Loading services/surfaceflinger/SurfaceFlinger.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -258,7 +258,8 @@ SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag) mFrameTracer(std::make_unique<FrameTracer>()), mEventQueue(mFactory.createMessageQueue()), mCompositionEngine(mFactory.createCompositionEngine()), mPhaseOffsets(mFactory.createPhaseOffsets()) {} mPhaseOffsets(mFactory.createPhaseOffsets()), mPendingSyncInputWindows(false) {} SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) { ALOGI("SurfaceFlinger is starting"); Loading services/surfaceflinger/SurfaceFlinger.h +1 −0 Original line number Diff line number Diff line Loading @@ -338,6 +338,7 @@ private: // For unit tests friend class TestableSurfaceFlinger; friend class TransactionApplicationTest; // This value is specified in number of frames. Log frame stats at most // every half hour. Loading services/surfaceflinger/tests/unittests/Android.bp +1 −0 Original line number Diff line number Diff line Loading @@ -52,6 +52,7 @@ cc_test { "RegionSamplingTest.cpp", "TimeStatsTest.cpp", "FrameTracerTest.cpp", "TransactionApplicationTest.cpp", "mock/DisplayHardware/MockComposer.cpp", "mock/DisplayHardware/MockDisplay.cpp", "mock/DisplayHardware/MockPowerAdvisor.cpp", Loading services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h +18 −0 Original line number Diff line number Diff line Loading @@ -232,6 +232,8 @@ public: auto& mutableLayerCurrentState(sp<Layer> layer) { return layer->mCurrentState; } auto& mutableLayerDrawingState(sp<Layer> layer) { return layer->mDrawingState; } auto& mutableStateLock() { return mFlinger->mStateLock; } void setLayerSidebandStream(sp<Layer> layer, sp<NativeHandle> sidebandStream) { layer->mDrawingState.sidebandStream = sidebandStream; layer->mSidebandStream = sidebandStream; Loading Loading @@ -320,6 +322,22 @@ public: return mFlinger->SurfaceFlinger::getDisplayNativePrimaries(displayToken, primaries); } auto& getTransactionQueue() { return mFlinger->mTransactionQueues; } auto setTransactionState(const Vector<ComposerState>& states, const Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken, const InputWindowCommands& inputWindowCommands, int64_t desiredPresentTime, const client_cache_t& uncacheBuffer, bool hasListenerCallbacks, std::vector<ListenerCallbacks>& listenerCallbacks) { return mFlinger->setTransactionState(states, displays, flags, applyToken, inputWindowCommands, desiredPresentTime, uncacheBuffer, hasListenerCallbacks, listenerCallbacks); } auto flushTransactionQueues() { return mFlinger->flushTransactionQueues(); }; /* ------------------------------------------------------------------------ * Read-only access to private data to assert post-conditions. */ Loading services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp 0 → 100644 +318 −0 Original line number Diff line number Diff line /* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #undef LOG_TAG #define LOG_TAG "CompositionTest" #include <compositionengine/Display.h> #include <compositionengine/mock/DisplaySurface.h> #include <gmock/gmock.h> #include <gtest/gtest.h> #include <gui/SurfaceComposerClient.h> #include <log/log.h> #include <utils/String8.h> #include "TestableScheduler.h" #include "TestableSurfaceFlinger.h" #include "mock/MockDispSync.h" #include "mock/MockEventControlThread.h" #include "mock/MockEventThread.h" #include "mock/MockMessageQueue.h" namespace android { using testing::_; using testing::Return; using FakeHwcDisplayInjector = TestableSurfaceFlinger::FakeHwcDisplayInjector; class TransactionApplicationTest : public testing::Test { public: TransactionApplicationTest() { const ::testing::TestInfo* const test_info = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name()); mFlinger.mutableEventQueue().reset(mMessageQueue); setupScheduler(); } ~TransactionApplicationTest() { const ::testing::TestInfo* const test_info = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name()); } void setupScheduler() { auto eventThread = std::make_unique<mock::EventThread>(); auto sfEventThread = std::make_unique<mock::EventThread>(); EXPECT_CALL(*eventThread, registerDisplayEventConnection(_)); EXPECT_CALL(*eventThread, createEventConnection(_, _)) .WillOnce(Return( new EventThreadConnection(eventThread.get(), ResyncCallback(), ISurfaceComposer::eConfigChangedSuppress))); EXPECT_CALL(*sfEventThread, registerDisplayEventConnection(_)); EXPECT_CALL(*sfEventThread, createEventConnection(_, _)) .WillOnce(Return( new EventThreadConnection(sfEventThread.get(), ResyncCallback(), ISurfaceComposer::eConfigChangedSuppress))); EXPECT_CALL(*mPrimaryDispSync, computeNextRefresh(0)).WillRepeatedly(Return(0)); EXPECT_CALL(*mPrimaryDispSync, getPeriod()) .WillRepeatedly(Return(FakeHwcDisplayInjector::DEFAULT_REFRESH_RATE)); mFlinger.setupScheduler(std::unique_ptr<mock::DispSync>(mPrimaryDispSync), std::make_unique<mock::EventControlThread>(), std::move(eventThread), std::move(sfEventThread)); } TestableScheduler* mScheduler; TestableSurfaceFlinger mFlinger; std::unique_ptr<mock::EventThread> mEventThread = std::make_unique<mock::EventThread>(); mock::EventControlThread* mEventControlThread = new mock::EventControlThread(); mock::MessageQueue* mMessageQueue = new mock::MessageQueue(); mock::DispSync* mPrimaryDispSync = new mock::DispSync(); struct TransactionInfo { Vector<ComposerState> states; Vector<DisplayState> displays; uint32_t flags = 0; sp<IBinder> applyToken = IInterface::asBinder(TransactionCompletedListener::getIInstance()); InputWindowCommands inputWindowCommands; int64_t desiredPresentTime = -1; client_cache_t uncacheBuffer; }; void checkEqual(TransactionInfo info, SurfaceFlinger::TransactionState state) { EXPECT_EQ(0, info.states.size()); EXPECT_EQ(0, state.states.size()); EXPECT_EQ(0, info.displays.size()); EXPECT_EQ(0, state.displays.size()); EXPECT_EQ(info.flags, state.flags); EXPECT_EQ(info.desiredPresentTime, state.desiredPresentTime); } void setupSingle(TransactionInfo& transaction, uint32_t flags, bool syncInputWindows, int64_t desiredPresentTime) { mTransactionNumber++; transaction.flags |= flags; // ISurfaceComposer::eSynchronous; transaction.inputWindowCommands.syncInputWindows = syncInputWindows; transaction.desiredPresentTime = desiredPresentTime; } void NotPlacedOnTransactionQueue(uint32_t flags, bool syncInputWindows) { ASSERT_EQ(0, mFlinger.getTransactionQueue().size()); // called in SurfaceFlinger::signalTransaction EXPECT_CALL(*mMessageQueue, invalidate()).Times(1); EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime()).WillOnce(Return(systemTime())); TransactionInfo transaction; setupSingle(transaction, flags, syncInputWindows, /*desiredPresentTime*/ -1); nsecs_t applicationTime = systemTime(); mFlinger.setTransactionState(transaction.states, transaction.displays, transaction.flags, transaction.applyToken, transaction.inputWindowCommands, transaction.desiredPresentTime, transaction.uncacheBuffer, mHasListenerCallbacks, mCallbacks); // This transaction should not have been placed on the transaction queue. // If transaction is synchronous or syncs input windows, SF // applyTransactionState should time out (5s) wating for SF to commit // the transaction or to receive a signal that syncInputWindows has // completed. If this is animation, it should not time out waiting. nsecs_t returnedTime = systemTime(); if (flags & ISurfaceComposer::eSynchronous || syncInputWindows) { EXPECT_GE(returnedTime, applicationTime + s2ns(5)); } else { EXPECT_LE(returnedTime, applicationTime + s2ns(5)); } auto transactionQueue = mFlinger.getTransactionQueue(); EXPECT_EQ(0, transactionQueue.size()); } void PlaceOnTransactionQueue(uint32_t flags, bool syncInputWindows) { ASSERT_EQ(0, mFlinger.getTransactionQueue().size()); // called in SurfaceFlinger::signalTransaction EXPECT_CALL(*mMessageQueue, invalidate()).Times(1); // first check will see desired present time has not passed, // but afterwards it will look like the desired present time has passed nsecs_t time = systemTime(); EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime()) .WillOnce(Return(time + nsecs_t(5 * 1e8))); TransactionInfo transaction; setupSingle(transaction, flags, syncInputWindows, /*desiredPresentTime*/ time + s2ns(1)); nsecs_t