow queue may no longer be synchronized. Bug: 20957332 Change-Id: I68b4c40eab3e58731b875ed5752f2c7d17f14bcb
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