Loading services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -143,7 +143,7 @@ GLES20RenderEngine::GLES20RenderEngine() : // Compute sRGB to DisplayP3 color transform // NOTE: For now, we are limiting wide-color support to // Display-P3 only. mat3 srgbToP3 = ColorSpace::DisplayP3().getXYZtoRGB() * ColorSpace::sRGB().getRGBtoXYZ(); mat3 srgbToP3 = ColorSpaceConnector(ColorSpace::sRGB(), ColorSpace::DisplayP3()).getTransform(); // color transform needs to be transposed and expanded to 4x4 // to be what the shader wants Loading Loading
services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -143,7 +143,7 @@ GLES20RenderEngine::GLES20RenderEngine() : // Compute sRGB to DisplayP3 color transform // NOTE: For now, we are limiting wide-color support to // Display-P3 only. mat3 srgbToP3 = ColorSpace::DisplayP3().getXYZtoRGB() * ColorSpace::sRGB().getRGBtoXYZ(); mat3 srgbToP3 = ColorSpaceConnector(ColorSpace::sRGB(), ColorSpace::DisplayP3()).getTransform(); // color transform needs to be transposed and expanded to 4x4 // to be what the shader wants Loading