applicationSentTime = systemTime(); mFlinger.setTransactionState(transaction.states, transaction.displays, transaction.flags, transaction.applyToken, transaction.inputWindowCommands, transaction.desiredPresentTime, transaction.uncacheBuffer, mHasListenerCallbacks, mCallbacks); nsecs_t returnedTime = systemTime(); EXPECT_LE(returnedTime, applicationSentTime + s2ns(5)); // This transaction should have been placed on the transaction queue auto transactionQueue = mFlinger.getTransactionQueue(); EXPECT_EQ(1, transactionQueue.size()); } void BlockedByPriorTransaction(uint32_t flags, bool syncInputWindows) { ASSERT_EQ(0, mFlinger.getTransactionQueue().size()); // called in SurfaceFlinger::signalTransaction nsecs_t time = systemTime(); EXPECT_CALL(*mMessageQueue, invalidate()).Times(1); EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime()) .WillOnce(Return(time + nsecs_t(5 * 1e8))); // transaction that should go on the pending thread TransactionInfo transactionA; setupSingle(transactionA, /*flags*/ 0, /*syncInputWindows*/ false, /*desiredPresentTime*/ time + s2ns(1)); // transaction that would not have gone on the pending thread if not // blocked TransactionInfo transactionB; setupSingle(transactionB, flags, syncInputWindows, /*desiredPresentTime*/ -1); nsecs_t applicationSentTime = systemTime(); mFlinger.setTransactionState(transactionA.states, transactionA.displays, transactionA.flags, transactionA.applyToken, transactionA.inputWindowCommands, transactionA.desiredPresentTime, transactionA.uncacheBuffer, mHasListenerCallbacks, mCallbacks); // This thread should not have been blocked by the above transaction // (5s is the timeout period that applyTransactionState waits for SF to // commit the transaction) EXPECT_LE(systemTime(), applicationSentTime + s2ns(5)); applicationSentTime = systemTime(); mFlinger.setTransactionState(transactionB.states, transactionB.displays, transactionB.flags, transactionB.applyToken, transactionB.inputWindowCommands, transactionB.desiredPresentTime, transactionB.uncacheBuffer, mHasListenerCallbacks, mCallbacks); // this thread should have been blocked by the above transaction // if this is an animation, this thread should be blocked for 5s // in setTransactionState waiting for transactionA to flush. Otherwise, // the transaction should be placed on the pending queue if (flags & ISurfaceComposer::eAnimation) { EXPECT_GE(systemTime(), applicationSentTime + s2ns(5)); } else { EXPECT_LE(systemTime(), applicationSentTime + s2ns(5)); } // check that there is one binder on the pending queue. auto transactionQueue = mFlinger.getTransactionQueue(); EXPECT_EQ(1, transactionQueue.size()); auto& [applyToken, transactionStates] = *(transactionQueue.begin()); EXPECT_EQ(2, transactionStates.size()); auto& transactionStateA = transactionStates.front(); transactionStates.pop(); checkEqual(transactionA, transactionStateA); auto& transactionStateB = transactionStates.front(); checkEqual(transactionB, transactionStateB); } bool mHasListenerCallbacks = false; std::vector<ListenerCallbacks> mCallbacks; int mTransactionNumber = 0; }; TEST_F(TransactionApplicationTest, Flush_RemovesFromQueue) { ASSERT_EQ(0, mFlinger.getTransactionQueue().size()); // called in SurfaceFlinger::signalTransaction EXPECT_CALL(*mMessageQueue, invalidate()).Times(1); // nsecs_t time = systemTime(); EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime()) .WillOnce(Return(nsecs_t(5 * 1e8))) .WillOnce(Return(s2ns(2))); TransactionInfo transactionA; // transaction to go on pending queue setupSingle(transactionA, /*flags*/ 0, /*syncInputWindows*/ false, /*desiredPresentTime*/ s2ns(1)); mFlinger.setTransactionState(transactionA.states, transactionA.displays, transactionA.flags, transactionA.applyToken, transactionA.inputWindowCommands, transactionA.desiredPresentTime, transactionA.uncacheBuffer, mHasListenerCallbacks, mCallbacks); auto& transactionQueue = mFlinger.getTransactionQueue(); ASSERT_EQ(1, transactionQueue.size()); auto& [applyToken, transactionStates] = *(transactionQueue.begin()); ASSERT_EQ(1, transactionStates.size()); auto& transactionState = transactionStates.front(); checkEqual(transactionA, transactionState); // because flushing uses the cached expected present time, we send an empty // transaction here (sending a null applyToken to fake it as from a // different process) to re-query and reset the cached expected present time TransactionInfo empty; empty.applyToken = sp<IBinder>(); mFlinger.setTransactionState(empty.states, empty.displays, empty.flags, empty.applyToken, empty.inputWindowCommands, empty.desiredPresentTime, empty.uncacheBuffer, mHasListenerCallbacks, mCallbacks); // flush transaction queue should flush as desiredPresentTime has // passed mFlinger.flushTransactionQueues(); EXPECT_EQ(0, transactionQueue.size()); } TEST_F(TransactionApplicationTest, NotPlacedOnTransactionQueue_Synchronous) { NotPlacedOnTransactionQueue(ISurfaceComposer::eSynchronous, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, NotPlacedOnTransactionQueue_Animation) { NotPlacedOnTransactionQueue(ISurfaceComposer::eAnimation, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, NotPlacedOnTransactionQueue_SyncInputWindows) { NotPlacedOnTransactionQueue(/*flags*/ 0, /*syncInputWindows*/ true); } TEST_F(TransactionApplicationTest, PlaceOnTransactionQueue_Synchronous) { PlaceOnTransactionQueue(ISurfaceComposer::eSynchronous, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, PlaceOnTransactionQueue_Animation) { PlaceOnTransactionQueue(ISurfaceComposer::eAnimation, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, PlaceOnTransactionQueue_SyncInputWindows) { PlaceOnTransactionQueue(/*flags*/ 0, /*syncInputWindows*/ true); } TEST_F(TransactionApplicationTest, BlockWithPriorTransaction_Synchronous) { BlockedByPriorTransaction(ISurfaceComposer::eSynchronous, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, BlockWithPriorTransaction_Animation) { BlockedByPriorTransaction(ISurfaceComposer::eSynchronous, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, BlockWithPriorTransaction_SyncInputWindows) { BlockedByPriorTransaction(/*flags*/ 0, /*syncInputWindows*/ true); } } // namespace android Loading
services/surfaceflinger/SurfaceFlinger.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -258,7 +258,8 @@ SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag) mFrameTracer(std::make_unique<FrameTracer>()), mEventQueue(mFactory.createMessageQueue()), mCompositionEngine(mFactory.createCompositionEngine()), mPhaseOffsets(mFactory.createPhaseOffsets()) {} mPhaseOffsets(mFactory.createPhaseOffsets()), mPendingSyncInputWindows(false) {} SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) { ALOGI("SurfaceFlinger is starting"); Loading
services/surfaceflinger/SurfaceFlinger.h +1 −0 Original line number Diff line number Diff line Loading @@ -338,6 +338,7 @@ private: // For unit tests friend class TestableSurfaceFlinger; friend class TransactionApplicationTest; // This value is specified in number of frames. Log frame stats at most // every half hour. Loading
services/surfaceflinger/tests/unittests/Android.bp +1 −0 Original line number Diff line number Diff line Loading @@ -52,6 +52,7 @@ cc_test { "RegionSamplingTest.cpp", "TimeStatsTest.cpp", "FrameTracerTest.cpp", "TransactionApplicationTest.cpp", "mock/DisplayHardware/MockComposer.cpp", "mock/DisplayHardware/MockDisplay.cpp", "mock/DisplayHardware/MockPowerAdvisor.cpp", Loading
services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h +18 −0 Original line number Diff line number Diff line Loading @@ -232,6 +232,8 @@ public: auto& mutableLayerCurrentState(sp<Layer> layer) { return layer->mCurrentState; } auto& mutableLayerDrawingState(sp<Layer> layer) { return layer->mDrawingState; } auto& mutableStateLock() { return mFlinger->mStateLock; } void setLayerSidebandStream(sp<Layer> layer, sp<NativeHandle> sidebandStream) { layer->mDrawingState.sidebandStream = sidebandStream; layer->mSidebandStream = sidebandStream; Loading Loading @@ -320,6 +322,22 @@ public: return mFlinger->SurfaceFlinger::getDisplayNativePrimaries(displayToken, primaries); } auto& getTransactionQueue() { return mFlinger->mTransactionQueues; } auto setTransactionState(const