Loading services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -46,7 +46,7 @@ GLES11RenderEngine::GLES11RenderEngine() { } } pack565; const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; const uint16_t protTexData[] = { 0 }; glGenTextures(1, &mProtectedTexName); glBindTexture(GL_TEXTURE_2D, mProtectedTexName); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); Loading services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -50,7 +50,7 @@ GLES20RenderEngine::GLES20RenderEngine() : } } pack565; const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; const uint16_t protTexData[] = { 0 }; glGenTextures(1, &mProtectedTexName); glBindTexture(GL_TEXTURE_2D, mProtectedTexName); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); Loading Loading
services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -46,7 +46,7 @@ GLES11RenderEngine::GLES11RenderEngine() { } } pack565; const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; const uint16_t protTexData[] = { 0 }; glGenTextures(1, &mProtectedTexName); glBindTexture(GL_TEXTURE_2D, mProtectedTexName); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); Loading
services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -50,7 +50,7 @@ GLES20RenderEngine::GLES20RenderEngine() : } } pack565; const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; const uint16_t protTexData[] = { 0 }; glGenTextures(1, &mProtectedTexName); glBindTexture(GL_TEXTURE_2D, mProtectedTexName); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); Loading