Vector<ComposerState>& states, const Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken, const InputWindowCommands& inputWindowCommands, int64_t desiredPresentTime, const client_cache_t& uncacheBuffer, bool hasListenerCallbacks, std::vector<ListenerCallbacks>& listenerCallbacks) { return mFlinger->setTransactionState(states, displays, flags, applyToken, inputWindowCommands, desiredPresentTime, uncacheBuffer, hasListenerCallbacks, listenerCallbacks); } auto flushTransactionQueues() { return mFlinger->flushTransactionQueues(); }; /* ------------------------------------------------------------------------ * Read-only access to private data to assert post-conditions. */ Loading
services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp 0 → 100644 +318 −0 Original line number Diff line number Diff line /* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #undef LOG_TAG #define LOG_TAG "CompositionTest" #include <compositionengine/Display.h> #include <compositionengine/mock/DisplaySurface.h> #include <gmock/gmock.h> #include <gtest/gtest.h> #include <gui/SurfaceComposerClient.h> #include <log/log.h> #include <utils/String8.h> #include "TestableScheduler.h" #include "TestableSurfaceFlinger.h" #include "mock/MockDispSync.h" #include "mock/MockEventControlThread.h" #include "mock/MockEventThread.h" #include "mock/MockMessageQueue.h" namespace android { using testing::_; using testing::Return; using FakeHwcDisplayInjector = TestableSurfaceFlinger::FakeHwcDisplayInjector; class TransactionApplicationTest : public testing::Test { public: TransactionApplicationTest() { const ::testing::TestInfo* const test_info = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name()); mFlinger.mutableEventQueue().reset(mMessageQueue); setupScheduler(); } ~TransactionApplicationTest() { const ::testing::TestInfo* const test_info = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name()); } void setupScheduler() { auto eventThread = std::make_unique<mock::EventThread>(); auto sfEventThread = std::make_unique<mock::EventThread>(); EXPECT_CALL(*eventThread, registerDisplayEventConnection(_)); EXPECT_CALL(*eventThread, createEventConnection(_, _)) .WillOnce(Return( new EventThreadConnection(eventThread.get(), ResyncCallback(), ISurfaceComposer::eConfigChangedSuppress))); EXPECT_CALL(*sfEventThread, registerDisplayEventConnection(_)); EXPECT_CALL(*sfEventThread, createEventConnection(_, _)) .WillOnce(Return( new EventThreadConnection(sfEventThread.get(), ResyncCallback(), ISurfaceComposer::eConfigChangedSuppress))); EXPECT_CALL(*mPrimaryDispSync, computeNextRefresh(0)).WillRepeatedly(Return(0)); EXPECT_CALL(*mPrimaryDispSync, getPeriod()) .WillRepeatedly(Return(FakeHwcDisplayInjector::DEFAULT_REFRESH_RATE)); mFlinger.setupScheduler(std::unique_ptr<mock::DispSync>(mPrimaryDispSync), std::make_unique<mock::EventControlThread>(), std::move(eventThread), std::move(sfEventThread)); } TestableScheduler* mScheduler; TestableSurfaceFlinger mFlinger; std::unique_ptr<mock::EventThread> mEventThread = std::make_unique<mock::EventThread>(); mock::EventControlThread* mEventControlThread = new mock::EventControlThread(); mock::MessageQueue* mMessageQueue = new mock::MessageQueue(); mock::DispSync* mPrimaryDispSync = new mock::DispSync(); struct TransactionInfo { Vector<ComposerState> states; Vector<DisplayState> displays; uint32_t flags = 0; sp<IBinder> applyToken = IInterface::asBinder(TransactionCompletedListener::getIInstance()); InputWindowCommands inputWindowCommands; int64_t desiredPresentTime = -1; client_cache_t uncacheBuffer; }; void checkEqual(TransactionInfo info, SurfaceFlinger::TransactionState state) { EXPECT_EQ(0, info.states.size()); EXPECT_EQ(0, state.states.size()); EXPECT_EQ(0, info.displays.size()); EXPECT_EQ(0, state.displays.size()); EXPECT_EQ(info.flags, state.flags); EXPECT_EQ(info.desiredPresentTime, state.desiredPresentTime); } void setupSingle(TransactionInfo& transaction, uint32_t flags, bool syncInputWindows, int64_t desiredPresentTime) { mTransactionNumber++; transaction.flags |= flags; // ISurfaceComposer::eSynchronous; transaction.inputWindowCommands.syncInputWindows = syncInputWindows; transaction.desiredPresentTime = desiredPresentTime; } void NotPlacedOnTransactionQueue(uint32_t flags, bool syncInputWindows) { ASSERT_EQ(0, mFlinger.getTransactionQueue().size()); // called in SurfaceFlinger::signalTransaction EXPECT_CALL(*mMessageQueue, invalidate()).Times(1); EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime()).WillOnce(Return(systemTime())); TransactionInfo transaction; setupSingle(transaction, flags, syncInputWindows, /*desiredPresentTime*/ -1); nsecs_t applicationTime = systemTime(); mFlinger.setTransactionState(transaction.states, transaction.displays, transaction.flags, transaction.applyToken, transaction.inputWindowCommands, transaction.desiredPresentTime, transaction.uncacheBuffer, mHasListenerCallbacks, mCallbacks); // This transaction should not have been placed on the transaction queue. // If transaction is synchronous or syncs input windows, SF // applyTransactionState should time out (5s) wating for SF to commit // the transaction or to receive a signal that syncInputWindows has // completed. If this is animation, it should not time out waiting. nsecs_t returnedTime = systemTime(); if (flags & ISurfaceComposer::eSynchronous || syncInputWindows) { EXPECT_GE(returnedTime, applicationTime + s2ns(5)); } else { EXPECT_LE(returnedTime, applicationTime + s2ns(5)); } auto transactionQueue = mFlinger.getTransactionQueue(); EXPECT_EQ(0, transactionQueue.size()); } void PlaceOnTransactionQueue(uint32_t flags, bool syncInputWindows) { ASSERT_EQ(0, mFlinger.getTransactionQueue().size()); // called in SurfaceFlinger::signalTransaction EXPECT_CALL(*mMessageQueue, invalidate()).Times(1); // first check will see desired present time has not passed, // but afterwards it will look like the desired present time has passed nsecs_t time = systemTime(); EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime()) .WillOnce(Return(time + nsecs_t(5 * 1e8))); TransactionInfo transaction; setupSingle(transaction, flags, syncInputWindows, /*desiredPresentTime*/ time + s2ns(1)); nsecs_t applicationSentTime = systemTime(); mFlinger.setTransactionState(transaction.states, transaction.displays, transaction.flags, transaction.applyToken, transaction.inputWindowCommands, transaction.desiredPresentTime, transaction.uncacheBuffer, mHasListenerCallbacks, mCallbacks); nsecs_t returnedTime = systemTime(); EXPECT_LE(returnedTime, applicationSentTime + s2ns(5)); // This transaction should have been placed on the transaction queue auto transactionQueue = mFlinger.getTransactionQueue(); EXPECT_EQ(1, transactionQueue.size()); } void BlockedByPriorTransaction(uint32_t flags, bool syncInputWindows) { ASSERT_EQ(0, mFlinger.getTransactionQueue().size()); // called in SurfaceFlinger::signalTransaction nsecs_t time = systemTime(); EXPECT_CALL(*mMessageQueue, invalidate()).Times(1); EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime()) .WillOnce(Return(time + nsecs_t(5 * 1e8))); // transaction that should go on the pending thread TransactionInfo transactionA; setupSingle(transactionA, /*flags*/ 0, /*syncInputWindows*/ false, /*desiredPresentTime*/ time + s2ns(1)); // transaction that would not have gone on the pending thread if not // blocked TransactionInfo transactionB; setupSingle(transactionB, flags, syncInputWindows, /*desiredPresentTime*/ -1); nsecs_t applicationSentTime = systemTime(); mFlinger.setTransactionState(transactionA.states, transactionA.displays, transactionA.flags, transactionA.applyToken, transactionA.inputWindowCommands, transactionA.desiredPresentTime, transactionA.uncacheBuffer, mHasListenerCallbacks, mCallbacks); // This thread should not have been blocked by the above transaction // (5s is the timeout period that applyTransactionState waits for SF to // commit the transaction) EXPECT_LE(systemTime(), applicationSentTime + s2ns(5)); applicationSentTime = systemTime(); mFlinger.setTransactionState(transactionB.states, transactionB.displays, transactionB.flags, transactionB.applyToken, transactionB.inputWindowCommands, transactionB.desiredPresentTime, transactionB.uncacheBuffer, mHasListenerCallbacks, mCallbacks); // this thread should have been blocked by the above transaction // if this is an animation, this thread should be blocked for 5s // in setTransactionState waiting for transactionA to flush. Otherwise, // the transaction should be placed on the pending queue if (flags & ISurfaceComposer::eAnimation) { EXPECT_GE(systemTime(), applicationSentTime + s2ns(5)); } else { EXPECT_LE(systemTime(), applicationSentTime + s2ns(5)); } // check that there is one binder on the pending queue. auto transactionQueue = mFlinger.getTransactionQueue(); EXPECT_EQ(1, transactionQueue.size()); auto& [applyToken, transactionStates] = *(transactionQueue.begin()); EXPECT_EQ(2, transactionStates.size()); auto& transactionStateA = transactionStates.front(); transactionStates.pop(); checkEqual(transactionA, transactionStateA); auto& transactionStateB = transactionStates.front(); checkEqual(transactionB, transactionStateB); } bool mHasListenerCallbacks = false; std::vector<ListenerCallbacks> mCallbacks; int mTransactionNumber = 0; }; TEST_F(TransactionApplicationTest, Flush_RemovesFromQueue) { ASSERT_EQ(0, mFlinger.getTransactionQueue().size()); // called in SurfaceFlinger::signalTransaction EXPECT_CALL(*mMessageQueue, invalidate()).Times(1); // nsecs_t time = systemTime(); EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime()) .WillOnce(Return(nsecs_t(5 * 1e8))) .WillOnce(Return(s2ns(2))); TransactionInfo transactionA; // transaction to go on pending queue setupSingle(transactionA, /*flags*/ 0, /*syncInputWindows*/ false, /*desiredPresentTime*/ s2ns(1)); mFlinger.setTransactionState(transactionA.states, transactionA.displays, transactionA.flags, transactionA.applyToken, transactionA.inputWindowCommands, transactionA.desiredPresentTime, transactionA.uncacheBuffer, mHasListenerCallbacks, mCallbacks); auto& transactionQueue = mFlinger.getTransactionQueue(); ASSERT_EQ(1, transactionQueue.size()); auto& [applyToken, transactionStates] = *(transactionQueue.begin()); ASSERT_EQ(1, transactionStates.size()); auto& transactionState = transactionStates.front(); checkEqual(transactionA, transactionState); // because flushing uses the cached expected present time, we send an empty // transaction here (sending a null applyToken to fake it as from a // different process) to re-query and reset the cached expected present time TransactionInfo empty; empty.applyToken = sp<IBinder>(); mFlinger.setTransactionState(empty.states, empty.displays, empty.flags, empty.applyToken, empty.inputWindowCommands, empty.desiredPresentTime, empty.uncacheBuffer, mHasListenerCallbacks, mCallbacks); // flush transaction queue should flush as desiredPresentTime has // passed mFlinger.flushTransactionQueues(); EXPECT_EQ(0, transactionQueue.size()); } TEST_F(TransactionApplicationTest, NotPlacedOnTransactionQueue_Synchronous) { NotPlacedOnTransactionQueue(ISurfaceComposer::eSynchronous, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, NotPlacedOnTransactionQueue_Animation) { NotPlacedOnTransactionQueue(ISurfaceComposer::eAnimation, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, NotPlacedOnTransactionQueue_SyncInputWindows) { NotPlacedOnTransactionQueue(/*flags*/ 0, /*syncInputWindows*/ true); } TEST_F(TransactionApplicationTest, PlaceOnTransactionQueue_Synchronous) { PlaceOnTransactionQueue(ISurfaceComposer::eSynchronous, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, PlaceOnTransactionQueue_Animation) { PlaceOnTransactionQueue(ISurfaceComposer::eAnimation, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, PlaceOnTransactionQueue_SyncInputWindows) { PlaceOnTransactionQueue(/*flags*/ 0, /*syncInputWindows*/ true); } TEST_F(TransactionApplicationTest, BlockWithPriorTransaction_Synchronous) { BlockedByPriorTransaction(ISurfaceComposer::eSynchronous, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, BlockWithPriorTransaction_Animation) { BlockedByPriorTransaction(ISurfaceComposer::eSynchronous, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, BlockWithPriorTransaction_SyncInputWindows) { BlockedByPriorTransaction(/*flags*/ 0, /*syncInputWindows*/ true); } } // namespace android